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82 of 84 people found the following review helpful:
5.0 out of 5 stars A Whole New Game
Although Generals added a new standard of graphics and several new and interesting departures from the original C&C game design, it was something less than revolutionary. Zero Hour goes a long way toward addressing this issue, and really turns Generals into a completely new game.

The expansion adds a new campaign for each side, with about 5 missions each. The...

Published on November 8, 2003 by Yu-jin Chia

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4 of 9 people found the following review helpful:
2.0 out of 5 stars The game is great when it works.
I have a P4 2.6GHZ W/HT and 1GB of Dual Channel high end Corsair RAM and a Radeon 9600 Pro, and the SATA Raptor 74 GIG HDD.
Even with this system, the game cripples my computer and it is one of the extremely few times that I experience the "blue screen of death" that I haven't had to deal with since Windows 98. There are even times when Ctr.Alt.Del doesn't...
Published on July 12, 2004 by Francis E. Smith


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82 of 84 people found the following review helpful:
5.0 out of 5 stars A Whole New Game, November 8, 2003
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This review is from: Command and Conquer Generals: Zero Hour Expansion Pack (CD-ROM)
Although Generals added a new standard of graphics and several new and interesting departures from the original C&C game design, it was something less than revolutionary. Zero Hour goes a long way toward addressing this issue, and really turns Generals into a completely new game.

The expansion adds a new campaign for each side, with about 5 missions each. The campaign is interesting, and adds a few new elements, but is actually not the best part of the expansion. There are full motion video cutscenes (reporters talking about what's going on) to add some depth to the story, which is pretty straightforward stuff that could happen sometime in the near future (though we hope not). The missions add unique buildings and locations, all well done, as well as objectives that are pretty fun to carry out. Some of them are quite difficult, and there are a few stealth commando missions that Generals sadly lacked. There's also some campaign-only powers, such as the ability to call in battleship artillery and carrier strikes in one of the USA missions.

The real meat of the expansion starts with the new units and upgrades. Each side has new things, some of which go a long way toward filling holes in the armies' capabilities. China, for example, gets some much-needed surveillance by way of the Internet Center, and a worthwhile stealth detector in the Listening Post. Frenzy, a new general power, increases the firepower and armor of units for a brief time. China also gets added airborne firepower with the Helix and the ability to carpet bomb. The GLA gets several low-tech solutions, most of which are still geared toward outmaneuvering rather than outgunning the opposition. The Battle Bus, however, can pack quite a punch in a frontline role. Fake structures, a sometimes-useful throwback from Red Alert, can also be purchased. More interestingly, they can be upgraded into real ones, which is a nice way to play with an opponent's mind. The USA gets a powerful base defense with the Fire Base, which is garrisonable, effective against infantry, and doesn't need power to shoot. They also get a mobile anti-air unit in the Avenger, making it unnecessary for you to bring weak Missile Defender-packed Humvees along in future battles. Three new tech structures are also added- the Repair Bay (repairs all your ground units), Artillery Platform (shoots at enemies with a howitzer), and Reinforcement Pad (produces a tank on a countdown).

The upgrades and units are standard expansion fare, but Zero Hour adds something else- new generals, each with their own combat styles, units and powers, and personalities. There are three for each side- Air Force, Lasers, and Superweapons for the USA; Toxins, Camouflage, and Demolitions for the GLA; and Nukes, Tanks, and Infantry for China. Each of these has a doctrine that you must adhere to if you wish to use them effectively, and have weaknesses that hold you to it. For example, the US Air Force general cannot make tanks, but has aircraft cost reduced, unique and better air units, and a point defense laser on all airplanes that along with the standard countermeasures upgrade makes them practically immune to missile fire. China's tank general can build the Emperor Overlord, which is the newest and baddest vehicle on the ground. The GLA camouflage general can make literally everything invisible to the unaided eye, and turns the GLA into a real guerilla army (his Scud Storms are especially scary). All of these generals can be used in skirmish or multiplay, and there is a special 'generals challenge' campaign in which you pick one and play against all others. Your opponent is always on territory that favors their doctrine, and it can get pretty tough. This is a great way to accustom yourself to the various generals and pick your favorite, and is also quite fun since your opponents continuously taunt you during the games.

