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Communication in the Age of Virtual Reality (Routledge Communication Series)
  
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Communication in the Age of Virtual Reality (Routledge Communication Series) [Hardcover]

Frank Biocca (Editor), Mark R. Levy (Editor)
5.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

March 1, 1995 080581549X 978-0805815498
This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.

The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal communication, the use of 3D sound, and the building of VR entertainment complexes. In the final section, the authors zoom out to view the big picture -- the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues such as:
* How will virtual reality influence perception of reality?
* What are the legal issues defining communication in virtual reality?
* What kind of cultural trends will this technology encourage?

Product Details

  • Hardcover: 416 pages
  • Publisher: Routledge (March 1, 1995)
  • Language: English
  • ISBN-10: 080581549X
  • ISBN-13: 978-0805815498
  • Product Dimensions: 9 x 6 x 1 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #9,500,526 in Books (See Top 100 in Books)

 

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1 of 1 people found the following review helpful:
5.0 out of 5 stars An all-around book about VR!, October 10, 2003
By A Customer
If you want explore the world of VR, this book is a good starting point!
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