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124 of 126 people found the following review helpful:
5.0 out of 5 stars
A useful mix with some excellent additions,
By
This review is from: Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
The Complete Adventurer aims to give some new insight into "why skills and feats are useful", naturally slanting its focus towards the otherwise underemphasized Bard and Rogue classes, and on how to make characters whose focus is "skills" into ones that are fun to play.The most important things that The Complete Adventurer brings to the table are its three new core classes, of which the Scout adds a mechanically and thematically distinctive flair to a niche that was previously half-filled (like the Warlock in Complete Arcane before it), the Ninja is just there to be cool, and then there's the Spellthief; an unusual concept that requires some tactical ingenuity on the player's behalf. Of the three, the Scout will likely see the most use -- much that was good about the core Ranger class is here, and much that was superfluous is not. The elaboration on Skills and Feats is helpful, as with just the PHB, explaining their significance to a group of new players -- they want their characters to know how to hit things and make them asplode -- can be somewhat awkward. Well, there are a number of useful suggestions and applications of Skills, like using Sense Motive to size up a prospective opponent's combat acumen. Feats, typically combat-oriented anyway, are nonetheless fleshed out here. There's a chapter of equipment useful for Rogues and their ilk (examples of which include alchemical payloads for "treated" melee weapons), and a whole chunk of campaign suggestions focusing on guilds and organizations, some of which have some swell adventure hooks (they're "technically" for Greyhawk, but are more than generic enough to be adapted far and wide). And then there's the lion's share of Complete Adventurer: a motherlode of diverse Prestige Classes, for all Core types. There are Dread Pirates (not left-handed!), Bounty Hunters, several Bard variants, Inquisitors (Paladins with Rogue skills -- nobody expects them, as their chief weapon is surprise) and such, which have the common theme of augmenting, or supplementing, Class abilities with Skills and Feats. Oh, and there's a Beastmaster, dar-rigeur (wokka wokka wokka). There's a lot of stuff in here. The Scout will find its way into almost any game, but much of the rest of the book really serves to revitalize and elucidate the Skill/Feat system, the largest characteristc mechanical departure of D&D 3.0/3.5 from its role-playing forebears and their war-game roots.
93 of 98 people found the following review helpful:
4.0 out of 5 stars
rogues stash,
By MICHAEL BEAVERS (Brisbane Ca) - See all my reviews
This review is from: Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
The complete adventurer is the latest offering from WOC and looks pretty good.
The book starts off with three new classes. They are the ninja, the scout and the spell thief. The ninja is rewritten from the oriental adventures and the ninja of the crescent moon from the sword and fist book. The scout is a cross between a rogue and a ranger. One of the feats is skirmish which allows the scout to deal an extra d6 on any attacks made if he moves at least 10ft and increases a d6 every 4 levels. The last new class is the spell thief, their primary ability is to steal spells from spellcasters, generally one level of spell for every three of character level. This allows the spell thief to cast that spell within the hour. There are several prestige classes some from the various older book series, like the animal lord from the masters of the wild,the dread pirate, thief acrobat and the dungeon dweller from song and silence as well as many others. I particularly liked the wild plains rider as I have a area that has nomadic horse riders. There is an expansion of the skills such as allowing greater movement while climbing if you are willing to take a penalty on the check. This is repeated with many of the skills like disable device or hide. There are new feats like goad which if the intended victim fails a will save it will only attack you. There is a section of new equipment like catstink which if used requires a creature with scent to make survival check or lose the scent, or softfoot which adds a bonus to move silently. There are several alchemical capsules as well as new tools for use. I particularly liked this section as I enjoy playing rogues. There is a new section of magic items like the choker of eloquence which gives a bonus to diplomacy, bluff and perform checks. At the end of the section is a discussion of swift and immediate actions. There are 16 pages of new spells, some of which are really nice some are so-so in my opinion.There are several spells with the designation of swift and are mostly one round in duration. I liked the ranger spell hawkeye which increased range increment for bows and such by 50% and added to the spot check. The last section of the book talks about various organisations. It gives some information on various types and how to join and the advantages for joining are. There is a random chart at the end of the chapter if you are inclined to roll to see what is there. I consider this book to be a very solid addition to the line and am considering what I will foist on my players from this book.
30 of 30 people found the following review helpful:
4.0 out of 5 stars
Excellent resource marred by glaring faults.,
By
This review is from: Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
Allow me to justify the title of this review. I say the vast majority of material here is top notch, especially the new swift spells, equipment, and prestige classes. A lot of the feats are so good they could easily be abusive, and a few more are just outright broken.
