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Cityscape (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
 
 
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Cityscape (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) [Hardcover]

Ari Marmell (Author), C.A. Suleiman (Author)
2.9 out of 5 stars  See all reviews (14 customer reviews)


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Book Description

November 7, 2006
Cityscape features city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain. The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both


Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (November 7, 2006)
  • Language: English
  • ISBN-10: 0786939397
  • ISBN-13: 978-0786939398
  • Product Dimensions: 11.2 x 8.7 x 0.6 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 2.9 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #552,377 in Books (See Top 100 in Books)

More About the Author

On March 22, 1974, Ari Marmell was hatched out of an egg laid by a rooster on the night of the full moon. Due a mix-up, he wound up in the infant ward at a hospital in New York, where he was claimed as a (relatively) normal human and taken home. He and his family fled New York barely a year later, either because his father received a job offer in Houston, or because they were chased by angry mobs with pitchforks; reports are unclear.

For the next 27 years, Ari lived in Houston. His father told him bedtime stories when he was in preschool and kindergarten, stories without which he might never have become a writer. He received his first roleplaying game--the red Dungeons & Dragons boxed set--at age 9, and the AD&D Players Handbook followed less than a year later. He spent very little time on class work or studies for the next, oh, 13 years, instead spending his efforts on far more important things like fighting orcs, riding dragons, and rescuing extremely beautiful princesses.

Ari went to college at the University of Houston. He began in the Psychology program, but quickly changed his major to Creative Writing. It was in the first week of class that he met his wife-to-be, who goes by the name of George. (No, it's not short for Georgia, Georgette, Georgiana, or anything else that could possibly make sense.) It was also in college that he wrote his first novel, one that he is now determined will never see the light of day, and charitably calls a "learning experience."

In short, Ari graduated in late '96, married George in March of 1997, honeymooned in New Orleans, worked several jobs he hated for the next several years, and quit the last of them in 2000 due to ongoing health issues. During this time, he wrote four more novels, two of which are actually pretty decent. It was also during this time that he managed to break into the roleplaying industry, having attracted the attention of Justin Achilli (developer of Vampire: The Masquerade) with a project submission inspired by his trip to New Orleans.

He and George moved to Austin in mid-2001 so George could attend graduate school while Ari continued to work as a freelance writer. They live there today, along with a large orange cat named Leloo and a smaller gray cat named Pippin who seems unable to grasp the notion that strings, ribbons, and plastic bags do not make up a viable part of the food chain. His first published novel, Gehenna: The Final Night, appeared on shelves in January of 2004.

Today, Ari is shifting his focus from freelancing to more fiction and novel-writing. His second novel, Agents of Artifice, was released by Wizards of the Coast in February of '09. His third novel, The Conqueror's Shadow, was released by Spectra in February 2010. (This was his first published non-tie-in novel.)

Ari's forthcoming novels include The Warlord's Legacy (Spectra, early 2011), the Goblin Corps (Pyr Books mid- to late 2011), and Household Gods (Pyr Books, 2012). You can learn more about him, and keep up with his news and release schedule, at www.mouseferatu.com.

 

Customer Reviews

14 Reviews
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3 star:
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2 star:
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Average Customer Review
2.9 out of 5 stars (14 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

81 of 91 people found the following review helpful:
3.0 out of 5 stars Okay for DMs, useless for players, November 17, 2006
By 
Leighland Feinman (New York, New York) - See all my reviews
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This review is from: Cityscape (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
Bottom Line: I could see giving this book a higher rating if it had been billed as a DM's guide to citybuilding. Instead, it writes itself off as being for both players and dungeon masters, and it just doesn't do a good job of that.

Why:

Firstly, the book is too spread out because there just wasn't a lot of material for players and most of that section is fluffed up. There are less than twenty feats, less than fifteen spells, and there are only three prestige classes. This is a pretty terrible showing, and it could be redeemed if the organizations in the book included rules based on PHB II's affiliation system, but they don't. Basically this book is a total waste of time for players, unless you're playing a rogue, in which case there is one prestige class you might like. Unless you're in a campaign that demands you own a book in order to use it, borrow this thing from a friend.

As for the DM material, I was very excited about how this book would turn out. The authors both worked on Heroes of Horror, and that book was a really great resource for all kinds of adventure building. I had high hopes. For the most part, this book satisfies them, though I have a complaint that cuts a little bit off the rating. The material is far too *specific*; instead of rules for generating sages, we have specific sages with specific characters that the PCs can apply to for knowledge. Instead of really good city building rules, the book is full of sample cities. Want to make an organization? Instead just use one of the included pre-made organizations.

Where I had been hoping for a book to expand on the scant city building rules of the DMG, this book just showed how some designers put them to use. I would've preferred a lot more insight into thought process, design, etc. Additionally the monster section is too short.

All in all, this book is not really for players and for DMs, it's missing something. I wish that they had spent longer making this one a winner, but apparently Wizards has other priorities.
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16 of 19 people found the following review helpful:
5.0 out of 5 stars A Useful and Interesting Resource!, May 22, 2007
This review is from: Cityscape (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
As mentioned in other reviews, this is a DMs resource. This is not the book to come to if you want more base classes or advice on how to adventure in a city. As with all reviews, choose this based on what you know. If you are inexperienced and need advice on how to run urban campaigns, or if you have run urban campaigns before and merely need more ideas this is the perfect book to come to. It presents new and interesting feats, NPC prestige classes, and tips for running different types of urban settings.

In this book you can find advice for:
Flying cities
Race-based cities
Specific environment based cities
Different Locales within the city
...and much more along those lines

I am preparing for a campaign and this book is exactly what I needed. I have several years of experiance DMing and find that this and Dungeonscape both provide interesting ideas. Keep it up Wizards!
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Adds flavor to my cities, March 31, 2008
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This review is from: Cityscape (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
This product is a DM resource, despite the description. I didn't need help with rules. I wanted help conjuring up urban details to treat my players to. I wanted lists of buildings, fun encounters, maps, common city locations, business and NPC names--and tips to keep them all straight. The book offered that, but it also offered useless detailed rules, feats, classes and magic.
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