Most Helpful Customer Reviews
1 of 2 people found the following review helpful:
4.0 out of 5 stars
Worth playing through, June 22, 1999
By A Customer
This review is from: Cleric's Challenge II (Advanced Dungeons & Dragons) (Paperback)
This was a pretty good mod. Overall, I was pleased to DM it for a friend, and I think I would have enjoyed playing it as well. The only real problem I had was that the gamebook makes no allowances for the possibility that the player might be willing to leave town and go get help! My player tried to do this, and I was forced to Deus-ex-machina him into fixing things for himself. But overall, the mod was well worth the miniscule pricetag.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
0 of 1 people found the following review helpful:
2.0 out of 5 stars
Interesting Idea But Plotline Too Restrictive, April 19, 2001
This review is from: Cleric's Challenge II (Advanced Dungeons & Dragons) (Paperback)
This is a one-on-one adventure designed for a cleric between 4 to 6 levels of experience. The adventure is about a cleric being sent by his or her faith to a small wine-producing town in order to fix its poor attendance at the town's only church. When the cleric arrives, he discovers that there are much larger problems in the town than just low attendance at mass. Undead roam the nights and villagers have gone missing taken by a mysterious creature. I just finished reading this module, but unfortunately I don't think I will be able to use the module anytime soon. The storyline doesn't allow for a lot of flexibility. The adventure hook seems a little lame to me sending an adventuring cleric to check on the low draw at the local church. I could work with that though. The part I found restrictive was that the PC cleric in the adventure had to be the same religion as the priest in the town. The town in question was very tiny with only 175 inhabitants and in a pastoral setting at that. This severely limited the religion that the PC cleric could be. You wouldn't find a church of a war god or any demi-human god in a small wine-producing human town. In fact, the town's cleric had at one time blessed some grapes, which you won't find to often except for clerics of nature, woodland, sun, or healing gods. Well anyways...I liked the design of the adventure and if you have a cleric or are willing to make a character to fit the storyline then you will probably like the adventure. However, don't expect this adventure to be suitable for clerics of many if not most religions.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
0 of 1 people found the following review helpful:
4.0 out of 5 stars
Pretty Decent, September 6, 1999
By A Customer
This review is from: Cleric's Challenge II (Advanced Dungeons & Dragons) (Paperback)
A good module. I found it a little disorganized (i.e., there were several different places that had information about different sites and characters). However, it was a good concept, and an enjoyable play.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
|