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City Quarters: Temple Quarter [Paperback]

J. D. Wiker (Author), Christopher West (Author, Artist)
5.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

January 24, 2006
The second book in the City Quarter series from The Game Mechanics (Modern Player's Companion, Artifacts of the Ages), details the people, places, and plots of the fantasy city of Liberty, first seen in the ENnie-nominated Thieves' Quarter sourcebook. Temple Quarter presents several new religions, their temples, their priests and priestesses, and their ceremonies and rituals - as well as their more secular goals... and their political intrigues. Modular in design, Temple Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With lushly illustrated maps by Christopher West, dozens of fully developed NPCs, and extensive encounter tables loaded with adventure hooks, Temple Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include Arcane Quarter, Noble District, Mercenaries' Quarter, Palace District, and the Outlands.

Product Details

  • Paperback: 96 pages
  • Publisher: Green Ronin Publishing; Brdgm edition (January 24, 2006)
  • Language: English
  • ISBN-10: 1932442405
  • ISBN-13: 978-1932442403
  • Product Dimensions: 10.6 x 8.2 x 0.3 inches
  • Shipping Weight: 8.8 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #3,713,386 in Books (See Top 100 in Books)

More About the Author

Originally from Indianapolis, Indiana, JD Wiker is a writer and game designer with over forty roleplaying game titles to his credit. After working as a designer for Seattle-based Wizards of the Coast, JD moved to the San Diego area and worked as an Intellectual Properties content manager and game designer for Upper Deck Entertainment. He relocated to the Washington D.C. area in 2008 to work on Mythic Entertainment's Warhammer Online MMORPG, then returned to Seattle in 2010 to work as lead writer for Runic Games, the design studio responsible for Torchlight.

After leaving Wizards of the Coast, JD helped found the d20 System design studio The Game Mechanics (www.thegamemechanics.com), while also freelancing for Wizards of the Coast and Paizo Publishing.

He currently lives in Seattle, Washington with his wife, Keri.

 

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Absolutely Great, September 28, 2008
This review is from: City Quarters: Temple Quarter (Paperback)
This is the second volume in the City Quarters series from Game Mechanics, a company that sorta operates sporadically and part-time to release RPG material. The third volume, "Arcane Quarter", just recently released and is only available as a PDF download.

"Temple Quarter" is a d20 fantasy sourcebook that is compatible with D&D 3.5. It's set in the city of Liberty and deals with myriad temples and shrines to pantheons developed by Game Mechanics over the course of several supplements, so there's a fairly coherent and interesting cosmology involved. There's also a good bit of background on Liberty, and tons of material on notable clerical NPCs and their supporting casts. This book is just packed with information--temple layouts and treasuries, dozens of divine rites and celebrations, details on the staffs, supporters, and followers of the various institutions, full statistics on every major cleric, and scads of plot hooks and encounters. And with just a few tweaks, any enterprising GM can customize one or more of these temples or priests to appear in his or her own campaign.

I am just amazed at the staggering amount of stuff to be found in this guidebook. Most gaming supplements have at least a small amount of puffery and page-filler, but this one has a very favorable signal-to-noise ratio. HIGHLY recommended.
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