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Cocos2d for iPhone 1 Game Development Cookbook Paperback – December 15, 2011

ISBN-13: 978-1849514002 ISBN-10: 1849514003

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Cocos2d for iPhone 1 Game Development Cookbook + Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
Price for both: $78.67

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Product Details

  • Paperback: 446 pages
  • Publisher: Packt Publishing (December 15, 2011)
  • Language: English
  • ISBN-10: 1849514003
  • ISBN-13: 978-1849514002
  • Product Dimensions: 9.2 x 7.5 x 0.9 inches
  • Shipping Weight: 1.7 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (41 customer reviews)
  • Amazon Best Sellers Rank: #1,228,689 in Books (See Top 100 in Books)

Editorial Reviews

Review

"One word: Essential. There are so many questions answered in this book that I have had floating around in my head, the time savings already dramatically outweighs the small cost of the book. I'd also say it is very appropriate for all proficiency levels Beginner to Advanced."
-Kyle Newsome, BitWit Games, creator of Pixel Fighters


"In a few pages, you'd already given me about a dozen approaches I want to start playing with. I really enjoy your clear, minimalist style. You don't need ten pages to explain an idea when a paragraph will do. Perfect! This is definitely on my list of 'must have' cocos2D books."
-Paul Nygard, Troll Cave Games, creator of Letter Mole


"Definitely a must for every cocos2d developer."
-Anton Gregorn, RenderPlace (renderplace.com), creator of Draw and Show


"It's a fascinating tour through the hidden nooks of cocos2d, OpenGL and the iOS SDK."
-Tim Knauf, Launching Pad Games, creator of Zoo Lasso


"This is a great book and saves loads of digging around in the forum for things I suspect/know are there but not tagged."
-Chris Wilson, creator of Super Turbo Action Pig (abitofcode.com)

From the Author

Over one year in the making; This book includes the full code of over 100 recipes built using XCode 4 and iOS 5.
This is designed to be the ultimate 2D game development book. Every major area of game development is covered.

More About the Author

Nathan Burba is a game developer, student, producer, and entrepreneur. He graduated from Ithaca College with a BA in Computer Science in 2008 and began working toward an MFA in Interactive Media at the University of Southern California School of Cinematic Arts in 2011. He founded Logical Extreme Studios LLC in 2012.

Customer Reviews

4.7 out of 5 stars
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See all 41 customer reviews
If you're developing games using cocos2d then you definitely need this book.
Rohin Knight
If you find that often you can't achieve something you would like or it gets alot of investigation and googling, this book will most certainly help.
Juan Ignacio Tarallo Belhot
Good Recipes The recipes in this book are well written and structured, easy to understand.
swillits

Most Helpful Customer Reviews

5 of 5 people found the following review helpful By Brad Parks on January 6, 2012
Format: Kindle Edition Verified Purchase
There's tons of samples in this book that cover a diverse set of topics in Cocos2d.

Having been in the Cocos2d forums for over 2 years, I know that most of these samples touch base with complex topics that *will* be of value to almost every cocos2d developer.

Here's link to video overviews of each chapter on YouTube. In short - GET THIS BOOK!

Cocos2d for iPhone 1 Game Development Cookbook

Chapter 1 - Graphics
[...]

Chapter 1 - User Input
[...]

Chapter 3 - Files and Data
[...]

Chapter 4 - Physics
[...]

Chapter 5 - Scenes and Menus
[...]

Chapter 6 - Audio
[...]

Chapter 7 - AI and Logic
[...]

Chapter 8 - Tips and Tricks
[...]

Chapter 9 - Ads, Networking and Social (Extra via email)
[...]
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3 of 3 people found the following review helpful By fattjake on January 28, 2012
Format: Kindle Edition Verified Purchase
If you are a Cocos2D developer this book will save you some serious time. I was immediately able to make use of the platformer A Star algorithm in a project I am currently working on. I recommend it.
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2 of 2 people found the following review helpful By R. Sullivan on March 12, 2012
Format: Paperback
This book is filled with code examples on how to do various things with Cocos2d. There are lots of different things covered and the author has a project available to see everything in action. The time you save makes it well worth the cost.

I admit the explanations are a little on the short side, but this is a cookbook after all, so I can't fault it for that. On the other hand, you should be prepared for that if you intend to purchase it.

