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4.0 out of 5 stars  See all reviews (212 customer reviews)

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Platform: Xbox 360 | Edition: Standard

 
   


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Product Features

Platform: Xbox 360 | Edition: Standard
  • A unique co-op mode known as "Prologue" featuring an exclusive story mode full of new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.
  • A full arsenal of cutting-edge technologies like the Last Known Position system, that allows you to outflank foes and set traps, and the Mark and Execute feature that allows you to tag enemies and environments for elimination.
  • A unique storytelling style that keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
  • A revolutionary new graphic direction delivering an utterly seamless gameplay experience that?ll keep you totally engrossed in the story of Sam Fisher.
  • Xbox LIVE support made up of addictive multiplayer modes, content downloads, messaging and voice support and more designed to amp up the dramatic intensity like never before.

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000SQ5LQ4
  • Product Dimensions: 7.5 x 5.2 x 0.5 inches ; 5 ounces
  • Media: Video Game
  • Release Date: April 13, 2010
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (212 customer reviews)
  • Amazon Best Sellers Rank: #752 in Video Games (See Top 100 in Video Games)

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Product Description

Platform: Xbox 360 | Edition: Standard

Amazon.com

Tom Clancy's Splinter Cell: Conviction is the fifth installment in the wildly popular Splinter Cell series. A stealth-action combat game centered around the continuing adventures of black ops agent Sam Fisher, Splinter Cell: Conviction continues where the storyline of the earlier Splinter Cell: Double Agent left off. Packed with a mix of an engaging story, classic Splinter Cell stealth action, unique co-op gameplay and new gameplay mechanisms that are applicable to both single player and multiplayer modes, it is a worthy addition Splinter Cell catalog of games.

Tom Clancy's Splinter Cell: Conviction game logo
Sam Fisher from Tom Clancy's Splinter Cell: Conviction
The return of Sam Fisher.
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Co-op stealth gameplay from Tom Clancy's Splinter Cell: Conviction
Unique co-op gameplay and campaign.
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Mark and Eliminate functionality screen from Tom Clancy's Splinter Cell: Conviction
Jaw dropping visuals.
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Last Known Position combat functionality in Tom Clancy's Splinter Cell: Conviction
All-new combat functionality.
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Story
A few years have passed since the cliff hanger conclusion of Tom Clancy's Splinter Cell: Double Agent, in which Agent Sam Fisher undertook a particularly dirty mission, full of questionable actions, in the shadow of the inexplicable and unmourned death of his daughter. Fisher is now a renegade operative digging into the events of the past and he doesn't like what he has found. His personal investigation into his daughter's death reveals that he's been betrayed by his former agency, the Third Echelon. The agency responds by pursuing him, but as he works to elude them he becomes aware of a deadly terrorist plot that threatens millions. He is uniquely positioned and prepared to act against this, but success is doubtful without the help of former friends from the Third Echelon team, resulting in a series of life and death situations for himself and the country where trust can by no means be assumed.

Gameplay
Tom Clancy's Splinter Cell: Conviction, as with all games in the Splinter Cell series, is a tactical stealth-action game. In single player modes players take on the role of Sam Fisher and engage in a series of missions utilizing high-tech weaponry, gadgets, lethal hand-to-hand combat and interrogation skills. Overall objectives and the necessary steps to achieve them are challenging, yet always clear via dual verbal and visual expression that seamlessly alerts players as they progress through missions. In addition, Conviction enhances the world of stealth combat that has made the Splinter Cell franchise a runaway hit for years through a series of revolutionary new gameplay features. These include:

  • Mark and Execute - A gameplay mechanism for eliminating several enemies at once, Mark and Execute allows players to "Mark" multiple enemies, or points in the surrounding environment for termination in batches. Once this is done, a close-combat kill is required, after which the player can activate the "Execute" portion of the mechanism to dispose of all enemies in a cinematic manner. A limited amount of Mark functionality is attached to players' weapons, so this ability must be used wisely.
  • Last Known Position - Last Known Position is a visual representation of where the game's AI assumes you are, based on where you were last sighted. This provides players with a wide array of options, including setting traps for enemies, flanking maneuvers or simply disappearing while you are thought to be elsewhere.
  • Experience System - Successful completion of objectives via the Persistent Elite Creation System earns players rewards in the form of experience points. These can be used to upgrade weapons and gadgets that will allow for cleaner, quieter and more deadly attacks.
Co-op Story Mode
Prologue, the co-op story mode included in Splinter Cell: Conviction is available either in split-screen local play or via Xbox LIVE. Prologue offers an exclusive prequel campaign to that found in single player mode and features new characters and settings, three difficulty settings, three sub game modes and four maps. Designed to stand apart from, as well as supplement the single player campaign, gameplay mechanics available within it include shareable Mark and Execute target points and Last Known Position, as well as teammate revival functionality via a portable defibrillator, the ability to work with a teammate to eliminate enemies who have captured you, and more.

