‘Blog hop’, you say? What the devil is that?
A big hand of gratitude to Jeff Whelan for introducing me to the ‘blog hop’. Jeff is the author of the zany SF-odyssey Space Orville, a recommended read, and a huge supporter of indie authors.
The blog hop is a way for authors to talk about their WIP and their latest opus and get the word out. In the process, blog readers can be introduced to other aspiring authors.
Cover art by Steve Bissonnette
What is the one-
A rich tale encompasses all three time dimensions: the past, present and future. Is a story just suddenly over after the last sentence, or are there questions that linger in the reader’s mind? Is the reader thinking about what will happen next after the last scene? Has a sense of time and grandeur been conveyed? This ‘lasting impression’ is a feature which makes some stories stand out more than others.
It is often difficult to include all three components in one story.&n
What seems to be every writer’s dream is to create a credible character-world that can be continued, is immensely popular, is original, and goes viral.
Sounds easy? Perhaps, not quite. The Oz books, the Tarzan series, Conan, Fafhrd and Grey Mouser all create this mystique, also the Dying Earth books, Star Wars, the Indiana Jonesseries, Robin hood anthologies and more, including TV series of countless numbers.
I think the secret lies in incorporating some simple but power
The sense of historical placement and an authentic background behind magic items, heroes, villains, settings makes a fantasy tale come alive. A story is suddenly lifted out of the flat plane, to one of 3D, removing staleness and triteness. This technique of incorporating legends and history is the mainstay of the greatest writers of the genre, and by and large, is an interesting study in itself. Here are some fine examples I would like to share:
“In Eregion long ago many
One of the things that has always challenged me as a writer is the daunting task of editing. I look at some of the revisions of past work and see the version numbers climbing as high as 80—I say to myself, there’s got to be something wrong with this picture!
But surprisingly, no.
It takes dozens of rounds and sometimes more to capture the compelling flow of a piece of writing, to hone the prose to the quality that satisfies. But at the same time, one realizes that even a
Today we have a very special guest, Brian Poor, who has written an original fantasy series Megazaur, featuring dinozaurs. Not regular ones—but ones with thoughts, feelings, and somewhat psychic connections with human beings. I have the privilege of interviewing this unique author and quizzing him on his books and his views on fiction writing.
Check out his shared blog for interesting reviews, interviews and literary perspectives from two avid fantasy writers and enthusiasts:
Dialog accounts for at a conservative estimate 30+% of all novel content. That being the case, care should be taken in architecting it. Yet this is a huge area which writers come into difficulty. Why?
This article attempts to probe some of the reasons for the disconnect and explore the major areas of dialog writing.
The truth is, in my opinion, that it is hard to create engaging dialog—at least ones that advance plot, deepen character, and make readers feel somewha
Thousands of writers have pitched their skills at creating new worlds and associated compelling stories. Some worlds have been more successful than others. Why?
I wish to analyze this issue using four general premises.
The characters must integrate well with the fantasy-SF world. This is the marker for any exceptional piece of work—the maker or breaker. If the characters fail to fit seamlessly into the world, then the story is going to have
It’s all about the action, isn’t it?Well, not quite.
In addition to good dialogue, pacing, and keeping the action flowing within the rest of the story, good story-telling is as much a player in a successful adventure as any quantity of action. Weak story or depthless plot means ‘bad adventure’.
So what is it that grabs readers? Is it action, gore, horror, revenge? Perhaps all these components . . . but it’s not just ‘action’ or ‘sensational development’ or vivid des