It's worth mentioning that several nice tweaks have been added to the engine. For example, fighters on an airbase will automatically attack nearby enemies, and both superweapons and scouting powers (e.g. radar van scans) appear as a sidebar icon with a number indicating how many are ready, if it's more than one. This makes it no longer necessary to separately hotkey practically every unit you have. Multiplayer options have been added, such as how much cash to start with, and no superweapons. The already excellent graphics have been improved, with even more fantastic fireballs, flotsam and jetsam, and better water effects. The result is undoubtedly the most graphically appealing RTS out there, though you might need a new video card if you want to run at max detail.

In summary, Zero Hour is for all intents and purposes a completely new game. Some have argued that it is what Generals should have been from the start, but I'm glad EA took the time to do a good job on this rather than rushing it for release. I honestly have no complaints about the expansion- it's one of the best ones I've seen for any game. It's a definite must for any Generals fan, and even if you weren't overly impressed with Generals, Zero Hour might just change your opinion.

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20 of 20 people found the following review helpful:
4.0 out of 5 stars A "Generally" Great Supplement, September 28, 2003
By 
Shanghaied (Carrollton, TX United States) - See all my reviews
This review is from: Command and Conquer Generals: Zero Hour Expansion Pack (CD-ROM)
I Just got done playing this with 3 other people at a LAN party, and I can safely say that this expansion is worth the money if you enjoy the C&C multiplayer experience. The new campaigns are ok, but Zero Hour definetely seems to have a much stronger focus on the multiplay aspect, which really is well done. It also has a nifty solo-player matchup mode called "challenge," where you're pitted against a specific general who's army has certain unique abilities.

The ability to pick different generals is awesome; each general gets certain privledges along with special units. There are 3 generals for each army that you can choose, and each requires a completely different strategy for success. While each general has access to certain unique weapons, they also in most cases have restrictions on some vehicles, including the arsenal they can choose from and how much each vehicle costs. The general-specific weapons are very cool as well; they include a souped up Aurora bomber that drops fuel bombs (my Fave), EMP patriot missles, the Emperor Overlord tank (has a scary amount of firepower), a "nuclear" mig upgrade, the classic C&C lazer turret, a carpet bombing general ability, and a nasty little chinese mini gunner (very effective in large numbers). There also are several units that have been added to each army regardless of which general you choose. I've found that using different generals can drastically change gameplay and adds quite a bit of replayability to the game.

I highly recommend picking this up if you're a C&C nut (like I am). It's not too pricy and has pretty good replayability. If you play C&C multiplayer online or through LAN's, then this X-pack is definetely right up your alley.

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24 of 25 people found the following review helpful:
5.0 out of 5 stars Great expansion pack - Well worth the upgrade ..., December 10, 2003
This review is from: Command and Conquer Generals: Zero Hour Expansion Pack (CD-ROM)
Very often expansion packs are mere repackaging of games with few novel features - not so with Zero Hour. This expansion pack is jam packed with worthwhile new features.

Each faction now has several different specialized generals, primarily for multi-player use, which is what the expansion pack seems geared towards anyway. The "basic" version of each faction is still available. Each general has certain advantages and disadvantages over the other generals within the same faction. There is for instance a China Tank General, which have tanks as his advantage, but don't think you're going to win just because of that - other capabilities have been taken away. It's all quite carefully balanced, although the online multiplayer statistics show that most GLA generals are currently at a slight advantage. I'm sure this will be corrected in a future patch though.

PROS:
* A naval "presence" has been introduced, although you can't directly control the naval units yourself. There is a carrier and a battleship were you can do aerial bombardment and artillery bombardment respectively.
* Greatly increased variety due to multiple new units and capabilities, and new specialized generals.
* Even better online multiplayer capabilities.
* 3 new single-player campaigns (1 per faction - Total of 15 new missions)
* Subtle enhancements to game engine - e.g. Aircraft will automatically defend the area nearby the airbase.
* Superweapons now appear on the right side of the screen with the other general abilities, so you don't actually have to locate your superweapon to fire. If you have several superweapons ready to fire, a number inside the superweapon icon will show the number of superweapons that are ready to fire.

CONS:
* Still no real naval units. I really miss this from Red Alert 2.
* You can no longer do ladder-play or ranked play with any user-created maps. Ranked play is only possible for certain maps distributed with the game. Ranked games are clearly marked before you join though.
* Same problem with difficulty level as C&C Generals. Easy is way too easy, Normal is even easier than Generals, and Hard is too hard.
* Still not possible to skip the "cut-scenes" at the start of each mission.

I give this expansion 5 stars!!! It's a great enhancement, and if you loved C&C Generals, you'll probably love the expansion pack even more. It greatly enhances online play. This expansion pack pretty much makes it a new game.

