Let's face it, the Real Time Strategy genre is getting old, and I don't just mean that it's been around for a while (which it has). One might say the same for WW2-themed games of any sort. How, then, can a WW2-themed RTS possibly be one of the best PC games of this year? I'm still not entirely sure what the answer to this question is, but I do know that Company of Heroes fits the bill.
Anything coming from Relic can be expected to have decent production values, but for CoH they have outdone themselves. This is a title spit-shined and polished to do any parade ground GI proud. I happen to be a military history buff, and can attest to the fact that what you see and hear in this game is the genuine article. The campaign story could have been taken, practically verbatim, from the pages of Stephen Ambrose's "Band of Brothers" and "Citizen Soldiers," making the game's name more than apt.
First and foremost, the graphics are impressive. And by impressive, I mean they are clearly superior to any RTS to date. The units, down to uniforms and weapons, look real. They animate realistically, and the environments are detailed to the point that they resemble pictures taken during the war. Even the mission briefings look like what you'd see in a military ready room. I've heard it said that the game can crawl on older systems, but it ran perfectly smooth with all settings turned up to max on my (admittedly high-end) rig. Stability is superb- I have not seen the game crash a single time.
The game's sound is likewise superb, with excellent voice acting and the best effects I've heard in any RTS to date. There's liberal profanity, which is one of the reasons this game is rated what it is, but this is realistic. Being shot at and shelled tends to warrant expletives. When artillery comes down it actually sounds like artillery, and your men will let you know if they're in the middle of it.
As can be expected, the AI is advanced. Troops move and react realistically, dropping behind cover or falling prone if under fire. Units support each other and lay down suppressing fire. The computer can be downright brutal, even on moderate difficulty settings.
Campaign design is superb, and multiplay is available. Gameplay in general is somewhat similar to the earlier Warhammer: Dawn of War, especially in terms of the strategic point system. The big difference is that there's different kinds of points and 3 different resource types, and the points must be linked in a chain to your headquarters to provide anything. Innovations include the use of resources to facilitate special attacks, most of which don't require any sort of research, as they do in other games. For example, you can have infantry throw grenades, provided you have enough munitions available.
The one big downside is there's only two factions- Axis and Allies, but there's also separate commander 'trees' for each side. Axis (essentially the Germans) have Blitz, Terror, and Defensive; Allies (essentially the Americans) have Infantry, Armor, and Airborne. You gain experience by completing objectives or destroying enemy forces, and then spend points in one of these trees. The differences are significant, so there's essentially 3 ways to play each side. Additionally, the two sides are very different to play, with unique weapons and abilities.
I'll readily admit, despite the fact that I was once a hard-core RTS player, I've started to lose faith in the genre and stray to things that were formerly of secondary interest- most particularly, RPGs and MMORPGs. However, Company of Heroes has demonstrated to me that there is hope yet. In fact, it's the only game that has actually managed to divert my attention from World of Warcraft; no easy task, I can assure you. If you have even a passing interest in real time strategy or World War 2, you owe it to yourself to get this game as soon as possible.