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A Casual Revolution: Reinventing Video Games and Their Players
 
 
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A Casual Revolution: Reinventing Video Games and Their Players [Hardcover]

Jesper Juul (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

October 9, 2009

How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games.


Frequently Bought Together

Customers buy this book with What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition $11.62

A Casual Revolution: Reinventing Video Games and Their Players + What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition


Editorial Reviews

Review

Jesper Juul's "A Casual Revolution" is a deftly argued and thoroughly researched recommendation.
-Jamin Brophy Warren, "Five Essential Books on Video Games". --The New Yorker

Crowds mobbed Nintendo's booth, clamoring to play it, rushing past the fancier Xbox and Playstation demonstrations. Jesper Juul's "A Casual Revolution" explains what happened, and why.
-Jonathan V. Last --Wall Street Journal

"A trenchant look at the rise of casual gaming."
-Keith Stuart --The Guardian Gamesblog

"A Casual Revolution is indispensable for summarising the current videogame industry, removing casual prejudices at every page."
-Robert Jackson --Leonardo

A Casual Revolution is terrific. A succinct, informative, thoughtful examination of the forces that have been, as its subtitle says, reinventing video games and their players. Oh, and on top of all that, it's just plain fun to read. --Tap Repeatedly

"A Casual Revolution is a hard look at the unique characteristics of games outside of the hardcore. Juul pushes past the prejudice that casual games are somehow lesser experiences and presents a multifaceted view of 'casualness,' casual players and the non-trivial role of these deeply engaging games in our social and cultural lives."--Tracy Fullerton, Director, USC Game Innovation Lab, USC School of Cinematic Arts, Interactive Media Division



Jesper Juul is a researcher at the Danish Design School and an affiliate of the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds (2005), published by the MIT Press.

About the Author

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.


Product Details

  • Hardcover: 264 pages
  • Publisher: The MIT Press (October 9, 2009)
  • Language: English
  • ISBN-10: 0262013371
  • ISBN-13: 978-0262013376
  • Product Dimensions: 9.2 x 6.4 x 0.7 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #543,762 in Books (See Top 100 in Books)

More About the Author

I have been working with the development of video game theory since the late 1990's. My primary occupation is as an academic, but I also develop video games on occasion.

More than anything, my mission in life is to take video games seriously - as a form of culture, as an art form, as experiences.

I am a visiting arts professor at the New York University Game Center, but I previously worked at the Singapore-MIT GAMBIT Lab at MIT and at the IT University of Copenhagen. My book Half-Real on video game theory was published by MIT press in 2005, and my more recent book, A Casual Revolution, examines how puzzle games, music games, and the Nintendo Wii are bringing video games to a new audience.

For updates or comments, visit my blog The Ludologist on "game research and other important things"!

 

Customer Reviews

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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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5.0 out of 5 stars Get real about casual gamers, August 20, 2010
This review is from: A Casual Revolution: Reinventing Video Games and Their Players (Hardcover)
This book deeply explore the true meaning of the casual/hardcore gaming labels, unveiling myths and demonstrating why casual games are not just easier games. A must for everyone interested in games.
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8 of 23 people found the following review helpful:
2.0 out of 5 stars An outsiders view at a complex topic, July 7, 2010
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This review is from: A Casual Revolution: Reinventing Video Games and Their Players (Hardcover)
A Casual Revolution is a nice attempt to explain a constantly changing product like gaming and to his credit the author does a good job of explaining at least one definition of the difference between casual and non-casual gaming and even points out how games can overlap between these two fields.

However throughout the entire book he gives half truths and blatant lies (he's not trying to lie to be fair to the author he simply doesn't know any better) as he tries to explain gaming when he blatantly tells the reader he hasn't played much of any game spanning between pong and tetris up until the Wii's release, even going as far as inferring that casual gaming didn't make any progress between these two stages (he doesn't say this, I just get that vibe from reading the book). To be quite honest this seems to be an outsiders (non-gamer for most of gaming's growth, and a non-developer) looking in on a hobby he hasn't participated in for around a decade and as such there are much better books out there (A book of lenses is a new one I particularly enjoyed if your looking for game design tips).

Do yourself a favor and look for a different book other then this unless you really want outdated information on casual gaming for some reason
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