Customer Discussions > Dark Souls II - Xbox 360 forum

Communicating the story to the player

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Showing 1-6 of 6 posts in this discussion
Initial post: May 12, 2013 7:11:34 AM PDT
nooo says:
I've heard valid arguments from both sides of the fence on this issue.

The unfortunate fact is that you're both right.

There needs to be a middle ground here, any idea?

I was thinking about the old-school survival-horror games and how you could interact with paintings, areas,etc and there would be text describing what it is you're looking at.

Do you think something like this would work?

Keep in mind that most of the story in Dark Souls was communicated via well written Item descriptions and I can't see how this would be much of a stretch?

In reply to an earlier post on May 28, 2013 6:50:40 AM PDT
prafaces says:
Assuming they're taking the 'middle ground' approach, I think your idea is a good one, as it seems like something that could easily be kept optional for the player. One of the cool things about Dark/Demon's Souls' (and a big part of their phenomenal replay value) is that you can just play the game when you want and not have to deal with wading through the story for the umpteenth time. Couple that with the lack of load screens and it's pretty much a one-of-a-kind experience.
I personally think it's unfortunate the new directors think the presentation of the story needs to be simplified, as the way it was done in Dark Souls is as close as a video game has come to being literarily artistic, imo. Miyazaki understood the power of ambiguity and subtlety, I hope the new guys hold onto that.

PS. Is literarily a word?

In reply to an earlier post on May 28, 2013 6:57:03 AM PDT
nooo says:
It is but you misspelled it.

Personally I want more story or lore and details on the universe in which the game takes place, not narrative control, but simply more story and I think a lot of people can agree with me on that.

Dark Souls' story was like a strip tease and I loved and hated it for that.

Posted on Jun 3, 2013 9:06:23 AM PDT
prafaces says:
Hard to complain about more ANYTHING when it comes to Dark Souls, so I'm all for it. I just hope they retain the mystery of the original.

In reply to an earlier post on Jun 16, 2013 2:55:57 AM PDT
Core says:
"PS. Is literarily a word? "
if it wasn't, is now. ..

Posted on Sep 4, 2013 6:19:48 AM PDT
Last edited by the author on Sep 4, 2013 6:20:10 AM PDT
Collin Hall says:
The game will be great. I just hope they nerfed back stabs or at least made the hit box smaller. Oh and get rid of poise!
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Participants:  4
Total posts:  6
Initial post:  May 12, 2013
Latest post:  Sep 4, 2013

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Dark Souls II - Xbox 360
Dark Souls II - Xbox 360 by Namco (Xbox 360)
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