Automotive Holiday Deals Books Gift Guide Books Gift Guide Shop Men's Athletic Shoes Learn more nav_sap_SWP_6M_fly_beacon Train egg_2015 All-New Amazon Fire TV Luxury Beauty Gifts Under $50 Amazon Gift Card Offer bf15 bf15 bf15 $30 Off Amazon Echo $15 Off All-New Fire Kindle Black Friday Deals Shop Now DOTD
Challenges for Game Designers and over one million other books are available for Amazon Kindle. Learn more

Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your email address or mobile phone number.

Challenges for Game Designers 1st Edition

28 customer reviews
ISBN-13: 978-1584505808
ISBN-10: 158450580X
Why is ISBN important?
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
Sell yours for a Gift Card
We'll buy it for $1.37
Learn More
Trade in now
Have one to sell? Sell on Amazon
Buy used On clicking this link, a new layer will be open
$9.59 On clicking this link, a new layer will be open
Buy new On clicking this link, a new layer will be open
$14.49 On clicking this link, a new layer will be open
More Buying Choices
45 New from $9.59 26 Used from $9.59
Free Two-Day Shipping for College Students with Amazon Student Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student

Get Up to 80% Back Rent Textbooks
$14.49 FREE Shipping on orders over $35. In Stock. Ships from and sold by Gift-wrap available.

Frequently Bought Together

  • Challenges for Game Designers
  • +
  • The Art of Game Design: A Book of Lenses, Second Edition
  • +
  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition
Total price: $118.60
Buy the selected items together

Special Offers and Product Promotions

  • Take an Extra 30% Off Any Book: Use promo code HOLIDAY30 at checkout to get an extra 30% off any book for a limited time. Excludes Kindle eBooks and Audible Audiobooks. Restrictions apply. Learn more | Shop now

Editorial Reviews


Introduction BUILDING BLOCKS Chapter 1: The Basics Chapter 2: Mechanics & Dynamics Chapter 3: Puzzle Design Chapter 4: Converting Digital to Physical WRITING GAME CONCEPTS Chapter 5: Working with Licenses and IP Chapter 6: Creating Sequels Chapter 7: Targeting a Market Chapter 8: Learning an Unfamiliar Genre Chapter 9: Designing a Game to Tell a Story THE DICE VS. THE BRAIN Chapter 10: Elements of Chance Chapter 11: Elements of Skill Chapter 12: Balancing Challenge and Skill ADDITIVE AND SUBTRACTIVE DESIGN Chapter 13: Adding and Subtracting Mechanics Chapter 14: Technological Constraints Chapter 15: Incorporating New Assets Chapter 16: But Make it Multiplayer THE USER INTERFACE Chapter 17: Designing for a Special Controller Chapter 18: Creating a User Interface OFF THE BEATEN PATH Chapter 19: Games as Artistic Statements Chapter 20: Games for Education/Teaching Chapter 21: Serious Games Chapter 22: Casual Games Chapter 23: Social Networking STUFF THAT FIT NOWHERE ELSE Chapter 24: You want me to do what?

About the Author

Brenda Brathwaite is an award-winning game designer, artist, writer, and creative director with 30 years of experience in the industry. Before founding Loot Drop, Brenda worked for a variety of game companies including Atari, Electronic Arts, Sir-tech Software, and numerous companies in the social games space. She has worked on many Facebook games, including Cloudforest Expedition, Ravenwood Fair, Critter Island, SuperPoke Pets!, SPP Ranch, Garden Life, Rock Riot, and Top Fish. Brenda served on the board of the International Game Developers Association (IGDA) and presently chairs the IGDA's Women in Games Special Interest group. Brenda was named Woman of the Year by Charisma+2 Magazine in 2010 and also was a nominee in Microsoft's 2010 Women in Games game design awards. In 2009, her game Train won the coveted Vanguard Award at IndieCade. She was named one of the top 20 most influential women in the game industry by in 2008 and one of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the 50 artists, actors, authors, activists, and icons who are making the world a more stimulating place.

Ian Schreiber has been in the industry for eight years, first as a programmer and then as a game designer. He has worked on five published game titles, including Playboy: the Mansion and the Nintendo DS version of Marvel Trading Card Game. He has also developed training/simulation games for two Fortune 500 companies. Ian has taught game design and development courses at Ohio University, Columbus State Community College, and Savannah College of Art and Design, and has mentored college students at those and several other universities. Ian is co-author of "Challenges for Game Designers."
If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $2.99 (Save 83%). Print edition purchase must be sold by Amazon. Learn more.

