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Command & Conquer: Tiberian Sun - PC

Platform : Windows 98, Windows 95
Rated: Teen
140 customer reviews

List Price: $69.95
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  • Command & Conquer Tiberian Sun
12 new from $2.99 104 used from $0.01 3 collectible from $3.46
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Product Description

Edition: Standard

Product Description

Will you side with the humanistic GDI or bring the world to its knees with the brotherhood of NOD? It's the year 2015, and a dark time for humanity. The original Economic boom that was Tiberium, has turned into a Night-mare for Humanity.


Westwood Studios proudly presents Tiberian Sun, the third installment in the blockbuster series Command and Conquer.

Tiberian Sun reveals new and exciting ways to wage war. Rise to command the next generation of Nod super soldiers or pit the high-tech weapons of the GDI (Global Defense Initiative) against the Brotherhood in the ultimate global defense.

Product Details

Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B00000DMA8
  • Item Weight: 12 ounces
  • Media: Video Game
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (140 customer reviews)
  • Amazon Best Sellers Rank: #12,497 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

22 of 25 people found the following review helpful By Toby on April 6, 2000
Edition: Standard
This is a fun game. I got the Platinum edition and it has a few ectra things. Things! Not actual game options. No, it has the same game options as the normal edition. But the graphics are a MAJOR improvement over Red Alert and Command and Conquer. The story is again very cool. The between mission videos are very interesting and cool looking, especially the one with the GDI Mammoth Mk. 2 stomping everything Nod, though there is a lack of Nod end mission videos. You can easily modify the rules file to change the game yourself if you get board after playing it non-stop 12 hours a day, or you can download game mods from the many different web sites made for it. Some of those are as follows: [...] [...] [...] [...] or the last I know, [...] . This is a cool strategy game. The skirmish mode can be very hard if you adjust the game setting that way, the multiplayer options are the easiest I have seen out of the Trilogy,(which I now own), the missions are not too too hard, but if you get stuck, just visit any of the above sites and get a walkthrough or two or three. You don't need any $150 graphics accelerator either. This is a fun stratagy game.
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9 of 9 people found the following review helpful By Rolltide on February 13, 2002
Edition: Standard
Being the third major installment of the all time great C&C seris tiberian sun was released in 1999 with enormous anticipation and fanfare. Unforunately the game didn't seem to live up to the hype but looking back today a few years later tiberian has stood the test as a fine solid game and now that it is basically at a bargain bin price i certainly think it's worth a look even for those who already own red alert 2. The main difference that i see between TS and RA2 is the look. Where the characters in RA2 are a bit too large the ones in TS may be a bit too small. RA2 has a more straight forward look much like ra1 were Ts has that cool golden dusk look. Since TS is a fantasy sci fi game almost anything goes where RA2 is based on more conventional warfare. That extra room for creative activity helps make TS a fun game. One example is the hunter seeker feature were you can create a drone attached to an explosive. This drone will take off on it's own and randomly attach itself and destroy an enemy unit or structure. You must have this feature because your opponent will. Another feature i like is the component towers were you make the towers early and later buy the defensive attachment. There's a vulcan cannon for fighting infantry, the grenade launcher and the anti air sam.
The concept for TS is the good guys, global defense initiative(GDI) vs the religious brotherhood of the nod, a fanatical terrorist group. Sounds familiar? Certainly a concept appropriate for today but the NOD is the military equal to the GDI. Both sides are distinctive and different. The GDI is more muscular and has more fire power while the nod relies on stealth and sneaky tactics. Strategy is far more important here than just cranking out more tanks than your opponent.
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11 of 13 people found the following review helpful By A Customer on November 24, 1999
Edition: Standard
As a seasoned veteran of the Command & Conquer series, I have to say that I was very impressed by Westwood's new product.The new concepts were very cool. Such as the deformable terrain, the diagonal layout of the structures, the subterrainean units, and the times of day when battles take place. However, it lacked some concepts of the earlier C&C's. Mine layers, for example, or any special weapons or units which can reveal or replace the shroud. (unrevealed terrain.) and the most notable missing feature, neither side had any form of a navy. the only unit even associated with water is the amphibious APC. However, I think that Westwood did this on purpose. I don't think that they want any one of their products to outshine any of the others. that would hurt sales of other C&C games, and if someone was given Tiberian Sun as a gift or played it on the internet, with the promise that it was the best one in the series, they might be dissapointed, and pass along the bad review to other friends who were potential customers. However, it is dissapointing that they have to scrimp on some qualities to "Balance" their games. It's disheartening. but there are some qualities about the game which stand out. the new briefings, for instance, are much more impressive than any others that I've seen. but I hated the impersonalness. in the other games, Kane, Gen. Sheppard, Stalin, Von Esling, or whoever was giving you your briefing always spoke to you personally, but in Tiberian Sun, you are either Commander Michael McNeil,(GDI) or Commander Anton Slavik,(Nod) the impersonalness gets to you, and is probably the worst feature of the game.Read more ›
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7 of 8 people found the following review helpful By A Customer on May 8, 2001
Edition: Standard
I don't see why some people say this game is so bad. Actually, I think it's pretty darn good. Command & Conquer: Tiberian Sun is a war/strategy game where you set out to conquer the world in the Brotherhood of Nod, or defend peace as commander of the Global Defence Initiative (GDI). The graphics are WONDERFUL, or at least so compared to the other C&C games. Explosions look real, your battle units erupt smoke as they are about to die. The graphics are almost too good; it gets a bit bloody sometimes. Oh, and the cutscenes are also a major improvement, I'm not good at rating movies, but these at least are better than the original C&C's. You're not just having a small talk with your superiors then going into combat, you are actually a person on the screen and the story evolves with these cutscenes. The sound as in the sound effects are themselves pretty good, but they sound so often that you get a bit annoyed. The music is really something, all-new tracks but with the same sort of techno beat. There are only 15 now, though. As for single-player gameplay, it's great exept for a slight disatvantage: once the basic armored units become available, the rest of the units become almost obsolete. The armored units, with little or no support, can attack or defend very well. The game has two "campaigns," one for GDI, one for Nod. Your opponet is controlled by the computer. Also, there's a random map generator which gets you right into play with the AI. As for multiplayer, I'm sure it's very good but I have heard of some bugs in the connection. The fact is, I've never actually played it because I love the single-player mode. I'm also sure that it has the same disadvantage as the single player (see above). Sorry for the lack of information.Read more ›
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