15 of 16 people found the following review helpful:
5.0 out of 5 stars
The Evolution of the Revolution Continues, July 19, 2000
Back in the days when VtM's atmosphere was first described (and trademarked) as "gothic-punk", the job of upholding the "punk" part fell largely to the anarchic and rebellious Brujah. Quickly, however, there came to be more to the Brujah than mohawks and frenzied head-banging. The clan turned out to have a noble heritage of humanitarianism, philosophy and even a lost utopia. The original CLANBOOK: BRUJAH did a lot to develop this more diverse clan concept as did VAMPIRE: DARK AGES.
This is further developed here. In this new edition of CLANBOOK: BRUJAH, the clan's history has been expanded including recent developments in the Anarch Free States. An insider's view is provided from the perspective of an independent-minded, articulate Brujah ancilla who both states and defies the stereotypes about his clan. (You've got to like a guy who dismisses the Tremere with "Whatever, Gandalf.")
In general, just as the new CLANBOOK: NOSFERATU seemed to make that clan more monsterous, this book seems to portary the Brujah as more humane and rational. The emphasis now seems to be on presenting the clan as the unsung backbone of vampiric society- individualistic, skeptical of rules and authority, often volatile but willing to do the heavy lifting that the more refined and aristocratic clans won't and gifted with an adaptability that enables them to survive when others don't. There is still room left, however, for the more rebellious Brujah we've come to love. The Iconclast/Idealist/Individualist camps presented in the original book are maintained here but made less rigid.
Indeed, despite more conventional graphic design and artwork, this new edition is an improvement over the old one. There are new merits and flaws, new discipline variations (and some old ones), an expanded section on notable Brujah (bigger than in NOSFERATU) and even a sample Brujah coterie. MIND'S EYE THEATRE stats are given for much material. There are all new character templates as well- no more dated pop-music figures and no more white supremacist. (If players want to play one of those, they'll have to think of it themselves.)
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3 of 3 people found the following review helpful:
3.0 out of 5 stars
OK for the first clanbook, May 8, 1998
This review is from: Clanbook: Brujah (Vampire: The Masquerade) (Paperback)
Considering that this was the first clanbook White Wolf published, it's pretty good. Its strongest features are the non-sterotypical character templates, and its explaination of the three Brujah factions.
It could use more information on the history and leaders of the clan, and the secret powers could have been edited out.
Overall all it's good for players who want to play Brujah as more than bullies.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars
So much better than the previous Clan Book, May 30, 2000
Welp, If you are looking for reasons to get the book even though you have the old clanbook there are only a couple. First the back of the book has more distinct characters (with stats and all) for you to use in stories. Second, the antitribute are given some examples in the sample concepts of characters. Third the old powers in the old clanbook are modified and made better, plus a couple added more. There is a lot more literature and background for people to read. And I even think it's done better than the revised Nosferatu Clanbook.
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