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20 of 21 people found the following review helpful:
5.0 out of 5 stars
Special Ending makes it worth it,
By
= Fun:5.0 out of 5 stars
This review is from: Castlevania: Lords of Shadow (Video Game)
I have never played a Castlevania game before, so I was hesitant to buy this at first. However, each trailer I saw for this game looked great and when I played the demo, it kinda reminded me of God of War 2 (one my most favorite games of all time), so I had to give this one a shot. After I finished it once, here is what I thought.
PROS. SOLID AND FLAWLESS ACTION: The combat system in this game is just perfect. Last time I enjoyed punishing enemies was in Devil May Cry games. Everything works just as you want to. Controls respond very well. Tactical use of dark and light magic adds whole new dimension to the combat. Once you master the different moves, the joy you get punishing the enemies using them, is just indescribable. SPECTACULAR SUSPENSEFUL STORY: It has been a while since I have experienced a story in the game that makes me go wow. While the game does starts out a bit abruptly, things will make sense in the end. Don't want to spoil much. UNANITICIPATED AFTER CREDIT ENDING: If you are familiar with character names than you may see this after the credits ending I am talking about, but I sure as hell did not see it coming. I was very surprised by it and quite frankly could not get this ending (LONG VIDEO) out of my head for days. Don't want to spoil much, but please FINISH THE GAME, trust me, after the credits will make it worth your while. BEAUTIFUL GRAPHICS AND ANIMATION: This game will make you go through jungles, valley, barren towers, huge castles etc. etc. Frankly, they are very nicely designed and the game looks great in 720p. GREAT VARIETY IN ENEMY: It has been a while I have seen SO MANY different types of enemies in the same game. Different types of werewolves, vampires, goblins, deads and other creatures I can't remember names of. All of these gothically designed. I am telling you artwork in this game is just magnificent. RIDING HUGE ENEMIES GAMEPLAY: I personally loved it. Once you weaken huge enemies such as big warewolves, spiders etc, YOU CAN RIDE THEM. Use them to unleash devastating attacks, solve puzzle etc. etc. Truly remarkable. TONS OF CHALLENGING BOSSES: Slaughtering hordes and hordes of enemies and moving forward in the game will reward you with some really compelling boss battles. Just like levels and small fry enemies, these bosses are also very aesthetically animated. To me boss battle was the third strongest aspect of the game (after story and art). As soon as I defeated a boss, I look forward to the next one. Such anticipation and mysterious story really drives you forward in this game. ACROBATIC GAMEPLAY AND PUZZLES: If you like puzzles there are tons and tons of them in this game. If you don't like puzzles no worries. Spend your experience points and you don't have to solve them. HOW WONDERFUL IS THAT? I salute this game for providing that option. Genius! The acrobatic gameplay, which would be hanging from cliff, then jumping from cliff to cliff, is pretty good. Kind of like Prince of Persia: Sands of Time games. What I particularly found interesting was use of the chain to do acrobats. There points in the game you can jump off of cliffs, use chains to hang somewhere, use the momentum of chain to break through weak structures etc. You have to play it to get a feel for what I am saying. UPGRADABLES AND HIDDEN ITEMS: In this game you can buy new combat moves and upgrade them by trading your experience. While most of the moves can be purchased through the first gameplay (assuming you don't trade experience for solving puzzles), to get all moves and all hidden items, you will have to play different chapters in the game over again. TREMENDOUS REPLAYABILITY: The game itself is long enough. If you want to go for 100% of the items, it will even take longer since you will have to revisit chapters and use your upgrades. In addition it comes with 4 different difficulty levels and a minigame. This will keep you engage for a long while. OH DID I MENTION FREE CASTLEVANIA SOT GAME WITH THIS GAME? CONS. MINOR ISSUES WITH PUZZLES: Honestly the only con I found in this game was I was too used to God of War 2 controls. Because of that I was stuck in puzzles such as clocktower puzzle. Fortunately I figured out the difference in controls and was able to solve the puzzle. An example: In clocktower puzzle, ever time I tried to raise a platform, it would rise halfway and then fall as my character would let go of the lever contrary to the fact that I was holding the button. THE KEY IS TO LET GO OF R2(or L2 whichever is to hold the lever) once you hold the lever. The character will hold it himself without you having to hold the button. Other than this I think some puzzles are a bit too challenging. But again every one of them is solvable and if not, YOU CAN ALWAYS SOLVE THEM BY TRADING EXPERIENCE. CONCLUSION: I frankly am quite impressed by this game. As listed above, Pros. easily outweighs Cons. My score for this game would be 9.5/10. God of War, Prince of Persia and Devil May Cry fans, THIS IS A MUST BUY. Only thing I recommend is play it on the hardest mode possible for those of who are veteran to God of War type of games.
