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Command & Conquer 4: Tiberian Twilight [Download]

by Electronic Arts
Teen
1.4 out of 5 stars  See all reviews (293 customer reviews)

List Price: $19.99
Price: $15.01
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Platform: PC Download
PC
PC Download
Download size:
5 GB
Download time:
2 hours 15 minutes - 8 hours on broadband
Note: After purchase, this item is stored and can be downloaded again from Your Games Library.
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Product Details

Platform: PC Download
  • Downloading: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.
  • Note: Gifting is not available for this item.
  • ASIN: B00452VGZW
  • Release Date: March 16, 2010
  • Average Customer Review: 1.4 out of 5 stars  See all reviews (293 customer reviews)
  • Amazon Best Sellers Rank: #6,974 in Video Games (See Top 100 in Video Games)
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Product Description

Platform: PC Download

From the Manufacturer

Command & Conquer 4: Tiberian Twilight is the final installment in the Tiberium Saga of the long-running real-time strategy (RTS) PC game franchise Command & Conquer. Centered around the infamous faction based struggle for, and simultaneous protection from the valuable, but dangerous energy source known as Tiberium, C&C 4 features classic RTS gameplay based in resource management, unit creation and battlefield strategy. Add to this new features including 5-on-5 online multiplayer support, a mix of new and classic units and exciting RPG lite gameplay elements, and you have a worthy final release in a series that over the years has epitomized the RTS genre.

Command & Conquer 4: Tiberian Twilight game logo
Battle with experience points assigned to units detailed in Command & Conquer 4: Tiberian Twilight
Classic RTS gameplay mixed with RPG like elements.
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Battle in the snow from Command & Conquer 4: Tiberian Twilight
The final game in the Tiberium saga.
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Massive GDI units taking damage by surrounding smaller Nod units in Command & Conquer 4: Tiberian Twilight
New bottom of screen asset/map view.
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Multiplayer screen from Command & Conquer 4: Tiberian Twilight
10-player online multiplayer battles.
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Story
In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

Now, after 15 years, the network is nearly complete. Tiberium is under strict control and the revitalized Earth is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. Kane. GDI. Nod. Tiberium. How will it end? These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4: Tiberian Twilight.

Gameplay
Command & Conquer is a real-time strategy gaming franchise, and Command & Conquer 4: Tiberian Twilight is no exception. Players assume color-coated versions of the GDI or Nod factions and uncover segments of the map, where they must manage Tiberium and other resources in their possession or that they they mine or commandeer in the field. Other factions occur in the game, but are not playable, and different single player campaigns are available to players depending on which of the two factions are chosen. The energy that Tiberium crystals possess is used in the manufacture and upgrading of mining and combat units, weapons and support infrastructure in preparation for impending conflicts with other players on the same map that are doing the same. Each faction has its own distinct unit types, both land and air based, which although unique, are overall more or less balanced against those of opposing faction. In addition, certain units can be captured on the battlefield and used to supplement your arsenal. The overarching task though is to combine the right number and type of units with the right battlefield strategy for the conflict and terrain at hand.

Historically, C&C matches have been won by completely eliminating all enemy units that stand against you. Although there is certainly plenty of this within Tiberian Twilight, the game also is different in that players need not eliminate all enemy units, instead capturing control nodes throughout the game and holding them for a minimum amount of time. Doing so leads to earning enough points to win the match. Tiberian Twilight also differs from earlier games in the series with the addition of certain RPG game elements. Players overall orientation within their chosen faction is class based, with units falling generally in offensive, defensive or support classes depending on your play style. These units can be upgraded with experience points, which are gained through success against enemy units, with more advanced enemy units earning the conquering player more points, and thus potential unit upgrade opportunity.

5-on-5 Online Multiplayer
Command & Conquer 4: Tiberian Twilight allows PC gamers to team up and battle like never before. Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs. 5 objective-based battles. Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. In addition, an all-new party system lets you move with your party of friends from one online battle to the next.