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15 of 16 people found the following review helpful:
5.0 out of 5 stars Outstanding expansion just adds to the game's appeal, September 24, 2003
By 
Matthew J. Rowland (Lees Summit, MO United States) - See all my reviews
(REAL NAME)   
This review is from: Command and Conquer Generals: Zero Hour Expansion Pack (CD-ROM)
When you make a new C&C game, you have quite a reputation to adhere to. The expansion pack to Generals follows up a very successful game with a finely tuned and rock solid expansion.

The new units are perfectly balanced. Each side has been given new units and structures to help turn the tide of the game. The United States finally has some decent base defenses against approaching ranks of infantry. The GLA have even more stealth abilities that make sneak attacks and sabotages more deadly. The Chinese benefit from more anti-personnel attacks and defenses, now capable of killing drivers and allowing the Chinese to steal enemy vehicles (a la Jarmen Kell with his one-shot sniping of drivers). This is accomplished via neutron technology.

I will say that you need a whale of a machine to play this game, but those who play Generals already know this. Play at the minimum requirements and you'll be sorely disappointed. I would recommend playing at least with a 1.7 ghz machine with 256 megs of memory, preferably 512.

I'm sure that in the coming days and weeks and months that EA will unleash patches that will further help balancing, though I haven't noticed anything out of the ordinary yet.

One complaint that I do have: After seeing the trailers and the short clips and screenshots, I was for sure that naval units would be incorporated into the game. Sadly, this still isn't the case. Perhaps EA is going to make a second expansion (unlikely, most games don't have 2 expansions unless you're Will Wright...but I digress) that will include naval units. It just doesn't seem to be the full picture without the ability to create seafaring units.

Other than that one complaint, I am thoroughly enjoying this game and anyone who likes C&C games or strategy games in general (ha! No pun intended!) would have a blast with this installment.

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9 of 10 people found the following review helpful:
5.0 out of 5 stars Extends playlife of Generals to infinity..., January 24, 2005
By 
Christian Hunter "Christian Hunter" (Austin, Texas Santa Barbara, California) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Command and Conquer Generals: Zero Hour Expansion Pack (CD-ROM)
...that may be something of an exgaggeration, but this statement isn't: If you loved Generals and haven't played Zero Hour, you have cause for celebration. At the time of this writing, Zero Hour has been out roughly 1.5 years (games live in "dog years" compared to other media), and as far as Real Time Strategy Games go, I put this at, or very near the top of my list, ahead of most every contemporary RTS.

Why?

To many reasons to list, but basically because Zero Hour completely refreshes Generals. If you played Generals like me (a psycho, social-life-debilitating amount), you pretty much had the game down; you knew build order, offense, counters, etc. Zero Hour completely reshuffles the deck by introducing a whole host of brand new units, as well as the ability to play as a General of a certain skill set that gives him advantages (like air/ground/nuclear, etc).

Can you say "C130 Gunship", "Heavy Chinese attack Heli", "Suicide Motorcylist"...when my buddy sent in a huge plane that dropped a bunch of leaflets on my troops to urge them not to fight, I almost came apart with laughter. Good times.

In addition to the General abilities, new maps, and new units, the games graphics have noticably improved.

I couldn't recommend this higher. For RTS fans that haven't checked Zero Hour out yet, don't hesitate to buy this Expansion Pack, this game's got a lot of life in it yet.

Enjoy,

Christian Hunter
Santa Barbara, California
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Another point to what was Westwood, November 11, 2004
= Fun:5.0 out of 5 stars 
This review is from: Command and Conquer Generals: Zero Hour Expansion Pack (CD-ROM)
A fantastic entry in the RTS hall of fame, C&C Generals brought a new dynamic to would be combatants. From the varied units and landscapes to the strong AI and vivid graphics, this game raised the C&C brand to a new level of excellence. Expect realistic weapons and strategies depicting the US Armed Forces and their most unique opponents: The proliferous Chinese and the insideous GLA (a terrorist group... Al Queda anyone?)... Lets hope that China remains our friend!
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Better than the original!, January 21, 2004
By 
B. GOODWIN "dragon678" (LIMA, OHIO United States) - See all my reviews
(REAL NAME)   
This review is from: Command and Conquer Generals: Zero Hour Expansion Pack (CD-ROM)
Having been a C&C fan since the beginning and reading all the reviews for this game before it cane out, I was a little dissappointed. But with this expansion pack, the game is now much better, Not only do you get 15 more missions and lots of new units, but you get the Generals Challenge which is very cool. If you play with every General (9 total), you get another 63 battles to play. Each General has its own tactic (i.e. Lasers, Tanks, etc) and you get these items cheaper than anyone else. Also, you can use any of these Generals for Skirmish or On-line play.
Some of the new things I liked was the USA Firebase (it lets you hold 4 soldiers in it while firing a powerful cannon.), USA Spectre Ship (which fires a strong gun and flys aropund an enemy base for 5-30 seconds (depending on your General Rank) or until shot down), China Internet Center (which can hold 8 hackers and helps them collect more money and can be upgraded), and the GLA Battle Bus (which holds soldiers who can fire from it and when it is immobilized, it becomes bunkered cover for those soldiers). There are many other items here than I just mentioned and many new structures than can be captured.
As for the Generals challenge, some of the items I like that only they have are Laser defense turret (USA) (fires a powerful laser at air or land and has good range), Emperor Overlord (China) (comes equipeed with propaganda tower and can have a Gattling Cannon installed), and Advanced Demo Trap (GLA)(a much more powerful explosion that builds faster). These are just a few of the many different items they have.
The only issue I still have is the difference in Easy, Medium, and Hard difficulty settings. Easy was too easy and medium was pretty tough. To give a quick example, in the Generals Challenge, about a minute into one of the games, a Particle Cannon was detected. The countdown started at 30 minutes. That was on easy and it was never fired. On medium difficulty, the countwon started at 4 minutes. After the first attack, they started bombing runs with planes and dropped off guys at the back of the base. Then theri second Particle cannon came on-line and then a third. It was tough to beat, but this is an example of the difference between the difficulty settings. My suggestion is, if you want to have a good battles, don't play on anything less than medium because it was not much fun on easy. Also, they have little news reports in between missions. For me anyways, this gave C&C back some of the feel of the earlier games. This statement might seem stupid, but it has pretty much always been a part of the games, and for it not to be a part of the first Generals game, it just felt like something was missing (Boy I sure miss Tanya).For any C&C fan this is a must have game. If you haven't bought the first part of this game yet, I would suggest buying the C&C: Generals combo of both games. If you do have the first part, buy this, you won't be dissappointed. Anyone new to the C&C world, this is not the best of the bunch (C&C Red Alert & Red Alert 2 are the best), but it is graphically the best looking C&C game. Happy gaming and good hunting.
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5 of 6 people found the following review helpful:
4.0 out of 5 stars Great Game!, January 18, 2005
A Kid's Review
This review is from: Command and Conquer Generals: Zero Hour Expansion Pack (CD-ROM)
Command and Conquer Generals, Zero Hour

This game is the game of the century. In Command and Conquer Generals Zero Hour expansion pack you can be three teams, USA, China and the Global Liberation Army (GLA). Play to build your base and your armies from soldiers, vehicles, tanks, and aircraft. If you have enough money than you are able to buy superweapons like the Particle cannon, Nuclear silo and the SCUD storm. You can also be nine generals who have advantages and disadvantages. You can play missions with a goal or just fight the other team. You can also play other players online in the multiplayer games.

What I don't like about the game is that some times it gets very difficult even if it's on easy. What I like about the game is that the challenges are fun to do and the generals with special abilities are cool. I think that the music is very nice for each team. The game has vehicles from real life like the Padalen tank, Raptor air plane and the SCUD launcher. I would suggest this game to many people and I would give this game a 9/10.




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2 of 2 people found the following review helpful:
4.0 out of 5 stars A great game, September 14, 2004
By A Customer
This review is from: Command and Conquer Generals: Zero Hour Expansion Pack (CD-ROM)
Cncg is the coolest game of this genre.Great 3d effects, cool maps, and great units.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Very good value, March 21, 2004
This review is from: Command and Conquer Generals: Zero Hour Expansion Pack (CD-ROM)
This is a great expansion pack. It picks up where the base game ends. There are 15 new missions in the single player campaign, that are very similar to the original missions. Things start out relatively simple and progress towards the more complex. Later missions make use of new units and troups. All the additions are great and worthwhile.

This expansion represents the spirit of the original. However, there also is a new game modus: The General's Challenge. This represents a very welcome addition beyond just new units.

Bottom line: With this expansion, you should double the fun you got out of the original packaga, and with the expansion-price, this makes it a very good deal for people who liked the original.

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Command and Conquer Generals: Zero Hour Expansion Pack
Command and Conquer Generals: Zero Hour Expansion Pack by Electronic Arts (Windows 2000 / 98 / Me / XP)
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