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Command & Conquer 4: Tiberian Twilight [Download]

by Electronic Arts See the Amazon Page for this brand
Teen
1.5 out of 5 stars  See all reviews (328 customer reviews) 64 / 100

Price: $19.99
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Platform: PC Download
Download size:
5 GB
Download time:
1 hour 15 minutes - 8 hours on broadband
Note: After purchase, you can access the item in Your Games Library.



Product Details

Platform: PC Download
  • Downloading: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.
  • Note: Gifting is not available for this item.
  • ASIN: B00452VGZW
  • Release Date: March 16, 2010
  • Average Customer Review: 1.5 out of 5 stars  See all reviews (328 customer reviews)
  • Amazon Best Sellers Rank: #8,638 in Video Games (See Top 100 in Video Games)
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Product Description

Platform: PC Download

From the Manufacturer

Command & Conquer 4: Tiberian Twilight is the final installment in the Tiberium Saga of the long-running real-time strategy (RTS) PC game franchise Command & Conquer. Centered around the infamous faction based struggle for, and simultaneous protection from the valuable, but dangerous energy source known as Tiberium, C&C 4 features classic RTS gameplay based in resource management, unit creation and battlefield strategy. Add to this new features including 5-on-5 online multiplayer support, a mix of new and classic units and exciting RPG lite gameplay elements, and you have a worthy final release in a series that over the years has epitomized the RTS genre.

Command & Conquer 4: Tiberian Twilight game logo
Battle with experience points assigned to units detailed in Command & Conquer 4: Tiberian Twilight
Classic RTS gameplay mixed with RPG like elements.
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Battle in the snow from Command & Conquer 4: Tiberian Twilight
The final game in the Tiberium saga.
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Massive GDI units taking damage by surrounding smaller Nod units in Command & Conquer 4: Tiberian Twilight
New bottom of screen asset/map view.
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Multiplayer screen from Command & Conquer 4: Tiberian Twilight
10-player online multiplayer battles.
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Story
In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

Now, after 15 years, the network is nearly complete. Tiberium is under strict control and the revitalized Earth is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. Kane. GDI. Nod. Tiberium. How will it end? These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4: Tiberian Twilight.

Gameplay
Command & Conquer is a real-time strategy gaming franchise, and Command & Conquer 4: Tiberian Twilight is no exception. Players assume color-coated versions of the GDI or Nod factions and uncover segments of the map, where they must manage Tiberium and other resources in their possession or that they they mine or commandeer in the field. Other factions occur in the game, but are not playable, and different single player campaigns are available to players depending on which of the two factions are chosen. The energy that Tiberium crystals possess is used in the manufacture and upgrading of mining and combat units, weapons and support infrastructure in preparation for impending conflicts with other players on the same map that are doing the same. Each faction has its own distinct unit types, both land and air based, which although unique, are overall more or less balanced against those of opposing faction. In addition, certain units can be captured on the battlefield and used to supplement your arsenal. The overarching task though is to combine the right number and type of units with the right battlefield strategy for the conflict and terrain at hand.

Historically, C&C matches have been won by completely eliminating all enemy units that stand against you. Although there is certainly plenty of this within Tiberian Twilight, the game also is different in that players need not eliminate all enemy units, instead capturing control nodes throughout the game and holding them for a minimum amount of time. Doing so leads to earning enough points to win the match. Tiberian Twilight also differs from earlier games in the series with the addition of certain RPG game elements. Players overall orientation within their chosen faction is class based, with units falling generally in offensive, defensive or support classes depending on your play style. These units can be upgraded with experience points, which are gained through success against enemy units, with more advanced enemy units earning the conquering player more points, and thus potential unit upgrade opportunity.

5-on-5 Online Multiplayer
Command & Conquer 4: Tiberian Twilight allows PC gamers to team up and battle like never before. Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs. 5 objective-based battles. Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. In addition, an all-new party system lets you move with your party of friends from one online battle to the next.

Key Game Features

  • The Epic Conclusion to the Tiberium Saga - Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
  • Persistent Player Progression - The more enemy units you destroy, the more experience points you earn to progress your player profile. Level up to unlock new units, powers, and upgrades to make your army more powerful.
  • Always on the Move - For the first time ever in the C&C series, a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose.
  • Choose Your Class - Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice. Offensive, Defensive, or Support classes-which will you pick?
  • Online Multiplayer Support – Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.
EA DISCLAIMER:

Persistent internet connection, EA account, registration with enclosed serial code and acceptance of end user license agreement required to play. Software registration is limited to one EA account per serial code and is non-transferable. You must be 13+ to register for an EA account. EULA, EA online terms and conditions and feature updates can be found at www.ea.com.

EA may retire online features after 30 days notice posted on www.ea.com.

Persistent internet connection, EA Account, registration with enclosed serial code and acceptance of End User License Agreement required to play.  Software registration is limited to one EA Account per serial code and is non-transferable.  You must be 13+ to register for an EA Account.  EULA, EA online Terms and Conditions and feature updates can be found at www.ea.com.  EA may retire online features after 30 days notice posted on www.ea.com.


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews
637 of 653 people found the following review helpful
1.0 out of 5 stars LITTLE TO COMMAND AND NOTHING TO CONQUER March 16, 2010
Platform for Display:PC
Fun: 1.0 out of 5 stars   
It is always sad when a great historic game franchise comes to the end of its road. But it is depressingly sad to watch it do so in this condition.

KANE IN DISNEYLAND?
The graphics are laughable. True, EA has been steering the C&C franchise towards the ...cartoon direction ever since the RED ALERT 3 installment. But the RED ALERT series had always been more playful. Even so, what was barely palatable for a RED ALERT game is outright insulting for a TIBERIUM one.
If his tanks could still run-over infantry units, have no doubt, he would hunt down whoever did this to him.
Because, you cannot mock Kane and avoid having your lungs infused with Tiberium fumes!

MORE UNITS? PLEASE WAIT BEHIND THE YELLOW LINE. FOREVER.
One of the most annoying features of the new C&C4 is the units cap. You cannot produce more units above a (very low) number. Upgrading your tech-tree with such a unit cap in place means you have to kill and replace most of your units - and make painful decisions as some units are more equal than others. It feels like having to deal with a (small) Diablo-like inventory: whatever does not fit within the grid must be left behind to rot.
And to add insult to injury, extra units are bestowed with a dropper. A tiny one.
This cap reeks of one thing: an attempt to turn this series into a Massively Multiplayer Online Game (fewer units means less lag). And no one seems to care that this took away one of the most fun tactics in a C&C game: tank rushing.

SORRY, ALL OF OUR TIBERIUM-HARVESTERS HAVE BEEN RECALLED. WOULD YOU CARE FOR A SENSIBLE COMPACT?
A COMMAND & CONQUER game without harvesting? It could be an RTS game of any name (and there have been baseless RTS games before), why did it have to be a C&C game?
Read more ›
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368 of 390 people found the following review helpful
1.0 out of 5 stars Beware. Comes with extreme DRM. March 16, 2010
Platform for Display:PC
Fun: 1.0 out of 5 stars   
Requires a persistent internet connection at all times. I repeat, you must have a constant internet connection 100% of the time to play. If you get disconnected, the game stops working. You will be blocked from playing this game on a laptop whose wireless internet connectivity might fluctuate. You cannot play this game on a car trip, or at the airport, or on the plane, or anywhere else where there is no uninterrupted broadband internet connectivity 100% of the time.

The above restrictions apply to both single-player and multi-player modes. Additionally, the game is locked into a single account. This is customer abuse at its finest.

Here is what it says at the back of the box (in very, very small print):

"Persistent internet connection, EA account, registration with enclosed serial code, and acceptance of end user license agreement required to play."

You have been warned!
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209 of 220 people found the following review helpful
1.0 out of 5 stars "If it Aint Broke!!" March 16, 2010
Platform for Display:PC|Verified Purchase
Fun: 1.0 out of 5 stars   
Well, I will start with the most relevant statement I can think of about this game, " If it aint Broke, Don't fix it!"

I was soooooo looking forward to the conclusion of this great game, So I hurried home to install it and jump back into the Tiberium Wars...BUT...... WHAT WERE THEY THINKING!!!!! EA messed up one of my favorite game formats and replaced it with some kind of monstrosity!!They put caps on units, no Tiberium harvesting and a confusing game console layout!Half the time I was trying to figure out what the Hell was going on and screaming at my computer screen!

If you were looking for a Great game....... KEEP LOOKING!!!! This was one of the biggest disappointments I have attempted to play in a long long time! EA should be ASHAMED of themselves!!
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47 of 50 people found the following review helpful
1.0 out of 5 stars "Abandon hope, all ye who enter here." March 17, 2010
Platform for Display:PC
Fun: 1.0 out of 5 stars   
This game really is an utter disappointment.

The fact that it is mindless, one-dimensional, and poorly executed is secondary to the unfortunate truth that the game is just no fun to play. The expendable nature of the units, lack of ability to build anything tangible, simplistic yet strictly enforced counter-unit implementation, and low population cap all combine to create a constant stream of bland and worthless cannon fodder that swarms around the crawling mother vehicle like fleas reproducing on a mongrel dog. There is absolutely nothing satisfying about running around a map spewing trash while gaining, losing, and re-gaining the same resource hubs in a repetitive cycle akin to Sisyphus' pushing the boulder up the hill, only to have it roll back down to the bottom. Deleting and re-creating units in a constant reactive attempt to counter any enemies in an immediate radius (even losing and respawning the crawler vehicle)may be seen by EA as a move away from strategy toward tactics (supposedly in an attempt to placate the "casual gamer"), but it is really nothing more than a reductio ad absurdum of action-oriented gameplay that leaves only a nauseating sense of futility and nihilistic resignation.

Dante is surely busy creating a special level in gaming hell for the charlatans that created this sad excuse for entertainment, and concocting some especially vile methods of torture for the marketing execs who conned me into spending my hard earned money.
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48 of 51 people found the following review helpful
1.0 out of 5 stars Strangled by DRM March 17, 2010
By K B
Platform for Display:PC
Fun: 3.0 out of 5 stars   
C&C has been getting more and more cartoon-ish it seems with each iteration. It seems that you are much more limited to the units you can create (no zerging). And no LAN play? I could so remember big LAN parties to play games like this. Now, its pointless to get all in one place.. everyone connect to EAs server.. to connect to a computer in the same room. That aside, the DRM is a shackle that I just can't support.

Some sequels just shouldn't be released.
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