Key Game Features

  • The Epic Conclusion to the Tiberium Saga - Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
  • Persistent Player Progression - The more enemy units you destroy, the more experience points you earn to progress your player profile. Level up to unlock new units, powers, and upgrades to make your army more powerful.
  • Always on the Move - For the first time ever in the C&C series, a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose.
  • Choose Your Class - Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice. Offensive, Defensive, or Support classes-which will you pick?
  • Online Multiplayer Support – Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.
EA DISCLAIMER:

Persistent internet connection, EA account, registration with enclosed serial code and acceptance of end user license agreement required to play. Software registration is limited to one EA account per serial code and is non-transferable. You must be 13+ to register for an EA account. EULA, EA online terms and conditions and feature updates can be found at www.ea.com.

EA may retire online features after 30 days notice posted on www.ea.com.

Persistent internet connection, EA Account, registration with enclosed serial code and acceptance of End User License Agreement required to play.  Software registration is limited to one EA Account per serial code and is non-transferable.  You must be 13+ to register for an EA Account.  EULA, EA online Terms and Conditions and feature updates can be found at www.ea.com.  EA may retire online features after 30 days notice posted on www.ea.com.


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Customer Reviews

And I will not purchase another EA game that has this kind of DRM attached to it. Stan Czyzyk  |  93 reviewers made a similar statement
This game requires a persistent internet connection to even play at all. Philip Lesslar  |  77 reviewers made a similar statement
Most Helpful Customer Reviews
600 of 614 people found the following review helpful
1.0 out of 5 stars LITTLE TO COMMAND AND NOTHING TO CONQUER March 16, 2010
Platform for Display:PC
Fun: 1.0 out of 5 stars   
It is always sad when a great historic game franchise comes to the end of its road. But it is depressingly sad to watch it do so in this condition.

KANE IN DISNEYLAND?
The graphics are laughable. True, EA has been steering the C&C franchise towards the ...cartoon direction ever since the RED ALERT 3 installment. But the RED ALERT series had always been more playful. Even so, what was barely palatable for a RED ALERT game is outright insulting for a TIBERIUM one.
If his tanks could still run-over infantry units, have no doubt, he would hunt down whoever did this to him.
Because, you cannot mock Kane and avoid having your lungs infused with Tiberium fumes!

MORE UNITS? PLEASE WAIT BEHIND THE YELLOW LINE. FOREVER.
One of the most annoying features of the new C&C4 is the units cap. You cannot produce more units above a (very low) number. Upgrading your tech-tree with such a unit cap in place means you have to kill and replace most of your units - and make painful decisions as some units are more equal than others. It feels like having to deal with a (small) Diablo-like inventory: whatever does not fit within the grid must be left behind to rot.
And to add insult to injury, extra units are bestowed with a dropper. A tiny one.
This cap reeks of one thing: an attempt to turn this series into a Massively Multiplayer Online Game (fewer units means less lag). And no one seems to care that this took away one of the most fun tactics in a C&C game: tank rushing.

SORRY, ALL OF OUR TIBERIUM-HARVESTERS HAVE BEEN RECALLED. WOULD YOU CARE FOR A SENSIBLE COMPACT?
A COMMAND & CONQUER game without harvesting? It could be an RTS game of any name (and there have been baseless RTS games before), why did it have to be a C&C game? Because, once again, EA proves to have no respect for this beautiful art-form. If it means exploiting a classic title in its swan song to sell a few more units, so be it.
Moreover, game publishers seem to have an ever declining expectation of their targeted customer IQ. Hence the ever simplified games released. So, yes, this feels like C&C-for-Dummies.

BATTLEFIELD CONTROLS OFFLINE? YOU'RE SCREWED COMMANDER!
Yes, this must be the most inconvenient DRM scheme ever.
If you hate STEAM for requiring endless updates, this is worse.
If you hate games that require online activation because they never actually become yours, yes, this is worse.
And if you hate games that come with Limited Activations and become worthless the moment you pop the box, well yes, this is worse.
This inconceivable scheme demands for the owner of this game to always be online to verify that the copy he payed for is legitimate. That's right, not just activation, ALWAYS ONLINE. Yes, even for a single player game.
Will it deter piracy? No, pirates will be playing the game without all those DRM hassles. Legitimate gamers are left complaining - and, once more, EA will turn a deaf ear.

All in all, C&C4 will not appeal neither to old friends of the series nor younger gamers. And (for as long as it will keep working), it will have you jumping through hoops for the privilege of having ...bought it. And I thought it was the other way around.

