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Most Helpful Customer Reviews
7 of 7 people found the following review helpful:
5.0 out of 5 stars
Great Game. Ignore garbage reviews focused on graphics.,
By
This review is from: Close Combat: A Bridge Too Far (Jewel Case) (CD-ROM)
And as for the arguement on divisional and battalion fronts, have you ever read a history of Operation Market Garden? All was hell. None of the jeeps equipped with radios landed safely. None of the jeeps with .50 caliber MG's made it safely to the ground. I agree, firing accuracy has much more to be desired.Be glad the same calls for the adversary, whomever it may be. This game, when it came out, was on top of all other squad-based real-time combat strategy games when it came to both graphics and AI. Not to mention historical accuracy, which is what drove me to continue with the Close Combat series. Furhtermore, the folks at Atomic made a good move when switching from Microsoft to SSI. SSI has a better name for combat strategy (Strategic Simulations Inc.) and there's a very good reason behind it. A Bridge Too Far takes place during a campaign that didn't have supply lines. Hence, no big artillery. Also, in the history books, you will see that there was no artillery at Market Garden, only the too-late XXX Corps (British armor). The game elaborates on XXX Corps' armaments as it is, so be grateful. As for fronts - what fronts? You pull men out of one "flank" and put them in another, and you lose ground. The only way to avoid this is to have played the game before. This goes for both sides. If you play the German side, you lose valuable ground in the early days of Market Garden. If you don't push hard in the first _HOURS_ as the allies, you will never - realistically - have the option of reinforcing your "flanks". That is, not until XXX Corps gets there. This is a great game. It incorporates historical accuracy, a great engine (even if it does seem primitive by today's standards), and awesome gameplay to deliver a powerhouse of realistic combat. Okay, okay, apart from the crippling inaccuracy. But remember, this is C&C, or Army Men, or even Commandos, where if you point and click, you hit. It's real-time squad-level combat strategy. This equates to = realism. If it doesn't, it should. If it shouldn't, it isn't real-time squad-level combat strategy, now is it? Don't listen to people saying it's a [crud] game because of the graphics. Let them stick with Final Fantasy. This is a great game, and anyone who enjoy great gameplay with a convincing and engaging gaming atmosphere will agree. "20 digits up."
4 of 4 people found the following review helpful:
5.0 out of 5 stars
A Game Too Good,
By Joe (New York City, NY) - See all my reviews
This review is from: Close Combat: A Bridge Too Far (Jewel Case) (CD-ROM)
This war/close combat simulation is an entertaining and fun game to play. In it's toughness it keeps making you keep wanting to play it more and more and some people may get "hooked" on it. It's a great strategy type game thats fun to play all the time.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
A Smashing Game!,
By A Customer
This review is from: Close Combat: A Bridge Too Far (Jewel Case) (CD-ROM)
This is a great game for the thousands of strategy lovers like me around the world. This game is a keeper.
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