Review
"
Call of Cthulhu is a game of sanity blasting horror, that very often just gets stuck within the various machinations of the Cthulhu mythos. This book is filled with non-Cthulhu horror set within New England as well, and its a hoot! Witches, vampires, and ghosts- oh my! Like Pagan's
The Golden Dawn, this book also has new options for player characters, in that now you can develop PCs, who have certain knacks and abilities. There are some nice concise rules for playing psychics and mediums, and the scenarios have plenty of suggestions for how these abilities should be handled in play. This is another solid Pagan effort and it gets an 'A.'" --
Review by Scott Shafer on 03/03/98 for RPG.net
From the Back Cover
VENGEANCE HAS BEEN A LONG TIME COMING. The little town of North Ashfield, Massachusetts, is not the kind of town where evil dwells. Yet it not only dwells- it thrives. The ghosts of the past and the horrors of the present rub shoulders with honest citizens and innocent children, feeding on the isolation and the naivet' of the residents. The circle of life, the circle of love, the circle of friends, the circle of family: all are encompassed within a much larger sphere . . . the circle of death. Its arc is slow and somber, but when the ends are joined all hell will break loose. The legends of New England rise wild.