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Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends
 
 

Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends [Paperback]

Rich Newman (Author)
4.5 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

October 16, 2008 0240810716 978-0240810713 1st
Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin).

The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years.

Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.

The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

--Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies.

--With advice from some of the biggest names in the game world: ***Richard Rouse III***, Director of Game Design, Midway Games , ***Warren Spector*** creator of one of the original game companies, Origin, and ***Noah Falstein***, columnist, Game Developer magazine.

--With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary -like quality.

--Interviews, case studies, and helpful glossary of terms all included.

Frequently Bought Together

Customers buy this book with Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know $15.70

Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends + Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know

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Editorial Reviews

About the Author

By Rich Newman, Rich Newman is an NYU certified film director with experience working production in the film and game industries. Credits include the Texas Chainsaw Massacre (remake), Friday Night Lights, Man of the House, and The Alamo. He also worked in the game industry for Midway Entertainment at the Austin, TX studio and is currently functioning as a contractor in the game industry. He is also a staff writer for GamingTrend (gamingtrend.com).

Product Details

  • Paperback: 248 pages
  • Publisher: Focal Press; 1st edition (October 16, 2008)
  • Language: English
  • ISBN-10: 0240810716
  • ISBN-13: 978-0240810713
  • Product Dimensions: 9.1 x 7.4 x 0.6 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,609,331 in Books (See Top 100 in Books)

More About the Author

Rich has worked in video game and film production for almost ten years. He is the author of three books, 'Cinematic Game Secrets' (Focal Press), 'The Ghost Hunter's Field Guide' (Llewellyn Publishing), and 'Ghost Hunting for Beginners' (Llewellyn Publishing) and his first feature film, 'Ghosts of War,' is in post-production. Visit Rich's production site (www.elsinoreproductions.com) and paranormal site (www.paranormalincorporated.com) for more information or to contact him.

 

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Most Helpful Customer Reviews

4.0 out of 5 stars Wonderful start for game cinematic production, February 26, 2009
This review is from: Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends (Paperback)
When i first wanted to get some knowledge about game cinematic production, i didn't look further.I never regretted for this one.
It's such an useful book for who want to know about game production techniques and more
---lino
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1 of 3 people found the following review helpful:
5.0 out of 5 stars Author's Review, December 5, 2008
This review is from: Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends (Paperback)
Rather than reviewing my own book (of course I'm gonna give it five stars!), I'd rather tell you why I think you should buy my book. I have five reasons--all of them good. Here we go...

1. As a new/aspiring producer or creative director, it's important to know what it takes to make a new, successful game. In a word, it's making your game 'cinematic.' In more words, it means have a great story, compelling characters, and using sound cinematography techniques. There are chapters on all three of these subjects in the book.

2. You are studying game development/production. What do you know about filmmaking? Probably what you've seen on a few 'behind the scenes' DVD features and read in an 'independent' filmmaking book or two. Not only are aspects of filmmaking covered in my book--it's only the aspects that are relevant to you! And they're explained in that context.

3. Building cross-market appeal. You don't want to just create a game. You want to create a sensation! Books, movies, toys, etc. should be following in the wake of your title's success. How do these deals get made? By creating a truly cinematic game that grabs gamers and has mass popular appeal. Read the book to learn more!

4. You want to be independent. Lets face it, most game development is done as a form of insider trading. Programmers, artists...well, pretty much everyone...are all considered 'contractors' nowadays and jump from project to project, studio to studio, etc. It's all who you know. So you're going to create your own game. My book has chapters on independent game production, as well as making your game...You guessed it: Cinematic!

5. Finally, and lets face it, this is the best reason...The book rocks! It's basic in its approach, but technical when it needs to be. If you're a student, you're going to learn a lot about applying great techniques to your own personal production model. If you're a seasoned vet, you'll get more tools for the 'ole toolbelt. And don't forget, you're getting advice from some true masters of the game industry in this volume: Warren Spector, Noah Falstein, and Richard Rouse III just to name a few!

Pick up your copy of Cinematic Game Secrets today!
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
midway games, gold master, waking life, character breakdown sheets, daily delta reports, cinematic game, closing kit, cinematic skills, artwork appearing, game industry, linear motif, voiceover work, game studio, game engine
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Development Tip, Electronic Arts Inc, Modern Warfare, Elder Scrolls, Bethesda Softworks, Microsoft Project, Will Wright, Call of Duty, Tom Clancy's Ghost Recon, Mass Effect, Mortal Kombat, Pandemic Studios, Assassin's Creed, Hollywood Envy, Sam Fisher, Far Cry Instincts, Extreme Condition, Bruce Block, University of Texas, Wing Commander, San Francisco, Resident Evil, Daniel Erickson, Star Wars, Rule of Thirds
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Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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