Product FeaturesPlatform: PC | Edition: Standard
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Civilization III offers 16 playable civilizations, and each has its own strengths and bonuses. The game begins in the year 4000 B.C., when your civilization is nothing more than a primitive tribe, and each turn progresses the game forward in time. You manage growth, military production, city development, diplomacy, and scientific research as your civilization grows from a single village to several towns to a continent-spanning metropolitan sprawl. The fun is in deciding whether to research writing or the wheel, whether to build a musketeer to take out an encroaching enemy pikeman or direct your city to work on the culturally significant Sistine Chapel. There are five ways to win the game, ranging from wiping out the other civilizations with military power to defeating them through cultural dominance, which is one of several new victory conditions.
Fans of Meier's other turn-based games will find the same addictive gameplay present in Civilization III. Building off the gameplay are several new additions, specifically the new cultural rating and the new resource management options. Every turn, each civilization earns culture points based upon how many wonders and other culturally significant structures are built within its cities. The higher the culture rating, the faster your civilization's borders grow. If your border extends to an enemy city, it's possible to capture that city without shedding any blood; the city's citizens will be attracted by your culture and willingly rebel.
The other big change is that you must collect raw materials in order to build certain units. For example, oil and rubber are required to build modern units, and if those resources aren't within your territory, you'll need to negotiate with other civilizations for them. And because the game's negotiation process is very deep and involved, you may find yourself cut off from key raw materials if you're at odds with other civilizations, which, in turn, will weaken you militarily.
The AI powering rival civilizations is quite good, and is capable of negotiating complex arrangements with both your civilization and other civilizations. These negotiations run from simple trade agreements to complex mutual protection pacts, and it's not uncommon to find an enemy civilization taking steps to isolate you from the rest of the world.
There are a few minor issues with the game, most notably with unit imbalances and the tedious endgame, which can drag on forever. These are minor problems, however, and don't detract from the overall experience. Fans of Sid Meier's other games, or anyone looking for a fun and challenging gaming experience, owe it to themselves to pick up Civilization III. --P. Meyer
Pros:
This newest installment promises to keep the components that made the first two games incredibly addictive and fun, while adding new elements and features that complement and enhance the existing system. In addition, a completely new graphics engine will provide stunning maps, animations, and graphics unlike those seen before. The new gameplay features better decision-making abilities, new paths to victory, and greatly enhanced combat and diplomacy for new ways to win. With a new interface and reporting screens, Civilization III will accommodate seasoned and first-time players.
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Most Helpful Customer Reviews
61 of 64 people found the following review helpful:
5.0 out of 5 stars
Put your coffeemaker into overdrive - you'll be up late,
This review is from: Civilization 3 (CD-ROM)
I read the comments of another reviewer whose thought process was along these lines: "I'll keep playing until I get X, then I'll go to bed/dinner". I had to laugh, because that same thought process has kept me up many a night playing "Civilization 3". There is no way to describe the addictiveness (not a word, but you get the idea) of this game. Having played the original "Civilization" back in college in the mid-90s, I should have known what I was in for when I got Civ 3. I had no idea how much more addictive it would become in this new and improved version. And what an improvement it is. The graphics are amazing, with highly detailed units (fully animated now) and terrain squares. The user interface is much simpler - no more menu bars at the top of the screen. Visuals of other world leaders are now animated, with facial clues to their moods and attitudes towards you. Gameplay is also different. There are now multiple ways to win the game including (for the pacifists out there) cultural and diplomatic victories. The ability to build and support various units has also changed with the idea of strategic resources - they appear only when technology that uses them has been discovered (which makes sense - if you did not know what to do with oil, why would it be a resource to you until you could use it), and your access to any given resource at the time you need it may not be easy. So even if you discover Flight, you cannot build jet fighters unless you have access to aluminum (either through trade or by having deposits of it in your territory). Empire management is done through advisors for domestic activities, trade, diplomacy, military and science (the science advisor is never satisfied with his budget, and always complains that he needs more funding - how typical), and by directing the activities of your workers, military units, civilians and so on. Having read some of the other reviews here, I have to agree that there are a few quibbles to nitpick over. Like the inequities in battle units - I have had elephants and barbarians invade and take out cities fortified with jets and tanks. Like the slow progress of science even at unsustainably high budget levels. But my complaints are few, and my hours of sleep are growing fewer. Once you become immersed in this game you'll know what I mean. To answer another reviewer's question, the game runs just fine on Windows XP. I have not noticed any problems with graphics, animations or gameplay (my system is an Athlon XP 1.33 gHz with 128 MB system RAM and 64MB video RAM). "Civilization 3" is a great game for novice gameplayers (it's fairly intuitive and easy to learn) and for fans of the older versions of the game and fans of strategy games in general. Just be prepared to say bye to your friends and family and any outdoor activities. You won't be seeing them for a while.
245 of 280 people found the following review helpful:
4.0 out of 5 stars
Much new features!!,
By A Customer
This review is from: Civilization 3 (CD-ROM)
Where Civ II is merely an add on of new improvements, units and graphical improvements to Civ I, Civ III will be that and a lot of new things.Civ III goes into areas that were not explored by its predecessors, mainly Civ II. In Civ III, economic and diplomacy will play a much more significant roles. In fact, economic, warfare and diplomacy will be interwined. Changes in one will affect the other. For example, ivory, a resources that is required to keep the civilians happy, will be indispensible to the success of any Civ III players. If the Civ III players do not have access to ivories, they will have to explore and colonize land that do have ivory, or negotiate trade treaties to obtain ivories. If colonization and trade treaties fails, then players can always opt for war. This feature will add a new dimension to the gameplay. Players will no longer be colonizing land randomly. They will have to give a careful consideration to whether or not it is good to build a city here to obtain resources. Diplomacy will also be greatly improved. Players will no longer be negotiating the same items. For example, players in Civ III can negotiate maps for technologies, money for maps, and so on. Players can also request a civilliation to stop exporting certain resources imperative to creation of certain armies to another civilization so that that civilization will not be able to build armies. There will be empire boarder and cultural points. The higher the culture rating that your civilization is, the more ilkely that a small cities of rival civilization may be assimilated into your empire, thus becoming a part of your territory. There are many many more new features that will make this game a much more of an empire building game than just a war game. It requires more tactical considerations in the areas of economic, diplomacy and war. no longer is this game just about war. It is aslo about acquisition of resources and development of economy. It is a major step in redirecting the focus of empire building games.
41 of 44 people found the following review helpful:
4.0 out of 5 stars
Five stars if it wasn't so ADDICTIVE,
By
This review is from: Civilization 3 (CD-ROM)
Realism in attack strengths: Most reviewers who criticize the combat cite that simple units have no way of combatting more advanced units. For example, how is a samurai going to defend against a tank? Well, you're assuming that both parties are on a perfectly flat, open field, and the buttoned-up tank is going against a samurai standing with his sword. In reality, I can only imagine that a bunch of samurai would not do this, but build barriers, try to make terrain traps for the tanks, etc. You also have to factor in the losses from normal breakdowns and maintenance, which can be significant. Also, from my observations, the computer doesn't cheat with combat numbers, but production numbers in the cities.
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