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A Clash of Kings: A Song of Ice and Fire: Book Two (Game of Thrones) Audio CD – Unabridged, August 16, 2011


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A Clash of Kings: A Song of Ice and Fire: Book Two (Game of Thrones) + A Game of Thrones: A Song of Ice and Fire: Book One + A Storm of Swords: A Song of Ice and Fire: Book Three
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Product Details

  • Series: Game of Thrones
  • Audio CD: 1 pages
  • Publisher: Random House Audio; Unabridged edition (August 16, 2011)
  • Language: English
  • ISBN-10: 0307987647
  • ISBN-13: 978-0307987648
  • Product Dimensions: 5.1 x 2.6 x 5.9 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2,988 customer reviews)
  • Amazon Best Sellers Rank: #54,202 in Books (See Top 100 in Books)

Editorial Reviews

Amazon.com Review

How does he do it? George R.R. Martin's high fantasy weaves a spell sufficient to seduce even those who vowed never to start a doorstopper fantasy series again (the first book--A Game of Thrones--runs over 700 pages). A Clash of Kings is longer and even more grim, but Martin continues to provide compelling characters in a vividly real world.

The Seven Kingdoms have come apart. Joffrey, Queen Cersei's sadistic son, ascends the Iron Throne following the death of Robert Baratheon, the Usurper, who won it in battle. Queen Cersei's family, the Lannisters, fight to hold it for him. Both the dour Stannis and the charismatic Renly Baratheon, Robert's brothers, also seek the throne. Robb Stark, declared King in the North, battles to avenge his father's execution and retrieve his sister from Joffrey's court. Daenerys, the exiled last heir of the former ruling family, nurtures three dragons and seeks a way home. Meanwhile the Night's Watch, sworn to protect the realm from dangers north of the Wall, dwindle in numbers, even as barbarian forces gather and beings out of legend stalk the Haunted Forest.

Sound complicated? It is, but fine writing makes this a thoroughly satisfying stew of dark magic, complex political intrigue, and horrific bloodshed. --Nona Vero --This text refers to the Hardcover edition.

From Publishers Weekly

The second novel of Martin's titanic Song of Ice and Fire saga (A Game of Thrones, 1996) begins with Princess Arya Stark fleeing her dead father's capital of King's Landing, disguised as a boy. [...] In between [the beginning and the end], her actions map the further course of a truly epic fantasy set in a world bedecked with 8000 years of history, beset by an imminent winter that will last 10 years and bedazzled by swords and spells wielded to devastating effect by the scrupulous and unscrupulous alike. Standout characters besides Arya include Queen Cersei, so lacking in morals that she becomes almost pitiable; the queen's brother, the relentlessly ingenious dwarf Tyrion Lannister; and Arya's brother, Prince Brandon, crippled except when he runs with the wolves in his dreams. The novel is notable particularly for the lived-in quality of its world, created through abundant detail that dramatically increases narrative length even as it aids suspension of disbelief; for the comparatively modest role of magic (although with one ambitious young woman raising a trio of dragons, that may change in future volumes)... Martin may not rival Tolkien or Robert Jordan, but he ranks with such accomplished medievalists of fantasy as Poul Anderson and Gordon Dickson. Here, he provides a banquet for fantasy lovers with large appetites—and this is only the second course of a repast with no end in sight. Author tour.
Copyright 1998 Reed Business Information, Inc. --This text refers to the Hardcover edition.

More About the Author

George R.R. Martin sold his first story in 1971 and has been writing professionally since then. He spent ten years in Hollywood as a writer-producer, working on The Twilight Zone, Beauty and the Beast, and various feature films and television pilots that were never made. In the mid '90s he returned to prose, his first love, and began work on his epic fantasy series, A Song of Ice and Fire. He has been in the Seven Kingdoms ever since. Whenever he's allowed to leave, he returns to Santa Fe, New Mexico, where he lives with the lovely Parris, and two cats named Augustus and Caligula, who think they run the place.


