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10 of 12 people found the following review helpful:
5.0 out of 5 stars A book for humanists as much as for businesspeople, October 20, 2008
By 
Johanna Klein (Manila, Philippines) - See all my reviews
(REAL NAME)   
This review is from: Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
I blazed through the book in about five hours. I thought that it flowed
well, was logically organized, very well researched, etc. I think that, as an introduction for a manager to how to think about appropriate uses of
games in their business, it is actually a very helpful book - it doesn't
give a blueprint for what a company should do, but it definitely does make a strong case for what to consider when starting to think about the challenge. (This should be taken as very high praise, since I don't read business books, ever, preferring instead to mock them viciously.) Some stuff I particularly liked:

Given that there are two authors, the tone is amazingly consistent. I
thought the writing was excellent - I was buoyed along by how fluid and smart it was. On a related note, I loved how funny the book was - I started reading it in my gym and kept hooting with laughter on the elliptical. "Those sights include underground cities, murky swamps, troll-infested jungles, scorpion-filled deserts, and beautiful beaches - all of which seem even more remarkable when viewed from the back of a soaring griffin." (Now I, a non-gamer, want to play World of Warcraft!) "Of course, just because you want to see advertisements on the hood of a NASCAR stock car doesn't mean that the same ads belong on the side of a unicorn." I love it...

The thing that I liked best about the book, though, was sort of hard to put into words. But basically, the whole phenomenon of people playing games strikes me as immensely HUMAN. People are just people - we respond to the same impulses, whether the forum is online or "real life," and those impulses include a vast desire to create things, build communities and populate them, caretake, solve puzzles, collaborate, and to have things that are pretty or rare. Over and over again in the book, I was amazed at how much time people will spend taking care of sims, or virtual pets, or designing virtual t-shirts byte by byte, or whatever, just for the sake of doing it. I think this was well illustrated by the comment: "Game players have been known to create vibrant economies, develop complex social systems, generate innumerable pieces of digital content, and even perform boring data entry tasks, all on an enormous scale."

It's all amazing to me, that people do this in the absence (generally) of
financial incentive, and when all of this caretaking doesn't involve real
people or real objects (i.e. that they spend a ton of time to get a sword
that glows, but the sword is still just an online object) - and yet at the
same time, it makes complete sense. The internet gives people a forum in which they have a little microcosm of the world, in which to do all the things that humans want to do normally, but in which they have much more power and control than they do in normal life. I liked the comment "SimCity is a remakably undirected game, with few overall goals except for the player's desire to build the city that they want to build." Of course we want to build a small city and arrange it as we see fit. And of course we want every available tool to facilitate this, which is why I thought the anecdote about the DeCSS code being hidden in and disseminated through songs and pictures and haikus (!) was so hilarious and amazing and wonderful. Games give people a way to manifest their human impulses in a much less constrained way - even the use of avatars means that they can dispense with the physical (and personality) constructs that usually bound their activities in real life, further empowering them to do everything they might to do in life.

Anyway, that sense of joy in creation and collaboration, which came out both in the content of the book, but also in the tone of the writing, was the thing that I liked the best about it. This was a book written for humanists as much as businesspeople!
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2 of 2 people found the following review helpful:
5.0 out of 5 stars On the bleeding edge- an introduction to our future of work, learning, and interacting., January 25, 2010
By 
Dan Burleigh (Maple Valley, Washington) - See all my reviews
(REAL NAME)   
This review is from: Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
A very good, broad view of many trends and technologies that are changing the way information is shared and value is built in business and broader society. The first part of the book was a an overview of the new technologies or mechanisms individuals and organizations are using, so it was a bit general (overview of wisdom of crowds concepts, console industry, etc) but then the authors did a very nice job of tying it all together.

