"Ardoth has long been the human stronghold on Jorune. Within its walls lie the impressive Cryshell Citadel, home to the Dharsage Palace and the Ardoth Guard.
Descriptions and maps of the city and its neighborhoods deliver what you're
looking for. From the gambling and smuggling of the Uden Den, to the crystals
and cleash capsules of the Shettro House, it's all there and it's ready to game.
After exploring Ardoth's surface streets for a while, why not take a jaunt down to
Mah Ashalta-Ca, a place that shanthas call "The Heart of the Darkness"
Here you will find the secret that has kept Ardoth "warp-free" since the
days of the human/shanthic war.
CONTAINS: City maps detailing the streets and neighborhoods of Burdoth's capitol city. background on Ardoth that explains the Warp Flash of 3475, thriddle treachery during the Energy Weapons War, and the discovery of Shirm-eh trading with the ramian. Also: more Earth-Tec, encounter tables for Dharsage and Chell personnel, descriptions of Ardoth's more famous kerning bays, details of the Ardothian Council, the Army in Ardoth, the Ardoth Guard, and Ardoth's Militia.
Included are stats on the Eelshon She-evid (shown on cover).
Limit: one encounter per player-character.
ON THE COVER: Shortly after the Warp Flash of 3475, an entire cohort of Ardothian soldiers disappear in the Glounda Forest. Ardothians believe that they fell victim to the Eelshon She-evid, "The Warp Walker." Legend speaks of a "being" that lives in the Isho, climbing through self-made warps, dispatching all life it encounters. For twelve years the forest has been quiet, but signs of another big Isho storm loom in the immediate future."