49 of 58 people found the following review helpful:
4.0 out of 5 stars
Good,
By
= Fun:4.0 out of 5 stars
This review is from: Castlevania: Lords of Shadow (Video Game)
Graphics:
Opening with some cut-scenes as many games do, I was slightly disappointed with the graphics. While for the most part they were beautiful, great scenery and fine details, there is a sub-par looking rendering of water, hair, cloth, and facial definition that took it down a couple of pegs. After putting several hours in with the game though I was greatly pleased to find that the actual gameplay is gorgeous. The environments are rich and imaginative, comparisons to Guillermo del Toro's Hellboy and Pan's Labyrinth have been mentioned periodically to which I'd agree. For the most part many of the areas fit the feel of Castlevania despite a couple of stinkers, but if you took the more traditional Castlevania castle and simply spread its locations around then the better half of the game feels appropriate. Sound: Lords of Shadow has been knocked here and there for not feeling much like Castlevania, a sentiment I don't personally share at large, but I'd so far have to agree with in regards to the score. The music is, as far as I can tell, high quality orchestrated music. My personal 'problem' lies in what I feel is a failure to maintain the heart of what Castlevania music was. There were no cheesy electric guitar symphonies, no eerie choir, and really not a lot of blood boiling music. The music never once stood up and demanded attention. There are most certainly songs recycled from the past but they have been re-tooled to what I would call a more generic sound. This will probably go both ways for fans of the series, some may appreciate the progression of the music, and others may find themselves waxing poetic about the good ol' days along with me. The voice acting is good; you get typical Patrick Stewart along with some serviceable performances from everybody else. Generally you're only going to be dealing with it in cut-scenes and I think the storytelling there is good enough. Again I think the not-quite-right character models mar the delivery more than the actors themselves. There is however sporadic occurrences of NPCs nagging you through the levels which can be nerve grating when all you're trying to do is explore. General: The game unfolds in chapters and stages. Individual levels present themselves in different ways, some are longer combat areas, and some are really short with only a boss fight, and so on. Each individual level has a completion percentage which can ultimately be maxed out by playing the level on max difficulty, finding all of the hidden objects (which is tracked, nice), and completing a trial for that level. Out of the gate you can access 3/4 visible difficulties (don't know if there's any 'secret' difficulty) and switch them on the fly so as you progress and backtrack you can flesh out some of that completion if that tickles your fancy. It took me roughly 15 hours to beat the game on normal with relatively minimal backtracking. I'd say I skipped probably ¼ - 1/3 of various unlockables and skipped over the challenges entirely. I'm thinking I probably have 5-10 hours more of gameplay to get the missed items and probably much more than that in challenges. The game has its hairy moments on normal but a person looking for a challenge could probably start off on Knight difficulty without too much added frustration. The camera can be highly problematic at times. Nine times out of ten it's going to be fine but in the one time when it isn't the frustration can be high. Some of the more minor things are a constant jitter to the camera and a poor correction to the analog controls as you switch areas but the single most irritating to me were enemies hanging out of your field of view. The enemies being out of view typically wasn't a problem but there were a couple of boss fights which forced me to play conservatively because of the camera which kind of took my head out of the fight. It's not game breaking, and turning on enemy life bars helps a lot, but it's certainly what I'd call a problem with the game. Achieves/trophies aren't too crazy, basically finish the game 100% (or 110% as the games suggests). I personally have no desire to play on higher difficulties unless I uncover some incentive for doing so but it looks like even a normal play should be able to get the majority of them. Combat: The core of the combat is Gabriel's weapon, the combat cross which I'm just going to call a whip. With your whip you have direct attacks mapped to a button and area attacks to another which you can string together in various ways as you unlock combos to execute... er combos. It's very straight forward, a little button-mashy, but since the two attack types