Key Game Features

  • A New Level of Splinter Cell Action - A full arsenal of cutting-edge innovations allow you to outflank foes with the Last Known Position system, tag and eliminate enemies using the Mark and Execute feature, and much more.
  • Blockbuster Experience - A unique storytelling style keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
  • Jaw Dropping Visuals - A revolutionary new graphic direction delivers an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.
  • Explosive Xbox LIVE Play - Addictive multiplayer modes, content downloads, messaging and voice support and more amp up the dramatic intensity like never before.
  • An Exclusive Co-op Story Mode - "Prologue" is an exclusive story mode featuring new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.

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Customer Reviews

212 Reviews
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Average Customer Review
4.0 out of 5 stars (212 customer reviews)
 
 
 
 
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73 of 86 people found the following review helpful:
3.0 out of 5 stars Fun, but dumbed down, April 20, 2010
By 
= Fun:4.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Tom Clancy's Splinter Cell Conviction (Video Game)
I have been a fan of the splinter cell games for some time. The reason I like them? The sneaking, the waiting, the timing, the planning, the gadgets, the overall experience. While Conviction is fun and I do not regret buying it, they really dumbed down the experience and it lost something in the translation.

For example, previous games allowed you to kill a guard (though your stealth score was penalized for that) and then move the body someplace where it is less likely a guard will find it. That's gone in Conviction. Kill a guard, his body stays right there likely to be discovered. As a whole, the "remain stealthy" part of the splinter cell series was out and out ignored in Conviction (unless a mission specifically requires it, and that's not very many). Being stealthy is why I like this series!

In that regard, the whole stealth score is gone. Getting spotted doesn't do anything except make you have to either deal with the guards right there or find a hiding space (again for the missions that don't require stealth).

Granted, the simpler control mechanism is nice, but if the trade-off is losing a good portion of the previous style of gameplay, I'd rather have to deal with the more complex controls!

Also, they give you pointers and highlights in-game which help you maneuver in cover. The addition is nice, but I feel like they're babying me through the experience the whole way. I'd rather be able to disable this as an option, because as an experienced splinter cell player, I think I can determine without the help what I can and cannot use for cover. The only plus to this is the ease at which you can move from cover to cover just by hitting a single button/key press.

There are some other things about the game that are nice. The P.E.C system is cool and gives me as the player some things to try to accomplish while also playing the game. The 'execute' system is pretty cool, too... if you perform a hand-to-hand kill, you can then mark/tag enemies and perform a single button/key press execute on them (instant death/headshot, but how many and the range depends on what weapon you're using and how upgraded it is).

I don't like the way they force the interrogation stuff, which is much different from previous splinter cell titles. I always liked interrogating a guard while taking him to his grave. The interaction with the environment in Conviction is okay I suppose but it's more like watching a cut scene where you press a button/key once in a while.

Definitely lost something in the translation.
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48 of 59 people found the following review helpful:
5.0 out of 5 stars Awesome game, April 13, 2010
By 
Omar Nazif (laguna beach, ca) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Tom Clancy's Splinter Cell Conviction (Video Game)
Great game, been playing the story since I got it. Half-way through. Some observations:

- Great sound, really moody, adds to the atmosphere, reacts to being detected, good for a cue. Great sound acting.

- Story is well written, engaging, Sam Fisher is the supreme badass.

- Very good graphics, despite the aging and ubiquitous Unreal engine. Very good level design. Lots of places to flank, cover, hide, and come up from behind.

- Lots of screen tearing, not too bothersome. Noticeable, though.

- Control system is awesome, you can pretty much take cover anywhere, even when not up against anything. Moving from cover spot to cover spot is slick, with arrows that point in the direction you're pointing and slick animations when you move. Controls rival/exceed my personal favorite, the Rainbow Six Vegas series.

- Shooting is crisp. Headshots kill, enemies sometimes require multiple shots in vitals (neck, torso) to die.

