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Close Combat III: The Russian Front
 
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Close Combat III: The Russian Front

by Microsoft
Windows NT / 98 / 2000 / Me / 95 Everyone
4.1 out of 5 stars  See all reviews (8 customer reviews)


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Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00001LDC9
  • Media: CD-ROM
  • Release Date: July 1, 1999
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #24,745 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

GameSpot Review

At first glance, Close Combat IIII seems a lot like Close Combat II, which in itself is not a terrible thing. The game runs comfortably on older hardware, and thankfully Atomic hasn't jumped on the "every game needs to be 3D" bandwagon that has become so pervasive in the industry. Graphically it looks just like Close Combat II with photo-realistic terrain and smoothly animated units. The sound effects seem a tad bit weaker than in previous games. They still sound great, but Close Combat III doesn't have quite the symphony of death as the previous installment. It could be because the fighting is more spread out, thanks to the larger maps. The size of the maps, which are three times the size of Close Combat II's battlefields, is the first real gameplay difference you'll notice. They give you more room for maneuvering but at the expense of a lot of hurrying up and waiting. The first general difference you'll notice is the enormous scale of the game. Instead of focusing on one operation, Close Combat III focuses on the entire Eastern Front from 1941 to 1945. This opens up a huge array of weapon platforms and troops for dealing death, and hey, variety is always a good thing in a game.

The interface hasn't changed drastically but has been improved. No longer is a quarter of the screen taken up by the status bar. Instead, a single bar informs you of everything you need to know, though it only concentrates on one unit at a time. There is also an option to expand the bar to include all your forces. Right clicking on a unit brings up the command list, which now includes the "ambush" command. Ambush sets your troops to hide and come out only if the enemy is extremely close. This command and the "defend" command are direction sensitive - a feature that is new to the series. Changing directional facing is handled well. Click on a unit with the ambush or defend command, and a circle appears around it, with an arc highlighting its facing. Drag the arc to where you want the unit to face and click again. This is also helpful in positioning idle tanks so they don't expose their weak sides to the enemy.

Several new gameplay elements have been added. No longer do you have to worry about your troops choosing the most open terrain when you order them to move. Your units can be assigned to move via a series of waypoints, allowing you to pick the most advantageous route. Several new features are borrowed from resource-gathering real-time strategy games such as group numbering, drag selecting, and status bars above the unit. At first they might seem like a gimmick or some sort of attempt to make the Close Combat series appeal to a wider audience. Thankfully the inclusion of these features doesn't mean it has been dumbed down for the mass market. In fact, you'll come to realize that they add immensely to the experience.

Close Combat III allows you to duke it out against live opponents or the excellent AI in single scenarios, operations (a series of linked scenarios), custom-made scenarios, or campaigns. The game really earns its stripes in the campaign mode. Here you start with a small number of units that garner experience as the war drags on. The more battles you win, the higher in rank you go and the more troops you can command. Something new to the series is the inclusion of varying qualities of troops. Now you can choose from conscripts, standard, or elite forces. This really changes the way you plan battles, especially if you're leading a horde of conscripts. In between battles you can rest your forces, refit them with different equipment, or retire them out of the campaign.

If you've never played a Close Combat game before, the battles will probably be quite a shock. You should expect Saving Private Ryan and not Rambo. Some of your troops will become heroes; others will run shrieking from the enemy. The perfect assault will be broken up by that antitank gun you didn't see. You might have expected the enemy to have no tanks, only to find a large contingency of them thundering down on your line. A key leader will die by sniper fire at the most inopportune moment. Unlike other wargames, you won't find your units reduced to attack/defense/movement numbers. There are no hexes, nor are there turns. It's all played in real time, with each shell computed individually, and morale playing a key role.

There are a few complaints, though they should be viewed like winning a Porsche and not liking the color; these aren't problems per se but rather elements that could have been altered to make the experience even better. First on the list is the way artillery is handled. Off-board artillery finally makes an appearance, but it's limited to one type for either side, and the player has no control over it. Being able to buy salvos of various types before a scenario would have been great. Next, you can forget about a Henschel Hs 129 swooping down to devastate Russian armor with its 30mm MK 101 gun. Tac air is once again left out. Finally, the campaigns take place on the same maps as the single battles, which allows you to essentially practice the campaign. It would have been nice to have no prior knowledge of the maps, forcing tactics on the fly.