perform in very different situations you'll generally be methodically timing one or the other. Many of the combos manifest themselves in a situational sense such as direct attacking after a grab, charging an area attack, and so on. I feel this contributes greatly to avoiding an indiscriminate faceroll of the controller since most combos have a pretty particular use and using it is mainly a matter of timing and positioning. In addition to Gabriel's whip you have secondary weapons and magic. All of the secondary weapons have a primary function but can also unlock additional abilities and combos. The magic is used sort of like combat states; you can hop in and out of light mode or dark mode provided you have enough energy to use attacks while in either. In their raw form light mode causes your attacks to heal you and dark mode causes your attacks to do more damage but their use doesn't end there. Each school has its own unlockable skills, which are quite powerful, but they can also be combined with certain secondary weapons. As an example you get fairies as a sub-weapon which serve as a distraction tool but when used in light magic mode they become seeking kamikaze fairies. The secondary weapons have limited uses and require occasional replenishment from kills and the environment. Your magical energy is replenished either from kills, fighting well and filling out your focus meter, or refilling at neutral energy wells. It's also worth noting that you can over-charge your magic up to an additional full bar but this bar will deplete itself over time regardless of whether you use it or not. In addition to the magic and sub-weapons Gabriel gets a small handful of additional relics. Some of these also serve as weapons or lend more combat abilities but they have more nuanced uses and can be a little difficult to effectively use in combat at times. They generally grant you some very cool moves but I personally found it difficult to find much reason to use them over the whip but it was nice to have them available for situational opportunity. Certain enemies also open up opportunities when weak to execute them via a simple button sequence while others can be ridden which is generally a progression tool. Riding a troll for example will let you smash walls, and you can certainly fight with it, but you're pretty caged in with the creatures you're allowed to ride making them have limited use as a mount. It's fun, it's there, but as I said it's mostly used as a tool to access new areas. Platforming: It's about what you'd expect I guess, lots of climbing and swinging. To me it feels mostly like a segue from one combat to another, which is fine because finding your way around is fun, but there doesn't really seem to be a lot of danger in doing it which adds to a sense of going through the motions. So far the majority of my failures in getting around have been to poorly defined barriers of where you can go or jumping in a pit because I didn't see a really obvious exit. Failing in the platforming isn't instant death, you just respawn at the last solid point you were on and take a bit of damage. Only if you repeatedly fail or find yourself low on life already will you actually die from a failed jump. Periodically you will be fighting titans which are really big bosses done Shadow of the Colossus style. You enter these fights and you're tasked with scaling the creature and attacking specific weak points. One could almost consider the platforming before these guys to be practice of sorts. You'll be using all of your jumping/swinging/climbing skills in conjunction with quick time events to methodically disable the titan as you traverse its body. It's quite a bit of fun but again it feels more like a game of memory and less like there's any real risk of dying. Story: It wasn't New York Times Best Seller material but I was certainly engaged from start to finish and towards the end my desire to unfold the next chapter ramped up so I'd call it a success. The ending wasn't what I expected at all, and I'm still gathering my opinions on how I feel about it, but it will certainly have Castlevania fans talking I believe. Be sure watch through the credits (assuming there's an option to skip). Pros: Gorgeous gameplay Good voice acting Fun to play Cons: The camera can be weird at times In closing I'm a big fan of Castlevania and I enjoyed the game a lot. It's a genre that doesn't find its way in to my house much but I had a blast playing this. If you're coming in to this game after having played the numerous similar games to come out this year it may be prudent to find a more discerning opinion on how this compares to other games in the genre but I assure you this was a very well done and fun game right out of the gate. I'd strongly recommend this game.