Hero Quick Promo
Holiday Deals in Kindle Books
Save up to 85% on more than 1,000 Kindle Books. These deals are valid until November 30, 2015. Learn more

Product Details

  • Paperback: 352 pages
  • Publisher: Charles River Media; 1 edition (August 21, 2008)
  • Language: English
  • ISBN-10: 158450580X
  • ISBN-13: 978-1584505808
  • Product Dimensions: 1 x 7.8 x 9.2 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (28 customer reviews)
  • Amazon Best Sellers Rank: #30,883 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

Most Helpful Customer Reviews

42 of 42 people found the following review helpful By Garen02 on January 5, 2009
Format: Paperback
Finally! A book that talks about HOW to become a good game designer instead of merely addressing WHAT game design is. Most of the game design textbooks I've read taught me a bunch of academic buzz words (ludology, emergent game play, etc.), but they didn't leave much in the way of practical application. Brathwaite and Schreiber cap each chapter with a series of game design challenges that let the reader put their new knowledge to the test with good old pen and paper.

I found these challenges really helpful. In fact, they got me in the right mindset for taking design tests with game companies. After interviewing with one company, I was asked to take their design test. Thanks to Challenges, I was comfortable working under all sorts of real-world constraints, from genre-specific/technological limitations to IP restraints. The company liked my test and invited me to more interviews! So as an aspiring game designer, I extend my highest recommendation for this book to those looking to expand their design portfolio and prepare themselves for breaking into the game industry.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
27 of 27 people found the following review helpful By Mitch on January 5, 2009
Format: Paperback
Brathwaite and Schreiber's "Challenges" is a great introductory work for those starting to learn about game design, a helpful training tool for the intermediate designer, and a good candidate for a textbook for educators teaching design.

For the beginner, the book is clearly laid and approaches design from the very basics, giving a reader who possesses a zero knowledge base a solid grasp of the core concepts and processes of game design. The first two parts of the book cover individual topics of design chapter by chapter, walking the new designer through different elements of design, from incorporating elements of chance to playtestesting for balance. Even more importantly, the book takes a hands-on approach to design and requests that the reader try out their new-found knowledge by completing "Challenges" - short exercises found at the end of each of these chapters which ask the reader to build a game using a specific core concept. Each of these challenges require that the reader build a non-digital game, so even readers with no programming ability can quickly jump in and try out their new skills. Overall the book is written in a friendly, informative and professional manner, and should be on any beginner designer's must read list.

For the intermediate designer, the book has even more to offer. The afore mentioned Challenges are great tests for thinking about design in new and different ways, with the "Iron Designer" challenges offering an even more complex task. The latter half of the book discusses design from a more theoretical and professional approach, with topics ranging from games as art to working with an IP.
Read more ›
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
24 of 25 people found the following review helpful By Ms. Dynamo on September 19, 2009
Format: Paperback Verified Purchase
I really thought I knew something about designing games. Then I read Challenges for Game Designers.
Boy, did it open my eyes! First, Challenges for Game Designers cover the foundations by giving a useful definition of game design and explaining terms like "core dynamic", "prototype", "balance" and "playtesting".

Next, Challenges for Game Designers takes you through the game design process, first by examining what it refers to as Game Design Atoms, then dissecting elements of chance and skill. Finally, the book allows you to branch off into areas that interest you, whether it be marketing your game, creating games on social networks or creating games that tell a story.

At the end of each chapter, Challenges for Game Designers has five design challenges of increasing complexity and a section called Non-Digital Shorts, which are topics that foster brainstorming non-digital games.

Here is the best part. The authors created a fantastic course online (it was free during Summer 2009). The book was a requirement, so if you buy this book, you can get the most from it by reading it along with the course [...].
6 Comments Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
7 of 7 people found the following review helpful By Ciro Durán on September 5, 2009
Format: Paperback
If you're serious into making games, you really need to learn how gamers get into games, why they do it, and how they do it.

This books takes a different approach from every other design or programming book about games you've ever read. How to implement player actions that make sense, how to balance the element of chance, how they can be used as a teaching tool.

The best part is that there is no need to know computer programming, or to even touch a computer. The book has a lot of exercises for you to make that only need paper, pencil and scissors. The author asserts that board games have a lot in common with videogames, and are faster to make and test with your friends.

So once again, if you want to learn game design, this is a definitive resource you should read and consult.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
4 of 4 people found the following review helpful By James Patten on September 4, 2009
Format: Paperback
This is a great book that clearly explains some of the key issues that any designer of both digital and non-digital games should be aware of. It provides references to further expand you knowledge of area discussed

There are loads of basic and more challenging exercises that help you to put what you have learned into practice and also start you on the way to having great examples of your design work for you portfolio.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Recent Customer Reviews

Set up an Amazon Giveaway

Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Learn more
Challenges for Game Designers
This item: Challenges for Game Designers
Price: $14.49
Ships from and sold by

Want to discover more products? Check out these pages to see more: turn based rpgs, designers belts, mutant league football, a match to die for