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Clue Secrets and Spies

by Clue

List Price: $26.99
Price: $14.90 + $5.99 shipping
You Save: $12.09 (45%)
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  • Become the ultimate spy with Clue Secrets & Spies
  • Go undercover and use your smarts, your spy light and even your cell phone to become the top agent
  • Check your cell phone for a Spy Text that could help or hinder your game
  • Your assignments will take you all over the world, so stay ahead of the other agents and earn the title of Ultimate Spy
  • Great family game!
32 new from $9.99 32 collectible from $4.00

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Clue Secrets and Spies + Clue Board Game, 2013 Edition
Price for both: $34.40

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 2 x 15.8 x 10.5 inches ; 2 pounds
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: China
  • ASIN: B001URY6LQ
  • Item model number: 2143
  • Manufacturer recommended age: 9 years and up
  • Amazon Best Sellers Rank: #103,854 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (41 customer reviews)
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Product Description

Product Description

Can you prove yourself as the world's ultimate spy? Agent Black- CLUE's most notorious spy- is plotting, and it's up to you to stop him! Go undercover as an international agent to foil his schemes by completing missions and attending secret meetings. Scan with your spy light to uncover a secret, or check your cell phone for a Spy Text that could help or hinder your game. Your assignments will take you all over the world, so stay ahead of the other agents and earn the title of Ultimate Spy! Includes gameboard, 42 Activity cards, 6 Secret Identity cards, 15 Secret Meeting cards, 18 Mission cards.
Cell phone not included. Message charges may apply. Can be played without cell phone. Requires 4 A76 or LR44 Alkaline batteries (included).

From the Manufacturer

Can you prove yourself as the world's ultimate spy? Agent Black- Clue's most notorious spy is plotting, and it's up to you to stop him. Go undercover as an international agent to foil his schemes by completing missions and attending secret meetings. Scan

Customer Reviews

Please don't waste the money, buy the original Clue!
S
This game was a bit hard to understand how to play at first as it was soooo different from the normal Clue game we were all used to.
Michelle L. Sanders
This game is so complicated, with horrible confusing 18 page instructions.
PB

Most Helpful Customer Reviews

52 of 54 people found the following review helpful By J. Enszer on October 20, 2009
Clue Secrets and Spies is unrecognizable as a Clue game - the only thing it has in common is the name of the characters, who are now all "agents." Each player randomly draws a card at the start to determine their agent for the game, which is kept secret from all other players.

The object of this game is to score the most points, and this is done in one of two ways: getting any agent to hold two items at the same time and getting an agent to meet a certain agent in a prescribed location on the board. This is done by playing action cards for any available agent, which allows for one movement and one item donation/swap/theft. Anyone can move any agent when he/she is available, and you don't have to score points for your agent. At the time that a mission is completed, you receive the card (worth one point at the end of the game), and the agent(s) who completed the mission each move one point up the score track on the side of the board - or, if "Agent Black" finishes a mission, he moves one point down the track, starting from the top. The game is over when Agent Black meets any other agent on the scoreboard. At the game's end, all players reveal their identities and add the number of cards they're holding to their agent's score.

The scoring of the game is a little strange - no two agents may have the same number of points. So if four agents already have one, two, three, and four points, then the next agent to score a point moves up to five points, regardless of where they were before. It's an interesting but sometimes frustrating mechanism.
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25 of 27 people found the following review helpful By Michael A. Duvernois TOP 1000 REVIEWER on October 22, 2009
The game is completely different from Clue, not a translation of that game to cloak and dagger spy game. The winning and scoring conditions are interesting, but required constant checks back to the instructions. We found that the text message aspect added little (or nothing) to the game. It's just a gimmick. You'll try it once or twice, but if the game catches your fancy it's likely you won't use the text message part any longer. As for us, the game did't catch our attention. It's been set aside to come back to in the winter perhaps.
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9 of 9 people found the following review helpful By Shala Kerrigan TOP 500 REVIEWERVINE VOICE on August 30, 2010
I picked this game up on impulse for our family game night. If I had thought it was just a variation on Clue original I wouldn't have gotten it. Clue is too easy for my teenagers and my husband to be much interested in.
After reading through the rules, which were a little confusing, we started playing. A lot of that confusion was cleared up in game play. Game play goes very fast. You get a random secret agent that you keep secret, a mission card which has 2 items to collect, and a 3 activity cards. During game play you can play any agent that hasn't been played yet, after they've all been played, they all go back to un-play. You're trying to collect completed mission cards which are tallied up at the end of the game to see who wins. There are two kinds of missions, personal missions which are 2 items one agent has to collect, and group missions which you see the city the mission is in, but not who you're supposed to meet in that city until you land in the city and look at the card with a UV light.
Yes, it's complicated, but not by a long shot the most complicated game we've played on family game night. It was a lot of fun and moved quickly once we knew the rules.
My children are teens though, and we've been playing board and card games for years at least one night a month. I think I'd recommend this game to 12 and up. A good combination of strategy and luck to make it random enough that anyone can win.
We didn't do the texting option.
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28 of 34 people found the following review helpful By Christopher Kowaleski on November 10, 2009
My 10 year old daughter LOVES Clue. We've played a few different variations of the game and this was by far the worst! It took about 1-2 hours just to get started and is extremely complicated. Like the other reviews point out, you have to constantly check the rules for scoring tips and other info. This game is being returned! There is really nothing fun about the game.
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8 of 8 people found the following review helpful By Lindsey Y. Lukenbill on December 18, 2009
I ordered this game from amazon.com got it and we sat down to play it tonight. It took a lot of looking back at the directions and trying to figure things out but by the end of the first game we had it down. We are all in our twenties so it may be really hard for younger kids, but I really think it was a fun game! The scoring is a little hard to get used to since during the real play of the game anyone can score for other people but it does kinda even out in the end. We tried the texting which wasn't a feature that I would buy the game for; however it did add to the game. The texts were a little slow coming in but we learned to start the texts before we started the game and the game itself is a little slow going so it evened things out. The game takes about half an hour after you figure out how to actually play! Over all a great game, slow getting used to at first but definitely worth it.Clue Secrets and Spies
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9 of 10 people found the following review helpful By Jane Doe on January 30, 2010
We bought this game at Christmas and settled in one night to play it for the first time. It's unbelieveably complicated, the instructions are poorly written, it's boring and the texting (which drew us in) is just a gimmick. I feel completely ripped off. We won't even donate it to Goodwill because we don't want to frustrate anyone else.
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