Have one to sell? Sell yours here
The Complete Book of Solitaire
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

The Complete Book of Solitaire [Paperback]

Pierre Crepeau (Author)
4.8 out of 5 stars  See all reviews (4 customer reviews)


Available from these sellers.



Book Description

September 1, 2001

Everyone has played basic Solitaire at one time or another, but there is a world of Solitaire enthusiasts who play every variation of the game.

In compiling this authoritative Solitaire collection of 179 variations, Pierre Crépeau took joyful inspiration from his grandmother, a noted Solitaire aficionado. The Complete Book of Solitaire is structured according to the object of each game and grouped accordingly: tableau-clearing, pile games, combination games, and building by suit, color or sequence. Each game is illustrated in color and is introduced by the author with either a personal anecdote or useful background information. Players will find many of these games highly clever, constantly changing and evolving with a host of wonderful surprises or devilish traps awaiting.

Learning the Solitaire variations is greatly facilitated by the book's numerous illustrations. Winning at Solitaire does not depend on luck alone, it takes a good memory and some strategic thinking. Here is an ideal way to exercise the mind in mathematics and the art of precision while learning the benefits of perseverance, honesty and, of course, patience.


Customers Who Bought This Item Also Bought


Editorial Reviews

About the Author

Pierre Crépeau is an anthropologist specializing in representational systems, the arts, and popular traditions. Author of several books and a feature writer, he retired in 1991. He plays Solitaire whenever he can.

Excerpt. © Reprinted by permission. All rights reserved.

Introduction

Grandmother and Her Playing Cards

My grandmother was one of those women who would terrify you at first sight, but then you'd adore her. Her bearing, patrician and aloof, invited respect and deference. She stood ramrod straight like a caryatid and yet glided fluidly about like a gently moving stream. Her face -- smooth, unlined, handsomely tanned -- radiated upper-class hauteur. But behind her dreamy eyes and raspy voice -- the result of years of smoking -- lurked a fragile soul.

There was a deep wound somewhere inside. I'll never know whether it was some personal tragedy or betrayal, for my grandmother was hardly one to confide in others. For her, acknowledging one's private pain in public was unacceptable, and she jealously guarded hers behind a veil of imagined diffidence. But the long, sleepless nights she endured spoke volumes about her inner turmoil.

Growing up, I never saw Grandmother sleep. Every evening, as we were getting ready for bed, she would stay by herself at the long kitchen table and absentmindedly shuffle her cards. In the morning, I'd find her in the same place, sitting in front of her cards, as though she'd hardly moved all night.

Intrigued by her "mania" -- a word used by other members of the family to describe her behavior -- I approached Grandmother one evening and quietly asked her why she always played cards alone. Instead of a direct answer, she taught me Clairvoyance, a children's game that involved predicting the color of the cards about to be turned up. It was love at first sight for both of us. Seeing my determination to beat the odds, Grandmother knew at once that I it took to be a persistent player. At last, she had found an avid student.

Soon the two of us played together almost daily. Grandmother taught me as many games as I could fathom and let me practice them with her, correcting my mistakes as they occurred and tapping on my fingers gently each time I attempted an "illegal" move.

One day she allowed me into her room. There, she lifted a little cedar box from a drawer, ceremoniously opened it and fished out an old deck of cards that were dog-eared and discolored. Yet, Grandmother held up the cards as if they were holy relics on display before an assembly of believers. She had inherited the cards from her own grandmother, she said, and had been preserving them as if they were sacred.

The Origin of Playing Cards

"Who invented playing cards?" I once asked her, and she treated me to a story. Hundreds of years ago in China, she said, most mandarins forbade their concubines to work lest it harm their physical beauty. The idle concubines, poor things, grew so desperately bored that the mandarins had to call upon a Chinese sage for help. The latter obliged by inventing playing cards as a pastime for the concubines. The great explorer Marco Polo eventually brought the cards back to Venice and, in time, the Venetians introduced them to Europe. Grandmother added that some people believed that playing cards had originated in India, where they were invented by a maharajas wife to discourage her husband from playing with his beard.

I burst out laughing and told Grandmother I didn't believe a word of it. After a long silence, she said in that cigarette-strained rasp: "Ah! The things one invents just to counter boredom!"

Pictorial Symbols

One day, Grandmother decided to describe to me what playing cards actually represented. "They have always had four suits," she explained. "In the old days, these were a coin, a cup, a sword and a stick. The suits evolved as the cards gained popularity in Europe. The Germans opted for a leaf, a tassel, a bell and a heart. And it was the French who gave the cards their current suits, which originally symbolized the four social classes. Hearts represented the church; spades, the army; diamonds, the bourgeoisie; and clubs, the peasantry.