You may be familiar with some of these new services or game types but probably not all of them. I was especially excited to read about Ross Smith, a test leader in the security group that I know- he really is an innovator and the reference to Ross and his work really speaks to how current and valid the research in this book is. I found the book to be very valuable and thought provoking. I highly recommend it!
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2 of 2 people found the following review helpful:
5.0 out of 5 stars (Video) games people play at work, December 7, 2009
This review is from: Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
Video games are so commonplace that you probably don't see them as a launching pad to the next frontier of innovation, but David Edery and Ethan Mollick will make you think twice about that. They present an eloquent, persuasive case for the enormous potential that video games have to transform business. The authors illustrate the way that a growing number of organizations are utilizing virtual worlds to advertise their goods and services, train their workers and attract potential employees. They'll amaze you as they recount how rapidly video games have progressed since Pac-Man and Space Invaders first appeared in bowling alley arcades. getAbstract applauds the authors' scholarship and research, and their ability to illuminate this topic for a corporate audience. Anyone involved in technology innovation, or personnel training and management, could learn a lot by playing along. Video games are serious business and they generate serious money.
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6 of 8 people found the following review helpful:
5.0 out of 5 stars informative & entertaining with great case studies, October 16, 2008
This review is from: Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
What I liked most about this book was the way it addresses pretty much every major potential use of video games in a business setting. Most other books that I'm aware of have tended to focus on a single topic, like games and education. I also like the way the authors blended corporate case studies and academic research; again, most other books on serious uses of games tend to be overwhelmingly academic.

The part I personally liked most was the final chapter, which was probably the most speculative but also the most intriguing. I love the idea of using video games to turn complex problems into fun experiences that people play voluntarily and therefore solve the problems voluntarily! The book's examples of this, like Google's "Image Labeler" game, were very good.

I suppose my main criticism of the book is that precisely because it tackles so many subject areas, it doesn't often get into the nitty gritty of game development. It does offer very useful tips at the end of every section though.

Long story short I'd call this one of the most entertaining and informative books I've read on the subject of serious games. Well worth a read, especially if you're a business person looking for insight into the practical uses of games within every day corporate life. Most game books simply aren't written with a general business audience in mind.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Comentario libro "Changing the game" (español), December 19, 2009
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This review is from: Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
"Changing the game" (chtg de ahora en adelante) parte haciendo hincapié en como la palabra "juego" adquiere una connotación negativa en la medida que crecemos.
En el trabajo "juego" es sacar la vuelta, no cumplir, perder el tiempo etc. En una palabra: procastinar.

Pero hecha esa declaración, David Edery y Ethan Mollick comienzan a demostrar con ejemplos claros y exitosos como los videojuegos transformarán la forma en que interactúamos, creando nuevas unidades de negocio, puestos de trabajo para los cuales aún no existen nombres y una nueva forma de gobernar, la que lleva por nombre tentativo gamerarcracy.



Debo decir, antes de hablar sobre el libro, que en lo personal, conocía los advergames (como el trabajo realizado por Vince Vader) y los juegos de ARG (alternative reality game) sin embargo nunca había sopesado como se usan los videojuegos en temas como la rehabilitación de pacientes, cursos de conducción, elección de personal, trabajo colaborativo o para mejorar la productividad de la fuerza laboral. Es ahi donde los autores abarcan (sin profundizar) varios temas que abren el espectro y dan riqueza, fuerza y contenido a sus argumentos. En verdad el libro abrió mi mente.

Ok, vamos con el libro:

Porque importan los videojuegos: Ya de partida, el libro se encarga de dejar en claro porque es necesario y porque es una herramienta que ayuda a esclarecer y vislumbrar el panorama actual.
En varios sub capítulos, "Chtg" comienza a analizar los intentos de las marcas por generar engagement a través de esfuerzos como islas en Second Life, piezas en Habbo Hotel o derechamente colocar avisos en paletas de Need For Speed (esos son avisos perifericos, existen otros que son los integrados y que obligan al usuario a interactuar con el producto para avanzar en la partida).

Ya más adelante, el libro toca un punto bastante interesante: Como reclutar personal idoneo a través de videojuegos. L'Oreal lo hace, el Ejercito de Estados Unidos lo hizo, Sun Microsistems, IBM y así, varios gigantes lo están implementando para dos cosas: Mostrar cuan cool es trabajar ahi y dos, buscar a los que mejor desempeño tienen en los juegos, para después contratarlos. Esta forma alternativa (así como las ferias de trabajo virtuales) bajan las barreras de entradas y permite que personas en cualquier parte del mundo compita por un trabajo soñado.

