From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn:
Greg Trefry has wide array of experience designing and writing about games. He has designed everything from web-based MMOs to hit casual games to alternate reality games. Prior to co-founding the independent game studio Gigantic Mechanic (www.giganticmechanic.com), Greg was the Creative Director on Gamestar Mechanic, a web-based massively multiplayer game for tweens. Before that he was a Senior Game Designer at Gamelab where he created and led design on the hit franchise Jojo's Fashion Show.
Greg doesn't limit his game design interests to casual video games. In 2006 he created the Come Out & Play Festival (www.comeoutandplay.org), a festival of street games that brings designers and players from across the globe to New York City every summer for three days of play.
Greg has spoken about games at conferences around the world. He teaches game design and development at New York University's Interactive Telecommunications Program (itp.nyu.edu) and Parsons The New School for Design (www.newschool.edu).
In his free time he wanders about Brooklyn on his bike.