Example one: dive for cover. basically any rogue worth his salt can take this feat and NEVER worry about taking damage from a fireball ever again. Example two: mage slayer and that whole feat tree. For only having a 13 con you can make it impossible for mages to cast defensively around you, and later dispelling all magical protection (without any sort of level check) with a standard action. Oh, and leap attack is extremely abusive when combined with Frenzied Berserker. Lets just say for each -1 to all attack rolls, +6 to all damage rolls. But I digress, any halfway smart DM won't allow these feats anyway. And the rest of the material is pretty great. The rewritten Tempest prestige class is probably my personal favorite, but Street Fighter is pretty damn good too. So all in all I still recommend this book, with one caveat, beware the crazily abusive feats at ALL TIMES. Otherwise, its a great addition to my gaming library.
20 of 22 people found the following review helpful:
3.0 out of 5 stars
Not bad,
By Anglobotomy (Las Vegas, Nv United States) - See all my reviews
This review is from: Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
I don't think this book is useless, as one reviewer here said, but it's not great. I think it's a lot better than Complete Divine or Complete Arcane. It has a few useful prestige classes, and several useful feats, some of which are intelligent rewrites of Song and Silence feats. I think what people react negatively to with this series of books is the fact that they're rewrites of those soft cover books that I didn't buy because I knew they'd be out in hardcover revisions later. I have to say, what I've taken from this series of books (the Completes) is a lot of useful feats, a few core classes, and about 5 prestige classes from each book. That's all they are. Which means they're probably a rip off, since I bet there is a Great Book of Feats coming out someday which will make these books all obsolete. Oh well, its a useful book anyway. Plus it has some pretty pictures.
11 of 14 people found the following review helpful:
4.0 out of 5 stars
One of the Better WOC SupplementsYet,
By Caster Jack "Minaculous..." (the East Coast, USA) - See all my reviews
This review is from: Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
The PrC's are, as usual, specialized and redundant, but the new character classes are nice, and the emphasis on skill use is a nice change; some of the original PH skills have new slants to make them worth taking, and the book presents several ways to use old skills together and in new ways. One of the few supplemental books that I keep handy and refer back to (being a completist dork, I got 'em all).
2 of 2 people found the following review helpful:
5.0 out of 5 stars
One of the best "splat" books,
By
This review is from: Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
As an ardent D&D DM, I collect all the generic source books when I can. Some are so-so, but this is one of my faves. Lots of general stuff for players and NPCs, and less "weird/nutty/overpowered or dumb" Prestige classes.
-The prestige classes in the book are pretty good, more for folk who preffer "quest/Roleplaying" than "hack n' slash". The vigilante, dread pirate and street fighter fit in well with "rough and ready", city campaigns and the like. -Most of the feats are pretty good (though I don't like the one that lets you use a weapon in off hand as light, uh, no, too much potential for abuse) Over all, pretty good if you're more "adventure/rp" and less "munchkin with dice", but the things in it are good "crunch" as well as "fluff"...it's nice though to see more believeable stereotypes brought to life in the PrCs, and be useful, such as the streetfighter and bloodhound. -It also adds the "Ninja" as a full class, and the Scout. I dislike the scout's "skirmish" ability as it makes no sense (more damage while firing on the move, eh? Sorry, not believable), but many will like the Ninja, which is different enough from the rogue for them not to overlap too much, and still be cool to play. :)
1 of 1 people found the following review helpful:
3.0 out of 5 stars
OK(ish),
Amazon Verified Purchase(What's this?)
This review is from: Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
It's not a bad book, really. Few actually useful classes, a few handy skills and feats but nothing to really inspire greatness. I use it occasionally but in general it tends to gather dust. Buy it for completeness, as with all of the "complete...." range from WotC.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Enjoyable Book...,
Amazon Verified Purchase(What's this?)
This review is from: Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
Complete Adventurer is an awesome book in most respects. It provides the player with a number of interesting classes and prestige classes, awesome feats and a few new weapons and items. Along with Complete Arcane, this is one of my favorite 3.5 titles. I highly recommend it.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
One of the best D&D books out there,
This review is from: Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
Aplicable to all classes to one degree or another. Very fun content and totaly worth the price.
7 of 10 people found the following review helpful:
3.0 out of 5 stars
It's good,
This review is from: Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
I just bought the 4 "type" books, and i would say that the Complete Adventurer is ok, it's worth it's money, i like the 3 new classes Ninja, Scout and Spellthief wich all have unique flavour even tho the scout looks a lot like a BOW using ranger.The prestige classes are ok, nothing extraordinary like 2-3 that caught my eye I did like the new feats and the new weapons It good enough to buy it |
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Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) by Jesse Decker (Hardcover - January 4, 2005)
Used & New from: $12.00
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