11 of 11 people found the following review helpful:
5.0 out of 5 stars
"Don't you see Gabriel? You can bring her back!",
By JT "Constant Audio" (Detroit, MI) - See all my reviews
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Castlevania: Lords of Shadow (Video Game)
CONCEPT:
Lords of Shadow is a third-person action-adventure game. You are Gabriel Belmont, a widower member of the Brotherhood of Light, an elite group of holy knights who protect and defend innocent people against the supernatural creatures. 3D Castlevania Reborn, although there are remnants of influences from modern 'hits', LOS sets itself apart with "classic" Castlevania mythology, powerups, enemies and plot. GRAPHICS: Richly detailed immersive environments, and meticulously designed enemies bring the 1047AD "end of days" era presented in the LOS to life. Some of the human characters aren't as well designed during certain cut scenes. SOUND DESIGN: Epic orchestral arrangements replace the old school castlevania tunes. The voice actors add a nice element too. Not really a lot of ambient noise within environments though... CONTROLS: The controls are quite simple and satisfying during combat... there are over 40 unlockable combos executed with various button tapping sequences. ENTERTAINMENT: The games first 2 chapters may start slow, but once it starts rolling it snow balls into a fury that is surely one of the most memorable endings in the franchises history if not from any game this year. REPLAY VALUE: High With four difficulty settings (difficult can be an understatement), unlockable battle moves, multiple hidden power ups, and challenge "trials" for each of the 50 levels, LOS is loaded with hours of action beyond the playthrough. OVERALL Castlevania Lords of Shadow is a beautiful looking Rebirth for the castlevania franchise. This game is big, and playing it becomes more and more satisfying as the story progresses. I would've prefered to have some control over the camera angle, but overall the view is never entirely lost within the action. FINAL RATING : 9/10
4 of 4 people found the following review helpful:
3.0 out of 5 stars
Castlevania: Lords of Shadow,
By OathofDarkness (Florida) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Castlevania: Lords of Shadow (Video Game)
I can't even begin to describe how excited I was when I saw this game was in production. It brought back many nostalgic emotions, as the Castlevania games were some of my favorites to play on Nintendo and even the Super Nintendo (Super Castlevania IV is one of my all-time favorite games!). All of that aside, I feel this game is good, but falls short of my expectations in the sense (as many people have argued), it doesn't really feel like a Castlevania game; primarily because of the score. To me, the music made the Castlevania games more engrossing and dimensional, but it is severely lacking here. Other criticisms I have are the controls and the camera angles. There are many instances in the game when being able to use the right joystick to adjust/move the camera would have been useful, but unfortunately, there is no mobility there and it can wear on you throughout the game, especially when you get caught behind an object and there is no way to get away from it. Often times, I found myself having to restart the game because I was stuck and couldn't do anything else. I didn't really care for all of the cut scenes and puzzle segments in the game, but they were tolerable. About halfway through the game, I found myself getting bored due to the monotonousness of all the button smashing.
There were certain elements of the game I thought were really wonderful such as the voice acting of Patrick Stewart and the graphics. I found the graphics to be some of the best I've seen on the Xbox360 to date. Without giving too much away, I also thought the cut scene sequence at the end of the game was great. I thought it was a pretty good ending to the game and it had me completely sitting on the edge of my chair the entire time. Overall, this is a pretty good game but features quite a few unforgivebale flaws, especially the controls and camera angles aspect of it. It also feels quite similar to Ninja Gaiden II (on the Xbox360), the God of War series and Dante's Inferno, so if you enjoyed those games, chances are good you'll enjoy this as well.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
awesome game,
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Castlevania: Lords of Shadow (Video Game)
this game is really long and lot of cool creatures and environments. cool upgrades .weapons etc. if u like games like god of war and dantes inferno u should love this. my only complaint is you cant control the camera. so it gets weird at times but nothing major to make u not wanna play it. i already heard theres a sequel in the works.