"For me, though, cards are a mirror of the human race," Grandmother added. "Hearts represent the lovers' race -- people who are tall, attractive and impeccably groomed; they are happy, gregarious and generous. Spades represent sinister-looking criminals with black, bulging eyes and shaggy, grimy hair. Diamonds represent dreamers, like poets and artists -- sensitive, whimsical people with slim, lithe and gracious bodies. Clubs represent the peasantry: narrow-minded, indolent and tenacious individuals. They are thick, heavy-set and muscular, with shiny, unkempt hair."

Watching Grandmother manipulate the cards, I sensed that she was also rearranging the story of her own life -- the triumphs as well as the heartbreaks.

Playing Cards and the Calendar Year

Grandmother was so struck by the eerie affinity between a pack of cards and the calendar year that she often wondered whether or not some ancient astrologer had actually invented them. She pointed out that a deck contains 52 cards, just like a year has 52 weeks; the colors -- red and black -- correspond with the two yearly solstices; their 12 figures match the 12 zodiac signs; and there are four suits -- hearts, spades, diamonds and clubs -- just as there are four seasons. The 13 cards that make up each suit correspond with the 13 weeks in a season, or the 13 months -- of 28 days each -- in a lunar year. Since the ace is worth one point, the jack 11, the queen 12 and the king 13, the sum of all the cards in a suit is 91, which is also the number of days in a season. What's more, if you add up all four suits, you'll get a total of 364, which is the number of days in a year (52 weeks x 7 days, or, in the case of the lunar year, 13 months x 28 days).

Grandmother believed that the joker was added to the deck to fulfill the role of the 365th day in a leap year. Come to think of it, the joker does not really belong anywhere -- not with the hearts, nor the spades, diamonds or clubs. He doesn't even have a figure -- he is neither king, nor queen, nor jack -- and has no rank. Withdraw the joker from the deck and it remains whole. Yet, introduce him in a game and at once he starts commanding it, dominating all the assets and outclassing all ranks. In Grandmother's mind, the advent of the joker must have been the work of a cheat.

Solitaire Games

There are two kinds of card games:

  • the plastic game, or tarot, which originated in Italy and is based on images.
  • the numerical game, which originated in Asia; it is based on rank and consists of one numerical sequence per suit.

Solitaire belongs in the numerical-game category, which can be broken down further into two categories: one is based on rank, such as in Battle, whereby the higher number prevails; the other is based on combination, whereby the player tries to put combinations together that will yield the greatest value. Poker is the best known of combination games.

According to Grandmother, solitaire is a game to be played alone and to say that it requires two or more players is utter nonsense. It is the most popular of all card games, and there are more varieties than all other forms of card games combined. Experts believe there are at least 350 different games of solitaire, and new ones are being invented all the time.

Blessed with an extraordinary intelligence and a fabulous memory, Grandmother was a high-caliber solitaire player. She knew more than a hundred games by heart. She had written out about 200 games in her notebook: some she had learned from her maternal grandmother and some from acquaintances; others she had picked up from old books or by corresponding with her parents and friends. Grandmother had even invented a few games. She was so proud of one particular game, Germaine, that she named it after herself. Unfortunately, I was unable to find her notebook; I assumed she burned it shortly before she died.

Most games of solitaire require a mixture of luck and skill. Rare are those that are designed to "come out" either through pure chance or by skill alone. They are mind games and as such require a good deal of mental effort, whether it be a children's game like Clairvoyance or Announcement or a complicated and subtle game like Pascal or Germaine, both of which call for finesse, a high degree of concentration and anticipation, complex calculations and a prodigious memory.

Solitaire demands time and perseverance in abundance. Some games, especially those based on anticipation and arithmetic, can come out only if the player is prepared to put in all the time it takes. Some games may last several hours. Grandmother once admitted she had spent two long nights trying to solve just one game.

There are people who mistake solitaire games for what the French call réussite, which is basically an exercise in fortune-telling. In fact, réussite is normally played with tarot rather than numerical cards and requires that you observe a rigid ritual -- such as cutting the deck of cards heartside, that is, from the left-hand side -- lest the entire exercise be deemed invalid. You then deal the cards face up, without manipulating them, into a tableau that will "tell" you what you want to know about, say, an affair, a relationship or an illness. Réussite is governed by a rather esoteric code of conduct, but, unlike solitaire, it leaves no room for maneuvers that could effect the final result.

