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4 of 4 people found the following review helpful:
4.0 out of 5 stars Put this back in print!, September 6, 2008
This review is from: Combined Arms: Modern Miniature Wargaming (Command Decision) (Paperback)
I first picked up the "Combined Arms" rules set by GDW just after leaving the military. One of my last military assignments was as an instructor of platoon-level tactics at the US Army Armor School, so I already had some experience with professional firepower-driven command and control simulations (which also used 1:285 scale miniatures in the "Dunn-Kempf" system). I can say without reservation that if your interest is in gaming a fast-moving tactical/operational simulation emphasizing command & control decision-making, this rules set is for you (whether as an amateur or "professional"). I feel the Combat Results Tables (CRTs) make for a much more dynamic simulation than that used by the USAARMS. They give you the opportunity to game-out specific tactical operations (assault river crossing, defense-in-depth, etc.) prior to attending the Command & Staff College or simulating the recreation of historical events of battalion/brigade/division size for the average wargamer, which are usually documented at a battalion or above level. If your interest is in platoon/company level simulations with a command of up to 14 tanks/IFV's, these rules sets are not for you. The only reason I don't rate "Combined Arms" a 5 is because it omits any tables or organization information for the Arab-Israeli conflicts of 1967-1982, which heavily influenced the "Air/Land Battle" concept which became US doctrine for the Gulf War. "Combined Arms" are some of the best miniature rules I have ever used. Put these rules back in print!
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Combined Arms: Modern Miniature Wargaming (Command Decision)
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