2 of 2 people found the following review helpful:
4.0 out of 5 stars
A Cinematic Masterpiece, with Issues,
By Poisoned Blade (California) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Castlevania: Lords of Shadow (Video Game)
Castlevania: Lords of Shadow is one of the most cinematic games ever made. However, the linear mission design and inconsistent rule set makes you feel like you are being micromanaged by insane mission designers.
High Concept: 10/10 Take the Castlevania Franchise and make it a rich cinematic 3D Action game similar to God of War. (Actually, when I first played God of War 1, I thought that they out Castlevania'ed Castlevania, with their bladed whip weapons, horrific enemies, and magic spells. So, I don't see this as a God of War ripoff. I just see this as two franchises that evolve together. Besides, Castlevania has been around since the original Nintendo Entertainment System.) Story: 9/10 Gabriel Belmont is avenging his beloved wife after she is slain. He is on a quest to confront the dark forces responsible. With the aid of a mysterious creature known as Pan, Gabriel will battle his way through the realm as he tries to find the God Mask, a holy relic that can restore life to the dead. On his quest, he battles against werewolves, zombies, vampires, spiders, ghouls, necromancers, goblins, titans, trolls, and just about any other evil creature that you can imagine. The story is beautifully presented in hours of cinematics and beautifully rendered levels. Gameplay: 7/10 The game itself feels outdated / very Japanese. In this day and age, games are all about making the player feel like a hero in an adventure. Whether it's Assassin's Creed Brotherhood or Call of Duty Black Ops, the player is made to feel like he or she is immersed in an interactive adventure and they are the hero who battles through the challenges to save the day. Castlevania is a linear adventure, but the adventure takes a back seat to the "Levels." Players are encouraged to replay past levels to farm XP or to find items that make Gabriel more powerful. Here's an example. In Chapter I, there is a chest that you can't get until you finish Chapter XIII and get the double-jump. Also, Health Power-ups are incredibly rare in the game and the only way to regain health is in combat, by using Light Magic on enemies. But you will encounter some bosses when you have 10% of your health remaining or no magic and you just can't beat them. This forces the player to go back to the easiest level, Chapter I - Mission 1, and quickly beat it to replenish their health so they can fight the boss and not die in one hit. But this also breaks the story. "Gabriel defeated the Werewolf Lord and battled his way through the spider caverns, but returned to the village and defeated the Werewolf Lord again, then returned to the Spider Caverns, but later ran into trouble when he fought the goblin tribes, so he returned to the village and defeated the Werewolf Lord again in the exact same way... etc..." It's just better to replenish Gabriel's Health at the beginning of each Chapter if you want the story to flow. Or at least give him a way to regain health outside of combat. In a highly scripted, very linear, story based game, emphasis on replaying levels over again, clashes with storytelling. This would be different if it was an open world game and you performed an Assassination Quest on a random target to gain XP. Your upgrades also clash with the storytelling. In the game, once your combo counter fills up, you gain mana as you hit enemies. You can also overfill your mana to 200%. As time passes, your combo counter and mana overflow slowly deplete. Unfortunately, they deplete during cutscenes. This was a horrible design decision because it forces the player to choose between enjoying the cinematics and having a powerful character. The player should NEVER be put in this situation. A simple timer pause on your gauges during cutscenes would have prevented this. Combat: 9/10 The combat is similar to God of War. It is fluid and feels brutal. It's also difficult, especially if you just want to button mash. There are a ton of different types of enemies, that have their unique combat style, making all of the encounters feel exciting / interesting. Gabriel is armed with a Combat Cross / Whip, which is used for navigation and combat. The Combat Cross can also be infused with Light or Shadow Magic which allows Gabriel to perform special attacks. The combat system is fairly simple. Press X for a powerful linear attack, good for inflicting more damage on a single target. Press Y to perform arcing attacks that do less damage to multiple