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Command and Conquer: Tiberian Sun is a simple combat simulator that allows the player to gather resources, turn them into soldiers, and unleash them against the foe. The game runs in real time, so events can turn against you quickly, but if one is cautious and observant, the battles are not too hard to win.
Though their missions are different, the two sides are essentially interchangeable, with identical military discipline and similar battle units. Though the Brotherhood of Nod has fascist trappings and is obviously the villain, there is no significant difference in playing one side or the other. The game also lacks female battle units, though it features a few women in interstitial sequences.
Despite these weaknesses, Command and Conquer: Tiberian Sun is thoroughly entertaining and will satisfy anyone who enjoys building an army from the ground up and testing it on the battlefield. --Alyx Dellamonica
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Most Helpful Customer Reviews
21 of 23 people found the following review helpful:
5.0 out of 5 stars
Tiberian Sun, so many options, so little time.,
By Toby (Po dunk town of Grant, Nebraska) - See all my reviews
This review is from: Command & Conquer: Tiberian Sun (CD-ROM)
This is a fun game. I got the Platinum edition and it has a few ectra things. Things! Not actual game options. No, it has the same game options as the normal edition. But the graphics are a MAJOR improvement over Red Alert and Command and Conquer. The story is again very cool. The between mission videos are very interesting and cool looking, especially the one with the GDI Mammoth Mk. 2 stomping everything Nod, though there is a lack of Nod end mission videos. You can easily modify the rules file to change the game yourself if you get board after playing it non-stop 12 hours a day, or you can download game mods from the many different web sites made for it. Some of those are as follows: www.tiberiumsun.com, www.tiberiansun.com, www.westwood.com, www.tsden.com, or the last I know, www.realts.com . This is a cool strategy game. The skirmish mode can be very hard if you adjust the game setting that way, the multiplayer options are the easiest I have seen out of the Trilogy,(which I now own), the missions are not too too hard, but if you get stuck, just visit any of the above sites and get a walkthrough or two or three. You don't need any $150 graphics accelerator either. This is a fun stratagy game.
9 of 9 people found the following review helpful:
5.0 out of 5 stars
Still a fun game...TS v RA2?,
By Rolltide (Columbia, Tn) - See all my reviews
This review is from: Command & Conquer: Tiberian Sun (CD-ROM)
Being the third major installment of the all time great C&C seris tiberian sun was released in 1999 with enormous anticipation and fanfare. Unforunately the game didn't seem to live up to the hype but looking back today a few years later tiberian has stood the test as a fine solid game and now that it is basically at a bargain bin price i certainly think it's worth a look even for those who already own red alert 2. The main difference that i see between TS and RA2 is the look. Where the characters in RA2 are a bit too large the ones in TS may be a bit too small. RA2 has a more straight forward look much like ra1 were Ts has that cool golden dusk look. Since TS is a fantasy sci fi game almost anything goes where RA2 is based on more conventional warfare. That extra room for creative activity helps make TS a fun game. One example is the hunter seeker feature were you can create a drone attached to an explosive. This drone will take off on it's own and randomly attach itself and destroy an enemy unit or structure. You must have this feature because your opponent will. Another feature i like is the component towers were you make the towers early and later buy the defensive attachment. There's a vulcan cannon for fighting infantry, the grenade launcher and the anti air sam. The concept for TS is the good guys, global defense initiative(GDI) vs the religious brotherhood of the nod, a fanatical terrorist group. Sounds familiar? Certainly a concept appropriate for today but the NOD is the military equal to the GDI. Both sides are distinctive and different. The GDI is more muscular and has more fire power while the nod relies on stealth and sneaky tactics. Strategy is far more important here than just cranking out more tanks than your opponent. For example the nod has an apc that can burrow under ground. Pack the thing full of infantry or engineers and sneak into the middle of an opponents camp underground only to resurface unleashing the attack. The gdi has ways to counter this however. A mobile sensor can be built that will detect the apc on radar and concrete can be placed down so the unit can't resurface in vulnerable areas of your camp. Some "new" features that differ from the original C&C and RA. A single engineer can take over an opponents building, infantry can't just be run over by vehicles and you have the deployable mcv feature that allows you to pack up your command center and move it. Some other pros- There are a few negatives about the game. No naval units at all even though you have these really cool looking rivers. And a limited air force. Orca helicopters are pretty cool but that's it. Most mods are too extreme and change the game too much and there are very few maps you can download. No coop play. Over all this is a fun game with the opportunity to change through mods. The graphics are cool and strategy is more important than with the prior C&C releases. Worth about 4 stars but at this price it gets 5. ...............socks
11 of 13 people found the following review helpful:
5.0 out of 5 stars
They've outdone themselves again!,
By A Customer
This review is from: Command & Conquer: Tiberian Sun (CD-ROM)
As a seasoned veteran of the Command & Conquer series, I have to say that I was very impressed by Westwood's new product.The new concepts were very cool. Such as the deformable terrain, the diagonal layout of the structures, the subterrainean units, and the times of day when battles take place. However, it lacked some concepts of the earlier C&C's. Mine layers, for example, or any special weapons or units which can reveal or replace the shroud. (unrevealed terrain.) and the most notable missing feature, neither side had any form of a navy. the only unit even associated with water is the amphibious APC. However, I think that Westwood did this on purpose. I don't think that they want any one of their products to outshine any of the others. that would hurt sales of other C&C games, and if someone was given Tiberian Sun as a gift or played it on the internet, with the promise that it was the best one in the series, they might be dissapointed, and pass along the bad review to other friends who were potential customers. However, it is dissapointing that they have to scrimp on some qualities to "Balance" their games. It's disheartening. but there are some qualities about the game which stand out. the new briefings, for instance, are much more impressive than any others that I've seen. but I hated the impersonalness. in the other games, Kane, Gen. Sheppard, Stalin, Von Esling, or whoever was giving you your briefing always spoke to you personally, but in Tiberian Sun, you are either Commander Michael McNeil,(GDI) or Commander Anton Slavik,(Nod) the impersonalness gets to you, and is probably the worst feature of the game. There is no sense of promotion, as there was in all the other games, and the factor of controlling the whole world instead of just a continent disconnects the game.you are trying to control one section of the globe and aren't nearly finished taking it over when you are whisked off to another section of the world to fight. It leaves you thinking, "That's It?" when you complete the final mission and the credits start rolling. The game is a jewel, though. Very creative, Very exciting, Very addictive. and Frank Klepacki has outdone himself again with an incredibly futuristic and ambient sound track. A very proud Five Stars.
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