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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques Paperback – January 14, 2008

ISBN-13: 978-0240520346 ISBN-10: 0240520343 Edition: 1st

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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques + The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
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Product Details

  • Paperback: 408 pages
  • Publisher: Focal Press; 1 edition (January 14, 2008)
  • Language: English
  • ISBN-10: 0240520343
  • ISBN-13: 978-0240520346
  • Product Dimensions: 9.8 x 7.5 x 0.8 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #978,881 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.

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Customer Reviews

3.7 out of 5 stars
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This is a great book for creating characters in maya and refining them in zbrush.
B. Hanken
This book isn't for intermediates or begginners, I think it's for experts who stepped away from 3D for awhile and need a quick reminder course on how to do things.
Mateo David Ayala
As a new user of the program, I found this book invaluable in getting started with ZBrush.
indy filmmaker

Most Helpful Customer Reviews

6 of 7 people found the following review helpful By indy filmmaker on January 29, 2008
Format: Paperback
This is the first book I found that deals with ZBrush. As a new user of the program, I found this book invaluable in getting started with ZBrush. The tutorials are well laid out and there are tons of supplemental videos to help, too. I've been using Maya for a while, mainly for vehicle modeling, and I found this foray into organic character modeling to be very helpful in building my skills.
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2 of 3 people found the following review helpful By B. Hanken on June 16, 2008
Format: Paperback
This is a great book for creating characters in maya and refining them in zbrush. It is written by a pro (the guy was Lead 3D Technical Artist at LucasArts) so he definitely knows what he's talking about. He covers the whole art pipeline process and gives a great overview, but also goes into great detail. It's the best 3D book I own, and I own many!
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3 of 5 people found the following review helpful By Eric on April 17, 2008
Format: Paperback
I found this book to be one of the best intermediate books out there for both Maya and Z-Brush. Be sure to read the recommendations at the beginning of the book. Great stuff with easy to read tips that can be applied immediately. There are lots of things about this book that I like better than the Autodesk books. This gets to the point quicker, instead of spinning you around with overview or "Before you begin.." or "Conventions used in this book.." type of junk. If you've made it through one of the beginning Autodesk books and want to expand out a little, this book works great.
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