"One word: Essential. There are so many questions answered in this book that I have had floating around in my head, the time savings already dramatically outweighs the small cost of the book. I'd also say it is very appropriate for all proficiency levels Beginner to Advanced."
-Kyle Newsome, BitWit Games, creator of Pixel Fighters
"In a few pages, you'd already given me about a dozen approaches I want to start playing with. I really enjoy your clear, minimalist style. You don't need ten pages to explain an idea when a paragraph will do. Perfect! This is definitely on my list of 'must have' cocos2D books."
-Paul Nygard, Troll Cave Games, creator of Letter Mole
"Definitely a must for every cocos2d developer."
-Anton Gregorn, RenderPlace (renderplace.com), creator of Draw and Show
"It's a fascinating tour through the hidden nooks of cocos2d, OpenGL and the iOS SDK."
-Tim Knauf, Launching Pad Games, creator of Zoo Lasso
"This is a great book and saves loads of digging around in the forum for things I suspect/know are there but not tagged."
-Chris Wilson, creator of Super Turbo Action Pig (abitofcode.com)
From the Author
Over one year in the making; This book includes the full code of over 100 recipes built using XCode 4 and iOS 5.
This is designed to be the ultimate 2D game development book. Every major area of game development is covered.