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Civil War Battles: Campaign Atlanta
 
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Civil War Battles: Campaign Atlanta

by HPS Simulation
Windows 98 Everyone
4.6 out of 5 stars  See all reviews (5 customer reviews)

In stock.
Processing takes an additional 3 to 4 days for orders from this seller.
Ships from and sold by J&R Music and Computer World.

Frequently Bought Together

Customers buy this item with Campaign Chickamauga - Civil War Battles $29.99

Civil War Battles: Campaign Atlanta + Campaign Chickamauga - Civil War Battles

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Product Features

  • 199 stand alone scenarios and 164 campaign scenarios
  • 3 campaigns for a varied campaign experience, each with a weather variant to choose from
  • Historical scenarios - 1st Bull Run, 2nd Bull Run, Antietam, Groveton (Brawner's Farm), Chantilly, Cedar Mountain and South Mountain
  • What if scenarios - Including meeting engagements, cavalry fights, and equal force battles
  • 39 scenarios specifically designed for a tough challenge against the A/I

Product Details

  • ASIN: B000P6I0Z6
  • Media: CD-ROM
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #30,080 in Video Games (See Top 100 in Video Games)

Product Description

Civil War Battles: Campaign Atlanta lets you decide the outcome of a duel between two determined generals in the American Civil War. It's 1864 and the Union forces are ready to make a final drive into the Deep South. General William T. Sherman advances to destroy the Confederate Army of Tennessee & capture the city of Atlanta. Confederate General Joseph E. Johnston planned on using Georgia's difficult terrain to inflict heavy losses on Sherman's forces.

Johnston's plan nearly worked - but after brutal combat, Sherman prevailed & struck a major blow against the Confederacy. Now you can refight the entire 120 mile march to Atlanta with Sherman, or face the invaders with Johnston at places like Rocky Face Ridge, Resaca, Kennesaw Mountain, even Atlanta itself. Your choices will decide the fate of Confederacy. Fight well and bring victory to your chosen side!


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Customer Reviews

5 Reviews
5 star:
 (3)
4 star:
 (2)
3 star:    (0)
2 star:    (0)
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Average Customer Review
4.6 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 9 people found the following review helpful:
5.0 out of 5 stars Can you save Lincoln?, June 6, 2007
= Fun:5.0 out of 5 stars 
This review is from: Civil War Battles: Campaign Atlanta (CD-ROM)
The HPS Civil War Campaign Windows games are the best games available for both the gamer and historian. Each game covers one campaign or area, providing a series of historical and hypothetical battles. The battles are played as single games or linked into a campaign with losses and advantages carried forward. In campaign mode, players have to consider "tomorrow" and cannot just attack everything in sight. In campaign mode, decision points determine the direction the campaign takes, while battles determine the decision points. This provides for almost unlimited replay ability as no one campaign will ever match the last one.

Game scale is set to the pace and command abilities of the 19th Century. Each turns is twenty minutes during the day and one hour at night, about 120 yards per hex. Units are regiments, very large regiments can be two counters, artillery units are two gun sections, leaders and supply wagons.

Formations are critical and leaders exist starting at brigade level. Brigade leaders benefit by being in the command range of their division leader, who benefit by being in the command range of their corps commander. These rules, force command cohesion by penalizing players that break up commands. Line, column, limbered, unlimbered, mounted or dismounted enhance movement or combat and require planning and preparation. Having a regiment in the wrong formation will mean you cannot fire, take more casualties or move slowly.

Movement starts at about two miles an hour for an infantry regiment. Terrain, roads and formation increase or decrease this rate.

Combat results in losses and fatigue. Fatigue makes units susceptible to disorganization or route. Disorganized units are less effective and more likely to route. Routed units run from battle and will not fight until rallied. Leaders can rally units and have the best chance of doing so within their command.

While this may sound complicated, it isn't and one set of rules is used in all the games. This is not to say that the games are the same and one approach works in every game. The experienced armies of the Gettysburg and Atlanta games are very different from the green armies at Shiloh. The more open area in Vicksburg presents cavalry opportunities that do not exist in Atlanta.

134 stand alone scenarios and 96 campaign scenarios

5 different campaigns for a varied campaign experience

Historic battles include: Rocky Face Ridge, Resaca, Cassville, New Hope Church, Pickett's Mill, Dallas, Kolb's Farm, Kennesaw, Smyrna, Peachtree Creek, Ezra Church, Sunshine Church, Utoy Creek, Jonesboro, Allatoona, and Atlanta

"What if" battles include: Chattahoochie River Line, Siege of Atlanta, Sherman's advance, meeting engagements, and many variants of both historical and "what if" scenarios

The largest map yet featured in the ACW series. Over 100 miles in continuous length north to south.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars HPS CAMPAIGN ATLANTA - 1864 MOVING SOUTH, April 17, 2008
By 
= Fun:4.0 out of 5 stars 
This review is from: Civil War Battles: Campaign Atlanta (CD-ROM)
I received my copy of the HPS Campaign Atlanta game amid great expectations, and I was not disappointed! As an avid fan of the HPS Civil War Campaign series of games and owner of four other titles of them I admit to a certain bias. I am a member of the American Civil War Game Club (ACWGC), an organization devoted to the internet e-mail play of the games and which provides its members with plenty of excellent opponents. Campaign Atlanta was a welcomed addition to my collection.

The game package includes virtually every major contest of Sherman's drive towards Atlanta in 1864, beginning with the Battle of Rocky Face Ridge and concluding with the Battles for Atlanta itself. Each is a highly detailed and accurate representation of the actual military actions which occurred. But the game goes that extra step beyond the historical recreations by allowing the players to conduct the entire campaign from scratch. This process allows for decisions that were ahistorical and, as a consequence, may produce scenario battles that did not really happen, but which could very well have!

The richly rendered and expansive maps upon which the battles and manuevers are conducted may be viewed in both a 2D and 3D format at the player's option on each and every turn. By using the Fog-of-War feature, enemy movements are hidden unless a friendly unit has a direct line-of-sight across the intervening terrain.

Ample facility is given for playing a wealth of solitaire scenarios against the game's AI, and two players may also engage with each other in the "HOT SEAT" mode in the same room.

There are currently 10 games in the HPS Civil War Campaign series, each of them superb renditions of the classic, turn-based recreations. More are coming! Campaign Atlanta occupies its own, colorful and exciting niche in this set.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Stop Sherman's push into the heart of the Confederacy, August 23, 2007
= Fun:5.0 out of 5 stars 
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This review is from: Civil War Battles: Campaign Atlanta (CD-ROM)
If you enjoy the Battle or Campaign series of games by John Tiller, currently being published by HPS, then you will certainly enjoy this one. It is a culmination of refinements over the years to this fine wargaming engine.

There are still a number of "campaigns" yet to be covered and after playing through this one, I look forward to each one.
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