Assuming they're taking the 'middle ground' approach, I think your idea is a good one, as it seems like something that could easily be kept optional for the player. One of the cool things about Dark/Demon's Souls' (and a big part of their phenomenal replay value) is that you can just play the game when you want and not have to deal with wading through the story for the umpteenth time. Couple that with the lack of load screens and it's pretty much a one-of-a-kind experience. I personally think it's unfortunate the new directors think the presentation of the story needs to be simplified, as the way it was done in Dark Souls is as close as a video game has come to being literarily artistic, imo. Miyazaki understood the power of ambiguity and subtlety, I hope the new guys hold onto that.