enemies. Mix the X's and Y's to perform multi-hit attacks. Hold down an attack button to hit the enemy harder. Press A (Jump) during combos to launch an enemy into the air, so you can isolate them and inflict more damage to them. On Defense, Gabriel can block, parry and counter, jump, roll to evade, or dash to dodge enemy attacks. It wouldn't be Castlevania without magic items. Gabriel is armed with silver throwing daggers, nude fairies that distract enemies, Holy Water for Splash Damage... literally, and a Dark Crystal that does serious damage to all enemies and bosses. Some enemies are resistant to the special weapons, but this is fairly intuitive. Holy Water does nothing against werewolves, but a silver dagger to the chest hurts them quite a bit. The game features a beastiary that tells you how each weapon affects each enemy and boss. The Boss Battles are fun, cinematic, and fairly difficult. There are fast paced battles against large enemies. There are Shadow of the Colossus battles that involve 200 foot tall enemies. All of the Boss Battles feel cinematic and satisfying when you finally beat them. Missions: 6/10 Although the levels are beautifully rendered and masterfully storyboarded, many of them aren't fun. There are enough invisible walls in this game to start a San Diego Mime CON. So, the levels are beautiful, but you never really feel like you can go where you want to go. Here's an example: In Chapter II, you need to get to a lower ledge, so you try to jump down. Gabriel jumps straight up. So you start thinking, maybe this isn't the way. You walk around and explore for a while, eventually returning to the cliff. You try to jump down 1 step from where you were, and it works. Gabriel jumps down. But there are no visual indicators that tell the player where he can or can't jump. It ends up being really frustrating and confusing. You end up throwing your hands up into the air and saying, "Ok Designer Guy, where exactly do you want me to go?!" Another major problem is the inconsistent rule set. If Gabriel is rappelling down a cliff and the Whip extends to its maximum length, he falls and dies, except when he doesn't. There is no way to figure the maximum whip length either. If Gabriel needs to grapple onto a hook and swing across the chasm, sometimes he needs to jump, then whip to grapple, or he falls and dies. If Gabriel needs to grapple onto a hook and swing across the chasm, sometimes jumping deactivates the hook and he can't grapple, so he falls and dies. There are also some navigation mechanics that are only used once in the entire game and are never taught to you. (I'm talking to you (double X, jump, rappel) in the Clocktower.) There are some puzzles, involving switches, riding large enemies, and light beams. These are just difficult to make you feel clever when you solve them. If you don't want to deal with puzzles, there is usually a scroll nearby that gives you the solution, but you don't get XP for solving the puzzles. Then there are the balance beams. Ok, God of War, Dante's Inferno, Wolverine, Castlevania... We don't like these. They are as epic as hop-scotch and do nothing but stall the pace of the game. Stop adding these in for the sake of adding them in. God of War sold in spite of these. Have you ever heard of people talking about how cool the balance beam scene was? No! You haven't! Because they aren't! Here are some tips for Mission Designers: - If the Player can Fail a Mission within 1 second of starting it, it is a bad mission. - If you need checkpoints every 10 meters with tutorial text explaining what to do, it's a bad mission. - If there is only 1 way to complete the mission and 25 ways to fail it, it's a bad mission. - If the Player doesn't know how they died, it's a bad mission. - If Gabriel can fall 100 feet in a cutscene and survive, this shouldn't kill him in the game. - If the Player has no idea where to go, it's a bad mission. Checkpoints: 4/10 Yeah, these get their own section. Most of the Checkpoints are pretty good, but some... You walk up 100 steps, climb on 8 ledges, traverse 2 balance beams, watch a cinematic, then die fighting a sub boss, the check point should be right before the sub boss or at the nearest power up fountain before the fight. It should not be 100 steps, 8 ledges, 2 balance beams, and a cinematic away. That part is not fun and it's not why I died. I died in the fight. I should only have to do the fight over. Thank God the cinematics are skippable. The checkpoints in boss fights are nice, but you should get 1-2 seconds of invulnerability when you spawn. Too often, have I respawned with 5% of my health right in front of a