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Classic Battletech: Master Rules (FPR35000)
 
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Classic Battletech: Master Rules (FPR35000) [Hardcover]

FanPro (Author)
5.0 out of 5 stars  See all reviews (3 customer reviews)

Price: $34.99 & this item ships for FREE with Super Saver Shipping. Details
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Book Description

July 1, 2004
The BattleTech Master Rules (BMR) is the single-source rulebook for people who play BattleTech. It is not intended to teach new players the game, but rather to serve as a reference work for people who know the game. The introductory game in the BattleTech line is the BattleTech, Fourth Edition boxed set. New players should pick up that product before diving into this one. In addition to presenting the game in a reference-work format, the BMR introduces many special case rules to the game that inexperienced players might find difficult to absorb all at once.

The BattleTech Master Rules is not simply a rehash of the old rules. The book has been carefully reworked from previous editions to clarify confusing or contradictory information, and certain key sections, such as damage resolution, have been broken down into step-by-step procedures to make every rule as clear and concise as possible. The BMR also includes additional material to expand and enhance game play. In addition to the rules of BattleTech, this book contains an easy-to-use scenario creation system, the Battle Value system for rating units and balancing forces, and rules for translating the hex-based game of BattleTech into a tabletop miniatures game.

These rules supersede all previously published rules, including the BattleTech Manual, the BattleTech Compendium, the BattleTech Compendium: The Rules of Warfare (BTC:RoW), and BattleTech, Fourth Edition. This book does contain a number of rules changes from previous editions. Most of the changes included in these rules are the direct result of player letters and calls asking FASA to clarify and tidy up the rules of BattleTech. In general, most changes made to the rules consist of rephrasing to clear up any confusion or ambiguities. We at FASA feel confident that these are the most complete, clear and concise rules for BattleTech ever presented. For experienced players who do not wish to reread all the rules in order to find what has changed, t

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Product Details

  • Hardcover: 176 pages
  • Publisher: FanPro; Revised edition (July 1, 2004)
  • Language: English
  • ISBN-10: 1932564454
  • ISBN-13: 978-1932564457
  • Product Dimensions: 11.1 x 8.7 x 0.6 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #677,862 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
5.0 out of 5 stars (3 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Must Have for Battletech, July 19, 2009
By 
M.J. Headlee "Mike" (Washington, DC, USA) - See all my reviews
This review is from: Classic Battletech: Master Rules (FPR35000) (Hardcover)
This is a review for Battletech, Master Rules REVISED edition. I say this because, at present, there is a re release of a lot of the battletech material in a new updated form (I believe now you need 3 guidebooks as opposed to this one, with a few different rule changes between the editions).
Battletech is a table-top game where players take control of giant robots ("mechs"), and generally try to blast each other into smithereens. The game can be played that simple. However, it can also take on a great deal more depth: different infantry, vehicles, etc, can all be used. Extended scenarios or campaign games can be completed, and it is even possible to integrate the game with the mechwarrior RPG set in the battletech universe. The game universe also has an extremely rich tapestry of fiction and is very sophisticated.

The Master Rules is not a book for beginners. To play battletech you need mapsheets, record sheets and counters (or miniatures, as the book advocates). None of these are included in the book. You can find some in the introductory box set or online here at amazon, they go for cheap.
Though this review is for the REVISED edition of Battletech, as a game this edition of the rules is perfectly solid and extremely playable. All of the rules are concisely and clearly written, and there are a plethora of clear examples to illustrate the games concepts. There is also, let me underscore, a trove of information for the game. It has in depth construction rules to allow players to design any kind of mech or vehicle they want (not battle armor, however). This alone adds a whole dimension to replayability to the game. For the revised edition of the game, there are several other source books out there, but you don't really NEED them. You can get by just fine with this rule book, if you have the maps and counters. There are no blatant hold-outs for other guidebooks, and while there are some topics that are not covered (like true flying aircraft, not just VTOLs) you still can have a remarkably deep and varied game with the information presented in this book.

Battletech is a great game, and even though this edition of the rules is not "current" it is not drastically different from the current edition, and unless you are super-serious about playing in tournaments (I don't see many of those... ever, actually) this will be more than enough for tons of varied gaming scenarios. The book is slim, but it contains a wealth of information and much variety in those pages. For self contained clear rules, I have seen no better example than this book.
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5.0 out of 5 stars T. Hom, January 20, 2007
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This review is from: Classic Battletech: Master Rules (FPR35000) (Hardcover)
This is exactly what it says. It's the classic battletech core book. Other than the starter box set, which you may need to play, the core book is what you really need. This is the main rule book with optional combat rules and construction rules. It also has rules for vehicles, naval, infantry, battle armor, and the new protomechs. This book is a step into the open door of the Battletech universe. Have fun gaming.
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7 of 15 people found the following review helpful:
5.0 out of 5 stars The Current Must-Get Battletech Book, January 14, 2004
By 
"nightwindssong" (Colorado Springs, CO USA) - See all my reviews
Unless you're an extremely casual Battletech player (as in maybe play once a year and with interest in playing outside family), skip the Classic Battletech Boxed Set and go straight here, do not pass Go. The Classic 'Tech box contains the very minimum to play, but to really get rolling as well as use any of the 'Mechs in the Technical Readouts, this is the book to go with. Includes all the rules to play any game up to tournament level, including miniature scale play, create your own 'Mechs or use 'Mechs from the Record Sheets or Technical Readouts. Literally a must-have for playing Battletech.
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