If you are new to Cocos2d, you're better off with "Learning Cocos2d" by Wenderlich as it`s meant for beginners to Cocos2d.
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2 of 2 people found the following review helpful By Alex Curylo on January 31, 2012
Format: Paperback
We absolutely guarantee that just about anyone will find the book worth way more than its price in time saved. To see for yourself, head over to the book's website -- [...] -- and check out the Explore The Book section for videos and explanations of the recipes in each ... and download the demo apps. Yep, the demo apps, there's free demo apps up on the store for you to check out the recipes in action: check them out at [...] and see for yourself how to *really* support a book!

Also check out the book's thread on the cocos2d-iphone forums for some subtle understated commentary like
* "This book looks like it is going to be a requirement in every developer's library!"
* "Ok, I have read a handful of recipes and I am completely sold. This is an awesome book."
* "...every developer needs to have this book."
* "this book is an absolute must for anyone developing cocos2d apps."
* "Great book, instant buy!"

Gee, gushing much? But it actually does deserve all that and more. Let us take the very first recipe, "Drawing sprites". Oh for crying out loud, you think, how does that merit a recipe? Is this thing going to be full of fluff I already know? Well, no actually, that simple sounding recipe goes over drawing from files, images, textures, and frames; explains mipmapping and batch nodes; and tops it off with colorizing rectangles. Well, that is pretty good for a first recipe, isn't it now.

The first graphics chapter goes on to cover not only common drawing and animating but movie playing, particle effects, simple 3D effects, texture animation, palette swapping, screenshots, parallax, and lighting. Pretty much a worthwhile purchase already, and we're barely started!
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4 of 5 people found the following review helpful By golightly on March 11, 2012
Format: Paperback Verified Purchase
With this "book" purchase, you are basically paying for example code that you more or less need to sift through in order to figure out what is going on. The book itself offers very little instruction or learning beyond that of "here's something neat you can do in cocos and here's the code (you already have because it came with the book), but printed out (which itself is not very readable in the e-version)" I found the "why" or "how" it works to be fairly lacking. That, combined with the fact that the code is difficult to read in the e-version makes the book itself also of limited utility. Ultimately, you are paying for the code that accompanies the book. As for understanding the concepts, it's back to scrubbing various online forums yet again.
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1 of 1 people found the following review helpful By Ryukami on April 21, 2012
Format: Paperback
This book is a wonderful addition to any IOS Game Developers library, it contains many useful recipes (my favourite one being in the extra chapter you email the author to get - real time multiplayer!).

The book is well written, the code is explained in a nice straightforward manner and is of a high quality. The writing style isn't boring or overly 'waffley'. This book now has a permanent position in my library, and I can see myself referring to it many times for the foreseeable future. You won't be disappointed with your purchase.
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1 of 1 people found the following review helpful By swillits on March 2, 2012
Format: Paperback
Full review at:
[...]
Cocos2d for iPhone 1 Game Development Cookbook Review
iDevGames.com / Alex Sikora -- Mar 02, 2012

Overview
-----------

I have yet another Cocos2d book to review! Probably one of the (if not the most) popular 2d game engines for iOS development. Cocos2d is a free engine anyone can use to make 2d games. This book was not designed for those new to development, or those new to development on the iPhone. It assumes a bit of experience with Objective-C and Cocoa, and some minor familiarity with the Xcode IDE. It is a cookbook style (as the title states) introduction to using Cocos2d in your future iOS games. You can download the source code found in the book on the publisher's website.

The Good
-----------

Coverage
This book covers everything you need to know to use Cocos2d in your games. It starts off right away with drawing sprites to the screen, perhaps the most important of recipes in the book. It also covers how to take user input in a variety of fashions, from on-screen d-pads and "analog" sticks, to accelerometer controls.

Good Recipes
The recipes in this book are well written and structured, easy to understand. The recipes follow a simple format of explaining what they are going to do, usually with some screenshot to illustrate their point. This is followed by the source code to implement it. The code is commented and step-by-step descriptions follow the code describing what new methods and classes do. Methods and their parameters are clearly explained, as well as value ranges and typical choices.

Extra Content
These recipes also extend past just Cocos2d features. The chapters "Physics" and "AI and Logic" cover topics that are useful to any game developer.
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