Not all games of solitaire come out. A connoisseur can usually tell whether or not a game will come out as soon as the tableau is laid out, as is often the case with a game like Mixed Pairs. When faced with an unsolvable game, you should accept the inevitable right away, then start again.

You'll no doubt notice that some games of solitaire are governed by the same set of rules, and only their respective tableaux set them apart. This underlines the importance of the game's visual aspects. Solitaire must be as eye-pleasing as it is tempting for the mind. My grandmother, who was keen on stagecraft, loved games that had grand tableaux, such as La Belle Lucie, Big Ben and Czarina. For her, those tableaux were true works of a...


Product Details

  • Paperback: 512 pages
  • Publisher: Firefly Books (September 1, 2001)
  • Language: English
  • ISBN-10: 1552095975
  • ISBN-13: 978-1552095973
  • Product Dimensions: 8 x 6.5 x 1.1 inches
  • Shipping Weight: 2.3 pounds
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,597,216 in Books (See Top 100 in Books)

 

Customer Reviews

4 Reviews
5 star:
 (3)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.8 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

9 of 11 people found the following review helpful:
5.0 out of 5 stars Great collection, August 10, 2001
Amazon Verified Purchase(What's this?)
This review is from: The Complete Book of Solitaire (Paperback)
A Great collection of Solitaire.

The whole book divide 179 games(in addition to hundreds of variations) into 3 catogaries: Elimination/Amalgamation (1-62); Ascending Suit Sequences on the Ace (63-91); Suit Sequence and other runs(92-179). The rules are clearly explained. What's more, each game has an example illustrating the rule and/or a strategy for good-play. With full-color print and 179 different solitaire games, this is both a resorceful book for solitaire lovers and a collection itself.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5 of 6 people found the following review helpful:
5.0 out of 5 stars A "must have" for solitaire players, April 7, 2004
By A Customer
This review is from: The Complete Book of Solitaire (Paperback)
This is a book based on playing and learning solitaire card games as learned from the author's grandmother. My own interpretation, based on responses in the book and the book itself, is that his grandmother was quite a mathematician/statistician and card player, who spent most of a lifetime studying solitaire card games. It is apparent they were/are both enthusiasts of solitaires and cards. The book is accurate, readable and possesses more solitaires than you would ever try to learn. It is beautifully illustrated, in color, with easily understood tableaus. It is a must for those who enjoy solitaires with real cards. (I play with real cards. I sometimes question the accuracy and randomness of computer programs/seeds/potential bugs and could swear certain programs cheat by changing the outcomes of the cards based on your choices to increase randomness, but cannot prove it. Slow as it may be, I trust outcomes using real cards because strictly speaking, in this manner, I am the programmer. And no, I do not cheat.) This is a wonderful book. I gave it 5 stars.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


10 of 14 people found the following review helpful:
4.0 out of 5 stars Complete, but many errors, August 22, 2002
By A Customer
This review is from: The Complete Book of Solitaire (Paperback)
Excellent collection of solitaire games. Unfortunately, there are also quit a few errors. This includes discrepancies between the text and illustrations, and in some cases, the rules a simply too vague, making it impossible to play the solitaire. Despite these flaws, this book contains a lot of gems and is well worth the price.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews


Only search this product's reviews



Inside This Book (learn more)
First Sentence:
This classic game of solitaire, named after the wise hero of the Trojan War, will hardly strain your intellectual capacities. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
ascending suit sequences, maneuver zone, foundation zone, talon face, royal quint, unplayable cards, deal the remaining cards, three redeals, card from the reserve, entire talon, mixed suit sequences, mobile card, unplayable ones, cards from play, reserve pile, card from the discard pile, new talon, opening tableau, any available card, vacant column, talon one, foundation cards, maneuver chamber, reserve row, heart sequence
Key Phrases - Capitalized Phrases (CAPs): (learn more)
The Complete Book of Solitaire, Material One, Material Two, One-Deck Games, Opening Tableau Remove, Play Turn, Two-Deck Games, Play Eliminate, Play Move, Skip Suits Sequences, Opening Tableau Reserve, Suit Sequences With Abridged Decks, Opening Tableau Plan, King Dagobert, Opening Tableau Set, Play Remove, Opening Tableau Lay, Play Ace, Play There, Saint Peter, Strategy Try, Play Cover, Play Play, Poker Solitaire, Strategy Give
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:




What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject