Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your email address or mobile phone number.
A Casual Revolution: Reinventing Video Games and Their Players Paperback – February 10, 2012
Top 20 lists in Books
View the top 20 best sellers of all time, the most reviewed books of all time and some of our editors' favorite picks. Learn more
Frequently Bought Together
Customers Who Bought This Item Also Bought
A Casual Revolution is a hard look at the unique characteristics of games outside of the hardcore. Juul pushes past the prejudice that casual games are somehow lesser experiences and presents a multifaceted view of 'casualness,' casual players and the non-trivial role of these deeply engaging games in our social and cultural lives.(Tracy Fullerton, Director, USC Game Innovation Lab, USC School of Cinematic Arts, Interactive Media Division)
…[F]or anyone working in the games industry or studying games and their role in popular culture, A Casual Revolution is a succinct and indispensable summary of the current state of video games.(Stewart Woods Game Studies)
Let's start with the hype. A Casual Revolution is terrific. A succinct, informative, thoughtful examination of the forces that have been, as its subtitle says, reinventing video games and their players. Oh, and on top of all that, it's just plain fun to read.(Tap-Repeatedly (5/5 stars))
About the Author
More About the Author
My latest book is "The Art of Failure: An Essay on the Plain of Playing Video Games". In this book I show myself as a sore loser and ask why we play video games even though they often seem to make us unhappy?
I am an assistant professor at the New York University Game Center. Before that, I have worked at MIT, the Danish Design School and the IT University of Copenhagen. I have a PhD in video game theory (these things exist!), and an MA in Nordic Literature. In addition to writing and teaching about video games, I also develop them on occasion.
I grew up in Denmark, but since 2007 I have been living in New York. For updates or comments, visit my blog The Ludologist on "game research and other important things"!
Top Customer Reviews
Juul's book is a collection of loosely linked essays that discuss both casual games and casual gamers. He makes the effort to look at the two on their own terms, rather than ring the changes on the already existing range of narratives concerning them. About half the book consists of appendices that document interviews Juul made with gameplayers and game developers, and Juul relies on these interviews heavily. One of the really good essays is an attempt to write a history of matching-tile games.
This is one of the better books on video games I've read--well-written and full of interesting ideas.
However throughout the entire book he gives half truths and blatant lies (he's not trying to lie to be fair to the author he simply doesn't know any better) as he tries to explain gaming when he blatantly tells the reader he hasn't played much of any game spanning between pong and tetris up until the Wii's release, even going as far as inferring that casual gaming didn't make any progress between these two stages (he doesn't say this, I just get that vibe from reading the book). To be quite honest this seems to be an outsiders (non-gamer for most of gaming's growth, and a non-developer) looking in on a hobby he hasn't participated in for around a decade and as such there are much better books out there (A book of lenses is a new one I particularly enjoyed if your looking for game design tips).
Do yourself a favor and look for a different book other then this unless you really want outdated information on casual gaming for some reason