The second book in the City Quarter series from The Game Mechanics (Modern Player's Companion, Artifacts of the Ages), details the people, places, and plots of the fantasy city of Liberty, first seen in the ENnie-nominated Thieves' Quarter sourcebook. Temple Quarter presents several new religions, their temples, their priests and priestesses, and their ceremonies and rituals - as well as their more secular goals... and their political intrigues. Modular in design, Temple Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With lushly illustrated maps by Christopher West, dozens of fully developed NPCs, and extensive encounter tables loaded with adventure hooks, Temple Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include Arcane Quarter, Noble District, Mercenaries' Quarter, Palace District, and the Outlands.
Originally from Indianapolis, Indiana, JD Wiker is a writer and game designer with over forty roleplaying game titles to his credit. After working as a designer for Seattle-based Wizards of the Coast, JD moved to the San Diego area and worked as an Intellectual Properties content manager and game designer for Upper Deck Entertainment. He relocated to the Washington D.C. area in 2008 to work on Mythic Entertainment's Warhammer Online MMORPG, then returned to Seattle in 2010 to work as lead writer for Runic Games, the design studio responsible for Torchlight.
After leaving Wizards of the Coast, JD helped found the d20 System design studio The Game Mechanics (www.thegamemechanics.com), while also freelancing for Wizards of the Coast and Paizo Publishing.
He currently lives in Seattle, Washington with his wife, Keri.
