- Publisher: Hero Games; 6th edition (February 15, 2010)
- Language: English
- ISBN-10: 1583661255
- ISBN-13: 978-1583661253
- Product Dimensions: 11 x 8.5 x 0.5 inches
- Shipping Weight: 2.8 pounds
- Average Customer Review: 4.5 out of 5 stars See all reviews (2 customer reviews)
- Amazon Best Sellers Rank: #3,050,571 in Books (See Top 100 in Books)
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Champions (6th Edition) Hardcover – February 15, 2010
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More About the Author
Steve's been involved in the gaming industry for twenty years, during which time he's written, co-written, edited, or developed nearly 200 books. He got his start as a freelancer for Hero Games, for whom he wrote several books in the mid-Nineties. He soon branched out into working for other game companies, such as White Wolf Game Studios.
In 1997, Steve quit his job -- he was a practicing trial lawyer -- to try game writing and design full-time as a freelancer. During this time he wrote for lots of companies, including White Wolf, Pinnacle Entertainment Group, and Last Unicorn Games. His work on Last Unicorn's Star Trek RPG lines earned him a full-time job with the company as Deep Space Nine RPG Line Developer. He held that job for about fifteen months, until Wizards of the Coast bought LUG. He then became a Designer for WOTC, working on (among other things) the Wheel Of Time RPG.
After leaving WOTC in December 2000, Steve was hired by Decipher, Inc. to work on its new Star Trek and Lord Of The Rings RPGs. He contributed substantial portions of the two Trek core books, but spent most of 2001 writing nearly all of the LOTR RPG, for which he won his second Origins Award for Best Roleplaying Game of the year.
In 2001, Steve became part owner of DOJ, Inc., the company that bought the assets of Hero Games. From 2001 to 2011 he was HERO System Line Developer, writing most of the 110 books the company produced during the decade, and handling editing and other creative matters. Currently Steve is back to freelancing and is exploring the brave new world of self-publishing. In addition to several gaming projects he's also working on Fantasy fiction. You can read his short stories in several upcoming anthologies.
During those rare moments when Steve's not doing something related to writing or game design, his hobbies include reading, origami, calligraphy, collecting antique maps and travel guides from the 1920s and '30s, pontification, and being a young curmudgeon.
You can find out more about Steve and what he's up to at www.stevenslong.com.
Top Customer Reviews
Champions is the Hero System guide to the Superhero Genre, emulating comics from their first days in the late thirties up to modern comics and characters. Unlike previous versions of the system, this Champions is just a guide to running Superpowered Roleplaying Games - and much welcome look at the genre.
One thing to note about this book is that it is jammed packed with information, even most of the side bars in the book margins are full of useful advice.
Chapter One - The Superhero Genre. Opening with a good bit of history and discussion on just what Superhero's are, and how they differed from previous generations of superhuman fictional characters, mainly the adherence to a higher code of morality. And from this the basis of playing a Superhero is presented.
The book goes over the major Comics Book Periods so often used in discussion, with the caveat that there are still many disagreements over what falls in what period, it takes on a generalized look at the four main accepted periods of the Comic Books: Golden Age, Silver Age, Bronze Age, and Iron Age. Each section starts with a look at the overall feel conveyed by the different eras, how to deal with them in a game and providing common ground for a group to work from. They also cover major types of stories and events (such as the dominance of World War II in the Golden Age, the rising Red Scare in the Silver Age, and so on). At the very least this provides common ground of a group of Players to start from, even if they disagree with the specifics. It's also an excellent short guide for those who don't normally read comics.Read more ›