This Tiberium field has been depleted long ago.
Move along Commanders.
Was this review helpful to you?
348 of 369 people found the following review helpful
1.0 out of 5 stars Beware. Comes with extreme DRM. March 16, 2010
Platform for Display:PC
Fun: 1.0 out of 5 stars   
Requires a persistent internet connection at all times. I repeat, you must have a constant internet connection 100% of the time to play. If you get disconnected, the game stops working. You will be blocked from playing this game on a laptop whose wireless internet connectivity might fluctuate. You cannot play this game on a car trip, or at the airport, or on the plane, or anywhere else where there is no uninterrupted broadband internet connectivity 100% of the time.

The above restrictions apply to both single-player and multi-player modes. Additionally, the game is locked into a single account. This is customer abuse at its finest.

Here is what it says at the back of the box (in very, very small print):

"Persistent internet connection, EA account, registration with enclosed serial code, and acceptance of end user license agreement required to play."

You have been warned!
Was this review helpful to you?
202 of 212 people found the following review helpful
1.0 out of 5 stars "If it Aint Broke!!" March 16, 2010
Platform for Display:PC|Amazon Verified Purchase
Fun: 1.0 out of 5 stars   
Well, I will start with the most relevant statement I can think of about this game, " If it aint Broke, Don't fix it!"

I was soooooo looking forward to the conclusion of this great game, So I hurried home to install it and jump back into the Tiberium Wars...BUT...... WHAT WERE THEY THINKING!!!!! EA messed up one of my favorite game formats and replaced it with some kind of monstrosity!!They put caps on units, no Tiberium harvesting and a confusing game console layout!Half the time I was trying to figure out what the Hell was going on and screaming at my computer screen!

If you were looking for a Great game....... KEEP LOOKING!!!! This was one of the biggest disappointments I have attempted to play in a long long time! EA should be ASHAMED of themselves!!
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Most Recent Customer Reviews
1.0 out of 5 stars weak ass game
Im a huge fan of the CnC games but this game sucks the big one. unless you really just want to see all the cutscenes dont waste your money on this game. Read more
Published 9 days ago by nekidsteve
1.0 out of 5 stars Its simply not that good
its not that good. I expected better from the game. it is not nearly as good as command and conquer 3 kanes wrath
Published 16 days ago by Gregory
1.0 out of 5 stars Sick end to a great series
I'm not a big gamer so I'm a little behind the times when it comes to buying games, but I was very excited to play the final game in the C&C Tiberium Wars series. Read more
Published 27 days ago by mkoe
1.0 out of 5 stars DRM Ruins another series - unplayable for me
Today is 4/20/13 and today is my first day trying to play, I registered an online account but when I try to play the game, it ask me to log in... Read more
Published 29 days ago by R. Neal
2.0 out of 5 stars C&C 4
I am a huge fan of the Tiberium series... I like Red Alert, the second one less and the third one I didn't even waste time on. Read more
Published 1 month ago by J
1.0 out of 5 stars Requires an always online connection
DRM requires you to always be online to play. You lose your progress even if you lose your internet connection for a blink. That alone is worth a 1 star rating.
Published 1 month ago by randm
1.0 out of 5 stars Not C&C We All Know & Love
This was a horrible let down to me and all the C&C fans worldwide. Nothing like the game we all know and love. Your stuck with a small squad and NO BASE.... Read more
Published 2 months ago by Jimmy
2.0 out of 5 stars BAD Graphics
Story line is dry, the graphics are terrible, take up to much space on harddrive for what the game is like.
Published 2 months ago by JD
1.0 out of 5 stars Game is trash
See Title, sucks a b c d e f g h i j k l m n o p Sucks
Published 2 months ago by R. T. Freeman
5.0 out of 5 stars I purchased this for myself! it is a fun game!
I have been playing this game for several weeks now and it is a good game and a good value!
Published 3 months ago by BradSF
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Platform: PC Download
Topic From this Discussion
Super fast C&C
old crusties.. hahaha So let me ask you this, do you like it if they market "chocolate ice cream" to you yet sell you "pineapple ice cream" instead? The reason ppl are angry has nothing to do with being an old fan of the series.

CnC series has a distinct play style and to... Read more
Dec 29, 2011 by James C |  See all 2 posts
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