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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
 
 
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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques [Paperback]

Jason Patnode (Author)
3.4 out of 5 stars  See all reviews (5 customer reviews)

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Book Description

0240520343 978-0240520346 January 14, 2008 1
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications

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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques + Introducing ZBrush 4 + ZBrush Digital Sculpting Human Anatomy
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Editorial Reviews

About the Author

Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.


Product Details

  • Paperback: 408 pages
  • Publisher: Focal Press; 1 edition (January 14, 2008)
  • Language: English
  • ISBN-10: 0240520343
  • ISBN-13: 978-0240520346
  • Product Dimensions: 9.8 x 7.4 x 1 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #665,820 in Books (See Top 100 in Books)

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Average Customer Review
3.4 out of 5 stars (5 customer reviews)
 
 
 
 
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6 of 7 people found the following review helpful:
5.0 out of 5 stars An Invaluable Source for ZBrush and Maya!, January 29, 2008
This review is from: Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques (Paperback)
This is the first book I found that deals with ZBrush. As a new user of the program, I found this book invaluable in getting started with ZBrush. The tutorials are well laid out and there are tons of supplemental videos to help, too. I've been using Maya for a while, mainly for vehicle modeling, and I found this foray into organic character modeling to be very helpful in building my skills.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Excellent Intermediate Book, April 17, 2008
By 
Eric (PROVIDENCE, UT, United States) - See all my reviews
(REAL NAME)   
This review is from: Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques (Paperback)
I found this book to be one of the best intermediate books out there for both Maya and Z-Brush. Be sure to read the recommendations at the beginning of the book. Great stuff with easy to read tips that can be applied immediately. There are lots of things about this book that I like better than the Autodesk books. This gets to the point quicker, instead of spinning you around with overview or "Before you begin.." or "Conventions used in this book.." type of junk. If you've made it through one of the beginning Autodesk books and want to expand out a little, this book works great.
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2 of 3 people found the following review helpful:
5.0 out of 5 stars Amazing maya and zbrush book, June 16, 2008
This review is from: Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques (Paperback)
This is a great book for creating characters in maya and refining them in zbrush. It is written by a pro (the guy was Lead 3D Technical Artist at LucasArts) so he definitely knows what he's talking about. He covers the whole art pipeline process and gives a great overview, but also goes into great detail. It's the best 3D book I own, and I own many!
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
extra edge loops, peroneous longus muscle, adding edge loops, vertical edge loops, load your model, new edge loop, using component mode, deform correctly, enough polygons, base knuckle, extra polygons, surrounding mesh, carpi ulnaris muscle, muscle flow, select the mesh, pinky side, third knuckle, polygon count, displacement map, finish shaping, mental ray, new polygons, bony masses
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Edit Mesh, Channel Box, Insert Edge Loop Tool, Split Polygon Tool, Polygon Primitives, Alpha Gain, Keep Faces Together, Adobe Photoshop, Click Create, Rendering Editors, Click Tool, Renderer Help, Click Select, Open the Hypershade, Duplicate Special, Open Maya, Layer Editor, Duplicate Face, Attribute Editor, Adding Detail, Click Window, Use Defaults, Select Mesh, Press Ctrl, Render Editors
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Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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