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The Duke (2013)


Price: $59.95 & FREE Shipping. Details
Only 9 left in stock.
Sold by Wishlist Wonderland and Fulfilled by Amazon. Gift-wrap available.
  • Ages: 13+
  • Number of Players: 2
  • Playing Time: 30 minutes
4 new from $56.95

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Frequently Bought Together

The Duke (2013) + The Duke: Robert E. Howard Expansion Pack (2013) + The Duke: Arthurian Legends Expansion
Price for all three: $83.71

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Product Details

  • Product Dimensions: 9.6 x 7.1 x 2.4 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • ASIN: B00DVM54KA
  • Item model number: PSICAT13000
  • Manufacturer recommended age: 13 years and up
  • Amazon Best Sellers Rank: #53,707 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (13 customer reviews)
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Product Description

Levy. Maneuver. Conquer.

The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture - often considered to be defensive or offensive - and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture. Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile, or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless. Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.

Customer Reviews

4.8 out of 5 stars
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See all 13 customer reviews
Take for example the Duke, he starts out being able to slide to the left or right but once he moves he flips and now he slides up and down.
J. Christensen
The simple and straightforward iconography of the tiles allows players to move quickly past learning game skills to thinking actively about strategy.
el_benito
There is a nice linen texture to everything, the pieces are very nice without any imperfections, just in whole the components are well made.
gore23

Most Helpful Customer Reviews

10 of 10 people found the following review helpful By J. Christensen on August 1, 2013
mmmmh where to start. I guess I'll start with, This game is amazing!

The game components are fantastic. All the units are on wooden tiles and have their information printed on them. The board is mounted and while some people may find it boring and plain I think it works well with this game. the Cloth bags are big enough to put all the wooden tiles in and have space to mix them up. And the player aids are on nice thick card stock.

Let me give you a quick over view of the game.

The game is played on a board made up of square spaces (6x6) and you will start with your Duke (the duke is the objective. you're trying to keep yours alive while capturing the opponents) and two footmen. The game has a chess feel to it with pieces moving kind of like they do in chess and pieces are captured when moved onto. But in the Duke the way a unit moves is printed right on that unit, so its easy to get started playing the game. In addition to the jumps, slides, orthogonal movement, and diagonal movement this game has strikes, which let you capture without moving your piece, jump slides, command moves, which allows you to move one of your pieces to a different spot that the command unit allows it to.

So it has a chess feel where it is about capturing and keeping alive the Duke however there are many difference that make this game very enjoyable even if you don't like chess. In the Duke whenever you move or use a pieces ability you flip it to their other side. and on the opposite side of each unit is different movement capabilities. Take for example the Duke, he starts out being able to slide to the left or right but once he moves he flips and now he slides up and down.
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3 of 3 people found the following review helpful By el_benito on December 26, 2013
When you first unbox The Duke's gameboard, you might think that 6x6 tiles is surprisingly small for a game evocative of chess. Have no fear, the tightness of the board keeps this game heated and challenging.

I received The Duke as a Christmas gift this year and was lucky enough to be given it early, in order to play with a visiting friend. Although he's not a heavy boardgamer, we both had a great time. The simple and straightforward iconography of the tiles allows players to move quickly past learning game skills to thinking actively about strategy. Strategy is deep, due to the alternating move sets for each tile and the random draw mechanic. There's a great deal of player decision-making, giving a great sense of involvement. Simultaneously, the random draw mechanic leave enough chance to gameplay that I think I could satisfyingly play both sides of one game and still not be able to predict the outcome.

I would also like to note that the wood tiles are lovely, both tactile and visually. The design of the icons has great aesthetic.

The only con I would provide for the game is the lack of a quick-start card for first-time players, which would be relatively simple: From each player's bag, set aside Oracle, Duchess, and blank custom piece. Also set aside any Fort, Mountain or Flag terrain tiles. Each player puts a Duke in one of the two center tiles on their side, and then two Footmen in any of the adjacent squares. Move one tile each turn. Tiles flip each time they're moved. You can skip your move to randomly pull a tile from your bag and place it into an empty space adjacent to Duke. Refer to cards from box to understand movement, which is pretty straightforward, aside from Command.

I highly recommend this game. I think it will stay fresh for a long time.
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This is an interesting and fun little two-player game. It is chess played on a small board but instead of chess pieces these pieces move all sorts of strange and interesting ways. And to make it even more interesting, after each move with a piece you flip it over and it has a new set of movement patterns. So each piece on the board alternates between two possible movement patterns.

One of the most interesting things about this game is I find it both more entertaining and difficult for new players for the same reason, simply that they have no idea what most of the pieces do yet. You are allowed to look at the reverse side of your own pieces at any time but never your opponent's so new players can be surprised by a different piece of their opponents and the movement pattern it reveals after moving into position. This makes for a more entertaining experience in my opinion (maybe frustrating in other's opinion) but also more difficult as it will be very hard to plan a defense against an attack when you have no idea where or how it might be coming.

One of the best features of this game is it plays in 15 minutes or less. I simultaneously wish it had a big board (the one with the game is a bit claustrophobic) but also not because while a bigger board would open up the options it would also increase playing time and this is almost the perfect filler for two gamers like me. Interesting decisions, fun mechanics, and 15 minutes of play time. The pieces are also decently solid and well made and they include blank tiles to make your own.

As for a negative, besides the claustrophobic board which is both a blessing and a curse, I just feel like if I played often enough and did learn the movement patterns and tile counts of the pieces it would become less interesting and just boil down to a game of chess, and if playing with a new player there would be very little challenge.
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