From the Manufacturer
Bob Moog and Cris Lehman founded University Games in 1985. The company has added many divisions and broadened our scope a lot since then, but the University Games' products remain true to the standards set more than 24 years ago. Our games are easy to learn. Start playing in five minutes. Our games keep all players involved, even when it's not their turn. Our games are different every time you play. Our games combine luck and skill, so every player has a chance to win. Our games make learning fun. Creative gameplay and quality components are our standard, but that's not all we offer. From prestigious educational licenses like Brain Quest and Eric Carle to exciting entertainment licenses with Big Brain Academy Nintendo Software, LEGO construction toys, the Worst-Case Scenario book series and Anti-Monopoly, we've got original ways to have fun. So spend time with us and you can have a great time with the family, get to know the neighbors or even learn how to read. Our newest game, based on the new best-selling series of books, pits teams of players against each other in a race throughout the world. To win, a team must visit four mysterious locations and gather enough clues to unlock the secret chamber. Books 1-3 are all at the top of the New York Times bestseller list for juvenile books. Scholastic and University Games have teamed up with a series of 10 books and 10 games. A new book every 3 months through 2010. Both Scholastic and University Games will be actively promoting to consumers in 2009.
The Cahills are the most powerful family the world has ever known; thirty-nine clues hidden around the world guard the family's power and it's up to you to find them. It's Cahill vs Cahill in a worldwide race to find the clues.
In this board game, be the first Cahill team to make it to four different places around the globe and gather enough information to unlock the secret chamber. Every puzzle solved moves you forward to being the ultimate sleuth!