Communities of Play and over one million other books are available for Amazon Kindle. Learn more

Buy New

or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Buy Used
Used - Good See details
$2.79 & eligible for FREE Super Saver Shipping on orders over $25. Details

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
Have one to sell? Sell yours here
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
 
 
Start reading Communities of Play on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds [Hardcover]

Celia Pearce (Author), Tom Boellstorff (Foreword), Bonnie A. Nardi (Foreword)

List Price: $29.95
Price: $22.76 & eligible for FREE Super Saver Shipping on orders over $25. Details
You Save: $7.19 (24%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 4 left in stock--order soon (more on the way).
Want it delivered Tuesday, May 29? Choose One-Day Shipping at checkout. Details

Formats

Amazon Price New from Used from
Kindle Edition $9.99  
Hardcover $22.76  
Paperback $11.21  
Unknown Binding --  

Book Description

August 28, 2009

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds--actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora--a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.


Frequently Bought Together

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds + Play Between Worlds: Exploring Online Game Culture + My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Technologies of the Imagination: New Media in Everyday Life)
Price For All Three: $55.94

Show availability and shipping details

Buy the selected items together


Editorial Reviews

Review

"[Celia Pearce's] background as a games designer is evident in the way she respectfully engages readers in clear, vivid prose structured in an original and—can we say it?—entertaining way. From its thoughtful analyses of play and community to its authoritative contextualization of games and virtual worlds, this book repays study on many levels. Enjoy!" from the foreword by Bonnie Nardi

About the Author

Celia Pearce is Assistant Professor of Digital Media at Georgia Institute of Technology, where she is Director of the Experimental Game Lab and the Emergent Game Group. She is the author of The Interactive Book: A Guide to the Interactive Revolution. Artemesia is her coauthor and avatar.

Bonnie A. Nardi is Associate Professor in the School of Information and Computer Science at the University of California, Irvine. She is the author of A Small Matter of Programming (1993), and coauthor of Information Ecologies: Using Technology with Heart (1999), both published by the MIT Press.

Product Details


More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

There are no customer reviews yet.
5 star
4 star
3 star
2 star
1 star

Inside This Book (learn more)
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Surprise Me!
Search Inside This Book:


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)
(1)

Your tags: Add your first tag
 

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject