I would need to clarify that I am not a long standing franchise enthusiast. My first and only Castlevania aside from this was SoTN. I never held a candle for the Belmont clan (pun intended) or for the franchise, aside from how awesome SoTN was. So in that regard, I am biased.
Moreover, this game is NOT perfect, so let me get the bad out of the way:
1. Camera angles. Very pretty, very engaging, very cinematic. And they have made me die a lot. Reminiscent of the Resident Evil franchise pre-4, and MGS3, static camera angles are...a love it or leave it issue. I like them. But to be honest, they can be a hindrance. Not being able to see a 2 ton Worg about to swipe me out of existence can be a setback.
2. Difficulty curve. I'm playing this on normal (I didn't want to breeze through it, but I didn't want to not get through the game either) and so far, I have lost my cool a few times. I want to call the difficulty curve merciless, but that's unfair. It is steep, though. This game will be quick to punish button mashers. There is an element of strategy in this game, having to switch around strategies according to enemies, cycling through combos, and cycling through shadow or light magic... it keeps you on your toes, and I would daresay that it is a characteristic missing from some of the titles that this game is compared to the most (such as GoW and DMC. This is just my opinion, maybe someone will argue that both franchises do have an element of strategy in their hack and slash, and I totally missed it. I welcome any disputes on the matter)
Those are, to me, the only scratches in an otherwise polished game. And I hesitate to call them a real detraction from this game.
This game is presumably a reboot of the franchise, which works for me, as I never had an attachment to the previously established canon. You are Gabriel Belmont (the name, taken from the hills from his childhood. Bel - mont. Had never put those two together) He was an orphan taken in by the Brotherhood of Light, and was married to Maria ( I forget the name now, I hope this is right). Maria was slain, so far in my playthrough, under mysterious circumstances, and so he set forth to exact revenge.
The story set up, I will admit, is a bit shallow. But the game has been accused of being light on story telling. I would have to disagree. That the story telling was relegated to sequences at the beginning and end of each stage is not the most organic way to tell a story is true. But in this particular case, the way the story is woven, namely as a fairy tale of old, I think it works. There is much to be said of the voice acting and narrating on Patrick Stewart's part. At first the story is a bit too ' in medias rex' , but soon enough the blanks are filled out, and the intrigue builds up. I keep hearing the ending is phenomenal. We shall see.
The presentation, I will say, is not pushing any envelopes, but it is setting a mark for what action games can accomplish. The look of the game, albeit not groundbreaking, is simply awe inspiring. I had never seen a prettier snowy medieval landscape. The style and the aesthetic lends itself well to the sort of gothic undertone that always accompanied Castlevania games, but this time, in a grander fashion. The desolate, the desperate, the god forsaken aspect of some of the more European settings is simply entrancing, whereas some of the more fantastic settings, such as enchanted forests, forgotten cities and crypts break up the monotony of just seeing castles and towers for 20 hours without seeming out of place. The rain effects are some of the best I've ever seen in a game. The soundtrack is, I will say, among the best I've ever heard on a game. I don't know who Oscar Araujo is, or what he composed before this track, but he is now on my radar. It has a certain quality that aims for grandiose, while at the same time remaining memorable, and just works so well with the story telling. Fans of the series might be a bit disilussioned, because it's nothing like the Castlevania theme. I've read the original theme is hidden somewhere in the game. Haven't heard it yet.
The voice acting is top notch. I thought Robert Carlyle was a bit of a strange choice for taciturn Gabriel Belmont, but he's grown on me. My main issue was the accent at first. I always thought he should have a French accent, or, I dunno. Mr. Carlyle makes it work though. Patrick Stewart makes game text intended to narrate the bulk of the storyline sing. I have no idea how he does it. Some people are complaining that it's too similar to Oblivion. I don't see it. These samples of acting are better, in my opinion. Jason Isaacs is in the game as well, but I haven't bumped into him yet.
The gameplay itself is the strong suit of this game. The control scheme is one of the best and most intuitive I've yet to find on an action game. I wondered if they would do this thing where you can control the whip with one analog stick, but that would lend itself to disaster, in hindsight. Mercurysteam made it simple: jump, area attack, direct attack, secondary weapon. Done. It seems restrictive, but I assure you...there's something about less is more, that just makes this set up wow you. The camera will sometimes work against you (happens to me anyway) when trying to time a block for a parry, but other than that, the control is great, and the whip mechanics are pretty much near-perfect. The whip is a seriously underrated weapon in video games. Seriously.
A lot of people are, again, comparing the action to GoW or to DMC. Back when Dante's Inferno came out, I played the demo first, and did not enjoy it, precisely because it felt like GoW: Renaissance style, and I couldn't shake that feeling that the game was so similar. I will admit that there ARE similarities, but the way the similarities are implemented just keeps the game feeling fresh: in GoW, you will fight multitudes of enemies at once, or a reduced number of stronger enemies at the same time, and depend a lot on dodging out of the way, and blocking in time, and absolutely brutal chain combos. Kratos is just set up that way, with the ability to keep hitting enemies throughout hundreds of hits. The chains, even though in principle are whiplike, in a sense Gabriel however will be confronted more often than not against enemies that will require more reaction than proaction I think in a sense this sets it apart, a BIT, from GoW. The platform actions of the game are somewhat less polished than the fighting, but the game never really veers into parkour action, and it is being compared more to Uncharted. I can see the similarities there, save for the presence of the whip which put Gabriel in far more acrobatic situations than Nathan Drake. Eventually you start acquiring new abilities (such as the ability to dash, and thus, do a long jump) which will break those similarities up somewhat. Some of the boss fights are comparable to Shadow of the Colossus. These are very similar, I can't say that there's something that sets Castlevania apart, save for the use of the whip to scale up the titanic bosses, but the similarity is not a bad one, in my opinion: Shadow of the Colossus was a great game, and I don't think that its brand of action had ever been repeated to say that now that Castlevania made use of the similar sequences is cliche.
Overall, this game might be a sum of other action games, and in a way, it's true. The parts that are being summed up into this game however, do not feel segmented (ie, I never felt " oh, now I'm playing Uncharted, oh, now it's Shadow of the Colossus). It always feels like playing Castlevania, and the feeling is quite epic.