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Clock Tower II: The Struggle Within
 
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Clock Tower II: The Struggle Within [Illustrated] [Paperback]

J. Douglas Arnold (Author), Mark Elies (Author)
3.0 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

1884364284 978-1884364280 September 1, 1999
CLOCK TOWER II: THE STRUGGLE WITHIN OFFICIAL SURVIVAL GUIDE Get this official, full color book covering all three Scenarios with in-depth, room-by-room maps and strategies, hints and tips plus complete walkthroughs to get to each and every ending in Clock Tower II. A bonus chapter covers the first Clock Tower adventure for PlayStation.

Product Details

  • Paperback: 144 pages
  • Publisher: Sandwich Islands Pub (September 1, 1999)
  • Language: English
  • ISBN-10: 1884364284
  • ISBN-13: 978-1884364280
  • Product Dimensions: 8.9 x 7 x 0.3 inches
  • Shipping Weight: 11.2 ounces
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #2,910,238 in Books (See Top 100 in Books)

 

Customer Reviews

3 Reviews
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Average Customer Review
3.0 out of 5 stars (3 customer reviews)
 
 
 
 
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16 of 17 people found the following review helpful:
5.0 out of 5 stars Best things come in small packages, December 3, 1999
By 
Edward Ju (San Gabriel, CA USA) - See all my reviews
(REAL NAME)   
This review is from: Clock Tower II: The Struggle Within (Paperback)
Even though I am a jaded gamer, I was rather impressed with this particular book despite its small size. The book looked like a joke when I found it on the store shelf, it is small and thin compared to your usual videogame cheat books from Prima and the usual suspects. But never judge a book by its cover... and its size.

The book is printed in full-color on glossy pages. Besides the architect's map of the rooms, you also get the gamer's view of each room - they had to combine several screen shots because the game camera never shows you the whole room, some hard work was definitely done here. All doorways or interactive objects are clearly designated with numbers and a full chart explains in detail what can be done or where the door leads to. These visual aids really help, especially if you've been frustrated with the text-based FAQs/walkthrus floating around the Internet.

For those impatient to read through the details, you can jump ahead towards the end of the book for a cut-to-the-chase walkthru. The walkthru tells you exactly what to do without skipping any steps or throwing in red herrings that you don't need. I managed to finish the First Chapter in about 30 minutes using the walkthru. The writing was concise, clear, and easy to understand.

The walkthru gives you the best of the multiple possible endings, and the book also tells you what conditions NOT to meet in order to get the other "bad" endings. Unlike game books for the major releases (such as the Resident Evil games) with the pressure of deadlines, this book is, as far as I can tell, free of errors or clues based on the Japanese original that have become unreliable due to American version changes.

It is clear that this book was being created by people who knows what they are doing and love their job, too. In the intro pages of the book, they tell you the game's origins on the Super Famicom and how one of the PlayStation releases was never ported for the U.S. market. You even get a bonus walkthru for the first Clock Tower game, now that's what I call getting more bang for your buck!

The backcover of the book has a bio for the authors, here's an interesting bit that might help you decide to buy this book if you have either the first or second game: "Mark wants to buy a truck, so please help him by purchasing this book." :)

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3.0 out of 5 stars It's okay, May 9, 2011
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This review is from: Clock Tower II: The Struggle Within (Paperback)
I'm a big fan of the Clock Tower series, and this was the only one I hadn't gotten the best ending for sans guidebook. This guidebook will definitely get you to Ending A; however, it has some glaring errors. There are two endings, H and E, that are simply wrong in this book. The format of the book looks very nice until you start using it. Basically, the guide is only written for Ending A. To get the other endings, you'll have to refer to a separate portion of the walkthrough, but as I mentioned, two endings are completely wrong. So be prepared to cross-check it with an Internet guide if you want all the endings and unlockables. If the authors had included something like a flowchart to know when you could save before branching to alternative endings, then that would've saved hours of time.

The maps are definitely useful. The pages are beautiful and glossy. And there are plenty of wide screenshots. I was on the fence about getting this walkthrough, but I just could not get Ending A on my own. To be honest, Clock Tower II is a ridiculous game full of random tasks. The guide is useful in skipping the hours of gameplay you'd spend dying and retrying. It also is useful in pointing out where medpaks and pistols are for when you're in a bind.

Unfortunately, Ending A is the only ending worth getting in this game. The other endings are basically just ways to die: no cutscene, no continue, just game overs essentially. So you're not missing much if you don't have all the endings. An in-game story guide unlocks once you get all 13 "endings" and it explains a little bit of the story, but leaves some gaping plot holes for you to consider and ask yourself why you spent the last four days of your summer break playing this game. I would just suggest finding a free guide online to finish the game, because it is not worth forking up the dough for an overpriced guide.

*Edit: Two more things I forgot to mention. The guidebook has a page of "secrets" such as different costumes and a blue amulet and infinite ammo. These are button combos you push at the title screen and they work. The other thing is that there are a few pages at the end devoted to the original U.S. release Clock Tower (the one with Scissorman). This extra walkthrough is short but complete, so you really get two guides in one.
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5 of 19 people found the following review helpful:
1.0 out of 5 stars This book is awesome, June 24, 1999
By A Customer
This review is from: Clock Tower II: The Struggle Within (Paperback)
I read this book and it helped me to play the game. I like to play games because they are fun to play. I have not played clock tower 2 yet but I think that I will like it just as much as Tomba because Tomaba was a fun game, almost as fun as that game I made. That game I made was really fun because I read the clock tower 2 book and that helped me make my game. If your looking to make your own game I would strongly recomend you buy this book! Sometimes when I am reading this book I get really scared and I put the book down and start to cry. I dont like to cry because then my dad makes fun of me and I dont like it when he makes fun of me because it is not fun. And that is my review of Tomba aka the greatest game ever made THE END
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