Customer Reviews

The characters are well written and the story amazing.
AimeeP
Even though it is a long book, I didn't want it to end, and can hardly wait to read the next.
Chip Hunter
As with the first book in the series, I enjoyed reading this second book.
Avid Reader

Most Helpful Customer Reviews

327 of 340 people found the following review helpful By Andres R. Guevara on October 10, 2000
Format: Mass Market Paperback
During one of those endless nights when I just couldn't put Clash of Kings down, I wondered: "Why aren't there more books like this?" George Martin has created one of those most deeply involving and satisfying series out there. In only two books, he has crafted real characters involved in the horrors of war. Many of the reviews below accurately describe the way that Martin creates characters of grey, rather than comic book black and whites. Many of the scenes in the book fit well with dark and somber lighting. This is not your daddy's fantasy novel.
Martin's characters bring a more realistic spin on knighthood and war. Cersei describes it best to young Sansa when she destroys the young girl's romantic view of knights by remarking that knights are for killing, nothing more or less. And kill they do. The battle scenes are raw and unglamorous, like the opening scene from Saving Private Ryan. Its all very realistic and gritty and heck, it makes sense: what do you really think happens when a not-so-sharp sword is swung haphazardly at another person: I've never seen it firsthand, but I'm sure its not pretty. It may be an oxymoron to claim that a fantasy book can be realistic, but this series is: after seeing the battle scenes in Braveheart or Gladiator, I have a deeper understanding of the horrors of sword fighting in, say, the medieval times in English history. Martin's story is realistic in the sense that it doesn't gloss over the horror and pain and terror of battles and the rage of the people who fight them.
Martin's series is a hardcore fantasy adventure for adults. While other authors cater predominately to a younger fantasy audience, Martin seems to write for the "college and beyond" crowd (at 31, I'm well beyond).
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450 of 500 people found the following review helpful By MISTER SJEM TOP 1000 REVIEWER on April 6, 2001
Format: Mass Market Paperback Verified Purchase
First off, I'm a heavy duty fan of GRRM. I've read over a 100 different fantasy authors in my time (started at 12; I'm now 32). Took about 5 years off from the genre b/c I felt it was all getting too formulaic and cliched. Typical archetype character who turns out to be the missing heir or boy wonder who saves the world against the Dark Lord.
So, when I came back to fantasy at the end of 1999, I read the usual: Goodkind, Jordan, etc. and then someone told me about GRRM and man, that was the kicker!
Here are the reasons to choose GRRM. I've also listed the reasons not to choose him to make it fair b/c I know their are certain personalities who won't like this series:
WHY TO READ GRRM
(1) YOU ARE TIRED OF FORMULAIC FANTASY: good lad beats the dark lord against impossible odds; boy is the epitome of good; he and all his friends never die even though they go through great dangers . . . the good and noble king; the beautiful princess who falls in love with the commoner boy even though their stations are drastically different . . . the dark lord is very evil and almost one sided at times . . . you get the idea. After reading this over and over, it gets old.
(2) YOU ARE TIRED OF ALL THE HEROES STAYING ALIVE EVEN THOUGH THEY ARE UNDER CONSTANT DANGER: this gets even worse where the author kills a main hero off but that person comes back later in the story. Or, a hero does die but magic brings him back.
This sometimes carries to minor characters where even they may not die, but most fantasy authors like to kill them off to show that some risked the adventure and perished.
(3) YOU ARE A MEDIEVAL HISTORY BUFF: this story was influenced by the WARS OF THE ROSES and THE HUNDRED YEARS WAR.
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107 of 120 people found the following review helpful By Denton56 on May 9, 2011
Format: Paperback
I loved Game of Thrones. Seriously, loved it. It shattered all my built up pessimism towards fantasy and kept me quite addicted in a scary way. I had to finish it at all costs. Towards the end I realized that I'd better get the rest of the series quick so when I finish the Thrones I can keep on right away. Well I did finish and I did continue on immediately with Clash of Kings.

But something odd happened. As the first pages flew by in a fever of needing to know what happened next, I started to notice myself reading at a much slower pace. Eventually I started drifting ahead and accidentally skipping passages. I had to put the book down and take a break. So I did for a few days. Then I picked it up again and still found myself moving somewhat sluggishly.

That is Clash of Kings ultimate curse. There are parts of this book that really drag on. Just about every character can claim more than one slow chapter in the story, and they start to add up too much in the middle. At some points you will have to will yourself through this book. Yes I know it's a 1000 pages so what did I expect, but did it have to be that long? Game of Thrones is long, but it moves at a rapid pace and tells a very tight story. There's much to trim here, or at least to substitute.

Then there are little things. Like take for instance the aforementioned Kings that clash. Of the five major ones, none have their own character chapters. Granted four of them do have their actions mentioned by characters near them, but one doesn't even have that (save for a visit from another character). Another one was built up as a main character in the first book (and a bad ass one at that), and is hardly mentioned as most of his actions aren't even followed directly.
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