- Grenades and toys are fun and have good placement when thrown. Good explosions and sonic reverberation, especially with 5.1 surround.

- Good platforming. Sam moves smoothly, not like an idiot.


The new game mechanics are sweet and I'm hoping to see them in future games. I think they're all good. That would include:

- the projection of current goals (with cool lighting/shadow effects)

- the projection of backstory effects during cut-scenes (which are not really so cut, they flow with the gameplay well)

- last known position (i think i've seen this in a couple games, not sure) great for creating a diversion, then flanking.

- tag and kill executions. There is a strange bug where if a guy is tagged, he can be shot, even through solid objects.

Overall, the game is really fun and a step forward in the right direction. The flexibility of choosing your path to kill made me want to replay a couple levels multiple times to see how cleanly I could clear each room. It's possible to run and gun, but there's a good sense of satisfaction to a well-executed kill. Playing on normal mode right now and looking forward to playing on realistic mode. Guessing the story mode is somewhere between 5-7 hours. Supposedly the infiltration and deniable ops mode add quite a bit of gameplay to the package.
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34 of 46 people found the following review helpful:
1.0 out of 5 stars A Splinter Cell for the Rest of You, June 12, 2010
= Fun:2.0 out of 5 stars 
This review is from: Tom Clancy's Splinter Cell Conviction (Video Game)
I have been a long time fan of Splinter Cell games. In fact, they are among my all time favorites. I still enjoy playing through the original four and probably will for years to come. Sadly, the fifth is a different story. The first four Splinter Cell games built on each other, improved weaknesses, added new options, took what was a remarkable and successful style of gameplay to the next level with each new addition. Now, for some unknown reason, they decided to completely toss everything out the window. When I first heard that Sam Fisher would be a rogue agent in the fifth installment I was thrilled. I thought the possibilities of the character and the classic gameplay with a new and unlimited story would be amazing. Sadly though, the gameplay doesn't resemble the classic Splinter Cell games in the slightest. The controls are totally different. No more hiding unconscious enemies. No more googles. The gadgets are completely gone until later levels, and even then they are hardly the same. Basically, nothing is the same. Even the look and feel of the series is unrecognizable. The voice actors are back, which is really the only consistancy, but it's very sad to see these great talents and their beloved characters so far away from what they used to be, i.e. what they were originally designed to be. The premise of these game used to be based on stealth action. That is what made them unique and that is why they were so celebrated and admired. There are a number of levels in this game where stealth is an option, but even then 'stealth' is a very relative term. In the originals, stealth meant to avoid being seen and leave little or no trace of your presence and even when that rule was bent or broken it worked naturally within the context of the overall experience. In Conviction however, 'stealth' is to hide for a moment, then shoot the place to pieces and walk away. Sam blows things up, blows away all enemies and doesn't try at all to remain a 'splinter cell'. Now, this may fit the story but it does not fit the series. There were levels in SP: Double Agent where stealth was pushed to the background but it worked because it allowed other aspects of the series to shine, such as the great controls, Sam's gadgets and moves, ect. But now those aspects are nonexistant.
These games used to involve strategy. They used to have intelligence. Now, when you have to shoot an enemy you just push a button, no aiming, no strategy. This is the new 'mark and execute' feature. Also, when you actually are using stealth, all of the effort is taken out of your hands. Want to move from cover to cover? Just press A. Sam will sprint and slide there without any strategy or actual work on your behalf. It seems that the makers of these games decided to willingly give in to the hoards of GTA loving junior highschoolers that generally crave nothing more than mindless violence. SP is now just another dime 'a dozen shoot 'em up game. The only things that make it original are lackluster and pointless. The new 'interrogation' sequences are mindless. Push a button and watch Sam smash a dude into a urinal. Is this exciting and groundbreaking gameplay???
Now, I'm not saying Conviction is an awful game. It may be a decent action/shooter but that is not what this series is supposed to be! Chaos Theory was rated the best XBOX game ever... and now all of a sudden the series is rebooted??? Imagine how awesome a Chaos Theory-like SP game would have been on the 360. The potential was unlimited. I can only imagine what this series could have and should have been. Some reviewers rejoice: "Finally! A Splinter Cell for the rest of us!" ... Well that's great. I'm happy for you... but where's the Splinter Cell for those of us who have loved and supported this series all along? Apparently we don't matter as much.
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