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A Casual Revolution: Reinventing Video Games and Their Players Paperback


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Frequently Bought Together

A Casual Revolution: Reinventing Video Games and Their Players + The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking series) + Half-Real: Video Games between Real Rules and Fictional Worlds
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Product Details

  • Paperback: 264 pages
  • Publisher: The MIT Press (February 10, 2012)
  • Language: English
  • ISBN-10: 0262517396
  • ISBN-13: 978-0262517393
  • Product Dimensions: 8.7 x 5.8 x 0.6 inches
  • Shipping Weight: 11.2 ounces (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,166,759 in Books (See Top 100 in Books)

Editorial Reviews

Review

"A Casual Revolution is a hard look at the unique characteristics of games outside of the hardcore. Juul pushes past the prejudice that casual games are somehow lesser experiences and presents a multifaceted view of 'casualness,' casual players and the non-trivial role of these deeply engaging games in our social and cultural lives."--Tracy Fullerton, Director, USC Game Innovation Lab, USC School of Cinematic Arts, Interactive Media Division



"…[F]or anyone working in the games industry or studying games and their role in popular culture, A Casual Revolution is a succinct and indispensable summary of the current state of video games." -- Stewart Woods, Game Studies



"Let's start with the hype. A Casual Revolution is terrific. A succinct, informative, thoughtful examination of the forces that have been, as its subtitle says, reinventing video games and their players. Oh, and on top of all that, it's just plain fun to read." Tap-Repeatedly (5/5 stars)

About the Author

Jesper Juul is Assistant Professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds and A Casual Revolution: Reinventing Video Games and Their Players, both published by the MIT Press.

More About the Author

My name is Jesper Juul, and I am a Video Game Theorist. My mission in life is to take video games seriously, while admitting how much I enjoy them.

My latest book is "The Art of Failure: An Essay on the Plain of Playing Video Games". In this book I show myself as a sore loser and ask why we play video games even though they often seem to make us unhappy?

I am an assistant professor at the New York University Game Center. Before that, I have worked at MIT, the Danish Design School and the IT University of Copenhagen. I have a PhD in video game theory (these things exist!), and an MA in Nordic Literature. In addition to writing and teaching about video games, I also develop them on occasion.

I grew up in Denmark, but since 2007 I have been living in New York. For updates or comments, visit my blog The Ludologist on "game research and other important things"!

Customer Reviews

3.7 out of 5 stars
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Most Helpful Customer Reviews

By Ruth García Martín on February 3, 2013
Format: Hardcover Verified Purchase
Todo a sido perfecto. Ha llegado antes de lo previsto y en perfectas condiciones. No tengo ninguna queja, muy al contrario.
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Format: Hardcover
This book deeply explore the true meaning of the casual/hardcore gaming labels, unveiling myths and demonstrating why casual games are not just easier games. A must for everyone interested in games.
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10 of 31 people found the following review helpful By Rask on July 7, 2010
Format: Hardcover Verified Purchase
A Casual Revolution is a nice attempt to explain a constantly changing product like gaming and to his credit the author does a good job of explaining at least one definition of the difference between casual and non-casual gaming and even points out how games can overlap between these two fields.

However throughout the entire book he gives half truths and blatant lies (he's not trying to lie to be fair to the author he simply doesn't know any better) as he tries to explain gaming when he blatantly tells the reader he hasn't played much of any game spanning between pong and tetris up until the Wii's release, even going as far as inferring that casual gaming didn't make any progress between these two stages (he doesn't say this, I just get that vibe from reading the book). To be quite honest this seems to be an outsiders (non-gamer for most of gaming's growth, and a non-developer) looking in on a hobby he hasn't participated in for around a decade and as such there are much better books out there (A book of lenses is a new one I particularly enjoyed if your looking for game design tips).

Do yourself a favor and look for a different book other then this unless you really want outdated information on casual gaming for some reason
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