1 of 1 people found the following review helpful:
5.0 out of 5 stars
Must Have for Battletech, July 19, 2009
This review is from: Classic Battletech: Master Rules (FPR35000) (Hardcover)
This is a review for Battletech, Master Rules REVISED edition. I say this because, at present, there is a re release of a lot of the battletech material in a new updated form (I believe now you need 3 guidebooks as opposed to this one, with a few different rule changes between the editions).
Battletech is a table-top game where players take control of giant robots ("mechs"), and generally try to blast each other into smithereens. The game can be played that simple. However, it can also take on a great deal more depth: different infantry, vehicles, etc, can all be used. Extended scenarios or campaign games can be completed, and it is even possible to integrate the game with the mechwarrior RPG set in the battletech universe. The game universe also has an extremely rich tapestry of fiction and is very sophisticated.
The Master Rules is not a book for beginners. To play battletech you need mapsheets, record sheets and counters (or miniatures, as the book advocates). None of these are included in the book. You can find some in the introductory box set or online here at amazon, they go for cheap.
Though this review is for the REVISED edition of Battletech, as a game this edition of the rules is perfectly solid and extremely playable. All of the rules are concisely and clearly written, and there are a plethora of clear examples to illustrate the games concepts. There is also, let me underscore, a trove of information for the game. It has in depth construction rules to allow players to design any kind of mech or vehicle they want (not battle armor, however). This alone adds a whole dimension to replayability to the game. For the revised edition of the game, there are several other source books out there, but you don't really NEED them. You can get by just fine with this rule book, if you have the maps and counters. There are no blatant hold-outs for other guidebooks, and while there are some topics that are not covered (like true flying aircraft, not just VTOLs) you still can have a remarkably deep and varied game with the information presented in this book.
Battletech is a great game, and even though this edition of the rules is not "current" it is not drastically different from the current edition, and unless you are super-serious about playing in tournaments (I don't see many of those... ever, actually) this will be more than enough for tons of varied gaming scenarios. The book is slim, but it contains a wealth of information and much variety in those pages. For self contained clear rules, I have seen no better example than this book.
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5.0 out of 5 stars
T. Hom, January 20, 2007
This review is from: Classic Battletech: Master Rules (FPR35000) (Hardcover)
This is exactly what it says. It's the classic battletech core book. Other than the starter box set, which you may need to play, the core book is what you really need. This is the main rule book with optional combat rules and construction rules. It also has rules for vehicles, naval, infantry, battle armor, and the new protomechs. This book is a step into the open door of the Battletech universe. Have fun gaming.
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7 of 15 people found the following review helpful:
5.0 out of 5 stars
The Current Must-Get Battletech Book, January 14, 2004
Unless you're an extremely casual Battletech player (as in maybe play once a year and with interest in playing outside family), skip the Classic Battletech Boxed Set and go straight here, do not pass Go. The Classic 'Tech box contains the very minimum to play, but to really get rolling as well as use any of the 'Mechs in the Technical Readouts, this is the book to go with. Includes all the rules to play any game up to tournament level, including miniature scale play, create your own 'Mechs or use 'Mechs from the Record Sheets or Technical Readouts. Literally a must-have for playing Battletech.
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