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Collision-Based Computing
 
 
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Collision-Based Computing [Paperback]

Andrew Adamatzky (Author)

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Book Description

June 20, 2002
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.

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Editorial Reviews

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From the reviews: "This book contains a collection of articles on the theme of how to do computation with mobile objects or patterns in nonlinear media, as exemplified most vividly by collision-based computing. … Each chapter in the book has its own list of references … . This book is recommended for anyone looking for an introduction to the fascinating developing subject of collision-based computing on a non-trivial level." (Menachem Dishon, Mathematical Reviews, Issue 2007 b)

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Inside This Book (learn more)
First Sentence:
We argue that lattice-gas computers are the conceptual offspring of colliding-beams particle accelerators. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
colliding filtrons, excitable lattices, keyed logic, sliding block memory, stationary localization, mobile localizations, falsifiability set, soliton logic gates, reversible counter machine, standing localization, verifiability set, scratchpad register, filter automata, astable states, glider dynamics, soliton dragging, automaton setting, rotary element, rational signals, constructing arm, garbage signals, twin logic, interaction gate, conservative logic, transient trees
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Game of Life, Physical Review, New York, Optics Letters, Academic Press, Physics Letters, Applied Mathematics, Journal of Physics, World Scientific, Scientific American, Illinois Press, Addison Wesley, Applied Optics, Cambridge University Press, Computing Anticipatory Systems, Discrete Dynamics Lab, Fredkin's Billiard Ball Model, John Conway, Parallel Model, Symbol Super Colliders, Electronics Letters, International Journal of Theoretical Physics, Kluwer Academic Publishers, True Fig
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