boss who is already swinging an axe at my head. Players need about a second to set their bearings and it's not cool to kill them as the screen is still fading in. Graphics: 10+/10 At first, I thought the art was mediocre, the rain looked odd, the characters' faces were bland, but the Art Direction and Cinematic Presentation made up for this. Castlevania Lords of Shadow is one of the best looking games ever made! The environments, character designs, and creatures are all top notch. I swear the team hired one of Guillermo Del Toro's guys because parts of this game have a similar style to Hellboy 2 or Pan's Labyrinth. Some of the cutscenes and environments will take your breath away! Sound: 10/10 The music is great, even though it doesn't sound like the old school Castlevania music. It's epic and definitely adds to the atmosphere. The voice acting is very well done. The sound effects punctuate the action and really contribute to an epic experience. Note: There is one modernized Old School Castlevania Track in the game. If you are a true fan, you'll recognize it when you hear it. Replay Value: 8/10 The game is about 20 hours long and for a linear game there is quite a bit of replay value. There are 4 Difficulty Levels and Challenge Trials for each level. The Trials might be time based or a condition that makes the level harder. (Defeat the Boss without using Light Magic.) Once you get over the initial frustration of the invisible walls, and learn the basics of combat, the game becomes very fun. Maturity: M There's violence, gore, horror, and some fantasy nudity. This is not for kids unless you want them to grow up all creepy. Overall: 8/10 Castlevania Lords of Shadow could have been a 10 if there was more consistency in the level designs. The game is challenging, fun, visually impressive, and it has a good story. Buy it if you want a fun action game and can overlook the invisible wall syndrome. Buy it if you love Castlevania or God of War games! Rent it if you have at least 20 hours. It's a long game! Avoid it if the navigation problems are a deal breaker for you. Avoid it if you hate linear games. Avoid it if you aren't impressed by hours of cinematics and character design. If you liked this game's linear level design and combat: Bayonetta has a fluid and deep combat system. Ninja Gaiden 2 looks great and has a great combat system. Dante's Inferno doesn't look as good, but it will satisfy your God of War type cravings. Devil May Cry 4 is older, but you can get it super cheap! If you finished all of these, you should still avoid Golden Axe Beast Rider at all costs.
2 of 2 people found the following review helpful:
4.0 out of 5 stars
Good game... just not a Castlevania game.,
By Jason "zoothe" (Seattle, WA) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Castlevania: Lords of Shadow (Video Game)
I don't want to bore you with a drawn out review. I just want to make some key points. Unlike a lot of people out there, I actually liked the two 3D Castlevania games for the PS2. I'm also a fan of the old school 2D Castlevania standard, so when I saw that there was a new 3D game coming out I was excited and expecting of awesomeness. I'm on the last chapter and must say it's a pretty damn cool game, but hardly feels like a real Castlevania game. Some basic pros and cons:
PROS: -Good gameplay controls -Great graphics -Amazing, Lord of the Rings-esque soundtrack -Long (you get your money's worth) -Good replay value CONS: -Severely lacking in even the most basic aspects of true Castlevania games (like story, open ended world exploration, etc) -Fixed camera angles (This is probably my biggest complaint) -Limited amount of weapon versatility -Disc swapping required even if you have both discs installed on your HDD Ultimately I have really enjoyed playing the game despite the annoying fixed camera and the fact that it doesn't really feel like a Castlevania game. If you're new to the franchise then you'll probably be okay and if you're a die-hard fan then try to go into it with an open mind and not expect to be blown away.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Castlevania:Lords of Shadow,
By Joseph Williamson (AUSTIN, TEXAS, US) - See all my reviews
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Castlevania: Lords of Shadow (Video Game)
A "massively" impressive game!!! GREAT graphics and game-play,with a very good story-line. Every area is so detailed,I found myself saying:"WOW"...more times than I could keep track of. The "eye-candy" is truly amazing...I think. Controlling of the character might of been improved some;but,with ALL the added enhancements...I LOVE this game!!!