Close Combat III: The Russian Front is the best Close Combat game of the bunch and personally probably the best wargame to grace your hard drive ever. Like that new album, at first it doesn't seem to differ greatly from previous works. Some of the new features appear to have been thrown in just to follow the trend. Play it enough, and you'll discover all the subtleties that make Close Combat III the magnum opus it is. All developers should look to Atomic Games when making a sequel. Atomic always keeps what works and expands on it with plenty of fresh material. If you want a wargame that tests your tactical skills more than your arithmetic skills, this is that game. It's challenging, engrossing, and shows that you don't need a P2 450 with two Voodoo 2s in SLI to have a good time. --Scott R. Krol
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.

From the Manufacturer

Set on the Eastern Front -the greatest struggle in history - the game spans the 1941 invasion of the Soviet Union through the gates of Moscow, the factory complex of Stalingrad, to the 1945 fall of Berlin. The game features real-time, historically accurate warfare at a squad level along with psychological elements for maximum authenticity. Playing either the German or Soviet side, gamers are challenged to out- think and out-fight their opponent while keeping their troops alive. They start as low-ranking commanders and manage unit upgrade and maintenance as they attempt to advance in rank and acquire more troops and equipment.

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Customer Reviews

8 Reviews
5 star:
 (3)
4 star:
 (3)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (8 customer reviews)
 
 
 
 
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8 of 8 people found the following review helpful:
4.0 out of 5 stars Whoa! Pricey!, May 2, 2004
This review is from: Close Combat III: The Russian Front (CD-ROM)
Yeah, I took one look at this and I say, "Yeah, right." Well, whatever. I'm buying this game from a friend for 20 bucks.

I tried out the demo and I might say, this game is fun for those RTS gamers like me. The only problem is the AI for the vehicles. You tell one vehicle to move a couple of yards, he goes on a 3 day trek through the enemy lines to move there.

Another bad thing is the weapon strength. A Tiger I should easily destroy a T-34 with one shot; but in this game it takes a couple, and the Tiger I's armor should be strong enough to handle a couple of shots from a Sherman too.

But the infantry AI is outstanding. They really do act like real soldiers; sometimes they think the orders you give are outragous and they won't do it, they surrender if they are surronded, and they panic if they aren't near a commander.

Loved this game to the end!

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9 of 10 people found the following review helpful:
3.0 out of 5 stars Very fun game. But you must find Real Red Mod for it., February 6, 2005
= Fun:5.0 out of 5 stars 
This review is from: Close Combat III: The Russian Front (CD-ROM)
5 stars for fun. 3 stars for game overall.

I believe this is best of the Close Combat series, despite its flaws. Unlike the rest of the Close Combat series, CC3 follows you throughout the entire war. If you are good you can keep your units from Operation Barbarossa in '41 all the way to the fall of Berlin in '45(if they are lucky enough to survive). The more battles your men survive, the better they become at fighting. This feature makes you want to keep your men alive and cheer when they make it, and feel sorry when they meet their demise.

What makes this game even better is the 'Real Red' mod(which you will have to search on the internet for and does not come with the retail version), which allows for more additional units (i.e. Panzer VI and VIe command tanks, Lend-Lease units such as Shermans, Valentines and Crocodiles) and winter camouflage (during winter of course).
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Close Combat 3, Best Real Time Tactical Wargame EVER., January 24, 2010
= Fun:5.0 out of 5 stars 
This review is from: Close Combat III: The Russian Front (CD-ROM)
Better than ten years old, this game offers a better wargaming experience than anything currently available. I've played CCIV and V as well and while I enjoyed them, they were not so much fun as CCIII. I'm sure that part of the reason I enjoy CCIII better is the RPG aspect in that you keep your troops....those who've survived........from the opening of Barbarossa to the final battle at the Reichstag.This version also offers a vast array of battlefields..........although all of them tend to emphesize tank combat.

I do have a few caveats to offer for those wishing to play them game some 10 years after it's release;

1) You will need to install a few patches..........actually one made by Atomic back in the day; cc30(I think). This patch addressed some tracking issues and adjusted weapons vrs. armor tables to achieve more realism.

I will also recommend one of the "Real Red" patches as they add more in the way of units available, realism, and playability. There are other interresting "mods" which can be loaded into this game such as the 1940 mod and Grossdeutchland mod both created by a modder known to me only as "Dreaded 88".

I don't play this game much now because my mouse is hypersensitive in the game even at the lowest settings and I havn't had this problem with later versions of Close Combat.

Still, if a genie were to pop out of a bottle and offer me three wishes, one of them might be a modernized version of this game with bigger maps, more slots for vehicle and troop types,and buffed up A.I.. My aprehension is that such an effort would be flubbed with an attempt to introduce flashy 3d graphics.
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