A medida que avanzas, te quedas con la sensación que los advergame son solo el comienzo. Un primer paso que busca validar los videojuegos como una herramienta altamente efectiva a la hora de promover un producto, obtener insights y aumentar las oportunidades de compra.



Cerrando, el libro reflexiona sobre 4 puntos cardinales para tener éxito a la hora de usar los videojuegos como empresa:

- Crea un nivel de realismo / fidelidad adecuado
- Prueba mil y una vez.
- Ojo con la linea divisoria entre trabajo y diversión
- Compara tu trabajo con otros juegos ya exitosos.

No quiero que se queden con la sensación que el libro es vacuo y superficial. Hay mucho material interesante, pero por tiempo y porque quiero instarlos a leerlo no me adentro más.

"Chtg" es un excelente ejercicio para ampliar nuestro campo de acción como marketeros y entender que los videojuegos son en verdad un aliado, y no un bicho maligno distractor.

TODO lo que postulan los autores lo intuía. Soy gamer desde Atari 800xl. Entiendo las habilidades que he desarrollado gracias al joystick. Ahora veré como aplicarlas en los negocios.

Muy recomendada lectura.
PEACE OUT
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Excellent read for business executives--Read full review at TMR, October 20, 2008
By 
Jon Aleckson (Madison, WI. USA) - See all my reviews
(REAL NAME)   
This review is from: Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
A BUSINESS ANGLE ON ONLINE GAME PLAY
Changing the Game by David Edery and Ethan Mollick deserves five stars because it will have a impact on the interest in using games for business training and marketing objectives. This book describes the game-based marketing and training phenomenon in such expert and objective detail that if executives have not previously considered funding a game or simulation, they will after reading it. This is the business case for investing in online game development!

The current "craze over online game-based learning" has altered the risk-reward ratio of sponsoring a game. The serious attention game aficionados and professional groups such as the eLearning Guild have given to the issue has slowly tilted training executive opinion in favor of experimenting with Internet-delivered games. This book is a "game changer!" Read the rest of my review at www.tmreview.com


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4 of 6 people found the following review helpful:
5.0 out of 5 stars A valuable resource, November 17, 2008
This review is from: Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
I picked up this book on a whim, and ended up blowing through it in a night. The writting is clear and the cadence enjoyable. The authors deliver insightful recommendations and thought provoking examples to help anyone - from the smallest start-up to the largest of corporations - think about how games can better their business in many ways.

Having played games for at least a decade, I was suprised at what I didn't know. The depth of passion in this space is obvious and the depth of research equal. And best, more than a dry reference, this book reads like a dialogue between you, the reader, and a couple good friends.

If you're looking for ways to expand, enhance, drive, or build momentum in your business, this text is a great resource.
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5.0 out of 5 stars A nice read, July 2, 2010
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This review is from: Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
The book got delivred on time... though im still in middle of it, it seems to bbe a nice read... do wait for a complete review from my side...
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5.0 out of 5 stars Good Read, November 16, 2009
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This review is from: Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
Whether you've been looking to get into the industry or are just curious of how the gaming industry works this book is a great read that gives a good overview of the topic. The book is organized well and most chapters flow quite well - with that being said I only skipped ahead a page or two when things seemed to be redundant.

This book doesn't require that you know everything about gaming, but some basic knowledge is definitely a plus. I think anyone could pick it up and learn a thing or two.

Overall I thoroughly enjoyed this book and the business sense I gained from it was well worth the money.
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2 of 4 people found the following review helpful:
5.0 out of 5 stars Game Changer, October 20, 2008
This review is from: Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
I got a chance to review an early version of this book. David and Ethan did a great job of presenting all the important ways today's businessperson needs to think about games, whether in terms of advertising, training, recruiting, etc. The businesses which will do the best via games will be the ones that actually take the time to understand what makes games unique and compelling - see the case-study on Burger King's game - and not just another new form of media to be exploited. A game exists somewhere between the player and the developer, which means the "communication" never belongs to anyone - a tricky proposition for many corporations, I'm sure.
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