2 of 2 people found the following review helpful:
5.0 out of 5 stars
This game was a solid example of Action/Adventure,
By Savvy Bookworm (Boise, ID) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Castlevania: Lords of Shadow (Video Game)
I must say that I was thoroughly impressed with this game. It's quite a step from Castlevania as played on the NES and Super NES.
. At first, the story seemed a bit odd. I wasn't quite sure where it began. However, as you play, the story becomes more dicey and more detailed. Telling the story of the origins of Dracula, Castlevania does a great job leaving players primed for a sequel. . From a game play perspective, this is a really stable engine. There is one iffy control aspect experienced when users continue to move in the same direction and the in-game camera switches angles. For example, if I have my thumbstick held to the right (moving east), and the camera switches holding right continues to move me east instead of up. Unpressing the thumbstick and then pressing it again fixes the issue, but that should be taken into account in the programming. . Combat in this game balances difficult with graceful. Skill and patience is tested in this well balanced combat environment. Plus the abilities rock. The environmental graphics are beautifully done. Hats off to the graphic and cinematic people. They really made a nice product. . Other than that, I can't wait for the sequel. . Oh and using Patrick Stewart for the narrator was amazing. If they can get both Patrick Stewart and Morgan Freeman, I'm not sure what I will do '.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Castlevania Prime,
By cybernery (USA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Castlevania: Lords of Shadow (Video Game)
The STORY is intriguing, and you learn a little about your quest and yourself as you progress through each chapter.. there's the faceoff with the Titans, the fate of the beautiful girl and her Black Knight companion, the Knights brotherhood you belong to and its founders' connection to the Lords of Shadow (a.k.a, Lord of Lycans, Lord of Vampires, etc..), your journey to the land of the dead.
The GAMEPLAY is excellent and difficulty at normal setting is just right. You learn various attack combos as you progress and earn points. The chain "whip" is upgradable as you go through the game, giving you the ability to use it as a grappling hook, adding spikes for increased damage and mounting/controlling a variety of monsters, using Light and Shadow magic for advanced moves. You can even replenish health using the Light magic. When fighting certain enemies, I learned that a) the block move is essential, and b) secondary weapons are very helpful, with each weapon deadly against specific foes. The various attack combinations makes you feel like you are in power and DESTROYING your enemies. Take the Direct Heavy attack, simple to use and yet so powerful. Another move is the Exploding Earthquake, similar to Thor striking his hammer on the ground and ripping the earth apart and your enemies with it. The MUSIC is a symphonic orchestra throughout the game (an example is Waterfalls of Agharta), and the GRAPHICS are simply beautiful..advancing through the landscape is like going on a Lord of the Rings expedition. I found myself pausing at each scenic overlook, but at the same time wanted to rush through each stage just to see what the next one looks like. What easily stands out are the BOSS BATTLES, especially towards the end of each battle where they mix "halo ring" button challenges with fantastic-looking cinematics. The character dialogue leading up to each one may reveal secrets that our protagonist does not necessarily wish to hear. As far as the ENDING and post-credits epilogue, it was a satisfying albeit disturbing ending... and yet considering Gabriel's motivations and final outcome, it all makes sense. But the player can make his/her own analysis, and I guess that's what makes this game so great. It will leave you entranced even after the end. |
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Castlevania: Lords of Shadow by Konami (Xbox 360)
$29.99 $14.69
In Stock | ||