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The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google Hardcover – October 12, 2009

ISBN-13: 978-0470462737 ISBN-10: 0470462736 Edition: 1st

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The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google + Serious Games: Games That Educate, Train, and Inform + The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
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Product Details

  • Hardcover: 576 pages
  • Publisher: Pfeiffer; 1 edition (October 12, 2009)
  • Language: English
  • ISBN-10: 0470462736
  • ISBN-13: 978-0470462737
  • Product Dimensions: 7.3 x 1.3 x 9.6 inches
  • Shipping Weight: 2.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #1,285,387 in Books (See Top 100 in Books)

Editorial Reviews

From the Inside Flap

The Complete Guide to Simulations and Serious Games

The Complete Guide to Simulations and Serious Games offers an encyclopedic overview and complete lexicon for those who care about the next generation of educational media. This is the essential reference for not only those directly involved in simulations and serious games, but also for researchers and writers, computer game designers, policy makers, and entrepreneurs.

Organized as a style guide, the book includes more than 600 easy-to-browse entries and definitions, divided into key topics with introductory essays highlighting essential concepts. Written by Clark Aldrich—acclaimed educational simulation game designer—the book creates a unified view of capturing skills and knowledge and then developing them in others, through different uses of: computer interfaces, level design, bosses, dynamic systems, game elements, displays, units on maps, skill cones, feedback, assessment strategies, even balanced scorecards and artificial intelligence, just to name a few.

It balances tactical (what needs to go into a first level of a sim; what are questions to ask subject matter experts, how should programs be evaluated; when and how should coaches be used) to strategic (what is the difference between learning to know, learning to do, and learning to be; what does situational awareness look like when developing leadership or stewardship). In the spirit of Webster, Strunk and White, and Tufte, filled with helpful guidance and illustrative case studies, The Complete Guide to Simulations and Serious Games is the definitive "go-to" bookshelf reference for this generation.

From the Back Cover

Pfeiffer

Essential resources for training and HR professionals

"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear—it's Spock meets Alton Brown." —Lynne Kenney, Psy.D., The Family Coach

The Complete Guide to Simulations and Serious Games

How the Most Valuable Content Will Be Created in the Age Beyond Gutenberg to Google

Clark Aldrich

Author of Simulations and the Future of Learning and Learning by Doing

Praise for The Complete Guide to Simulations and Serious Games

"Yes, this is an encyclopedic overview of the simulations and serious gaming world, but it's far more important than a 'how-to' book. Aldrich is signaling the end of the age of Gutenberg. Aldrich takes direct aim at why the K-12 and higher education system are failing—myopically trapped in a nineeenth-century world of 'learning to know' in a twenty-first century world that requires the judgment and skills of 'learning to do.' Aldrich's revolution transforms the way we learn."
—Jeff Sandefer, founder, the Acton School of Business

"Clark Aldrich provides his clear vision of how 'learning to do' will liberate us from our industrial education legacy that has for too long been shaped by outdated, linear, passive instruction. I recommend this book without reservation for anyone interested in the future of learning."
—Don Williams, manager, global learning research, Microsoft Corporation

"This exhaustive guide to computer gaming and simulation points the way to a new, more powerful way of learning by doing. It is a must-read—a must-read and study—for those involved in education and journalism."
—Bill Kovach, former Washington bureau chief of the New York Times, and former editor of the

Atlanta Journal-Constitution

"Aldrich has done it again. He provides an intuitive framework for those interested in (and perhaps overwhelmed by) simulations, games, and virtual worlds. Before you're halfway done with this book you'll be looking with a new perspective and set of competencies for creating interactive experiences."
—Denis Saulnier, educational technology director, Harvard Business Publishing

"The Complete Guide sets the standard as the encyclopedia for serious games and simulations. In this comprehensive volume, Aldrich uses hundreds of examples for this new medium. If you want to stay at the forefront of education, this book is a must-have!"
—Jerry Bush, program manager, Learning@ Cisco


More About the Author

Clark Aldrich is a global education thought leader, labeled a guru by Fortune Magazine. His experience ranges from spending years working with children at a leading environmental education foundation to serving on boards of universities, of companies, and in the intelligence community.

As well as being an award-winning analyst, speaker, and writer, Clark Aldrich is one of the top five active educational game designers in the world. His educational games have been patent winning, generated millions in revenues, are market leaders in their categories, have been rigorously proven to drive long term desired changes in behavior, and have been translated and deployed in dozens of countries and languages.

Aldrich is also the author of five books, Simulations and the Future of Learning, Learning By Doing, The Complete Guide to Simulations and Serious Games, Learning Online with Games, Simulations, and Virtual Worlds, and Unschooling Rules.

Aldrich's work has been featured in hundreds of sources, including CBS, ABC, The New York Times, Wall Street Journal, Associated Press, CNN, NPR, CNET, Business 2.0, BusinessWeek, U.S. News and World Reports.

Customer Reviews

4.2 out of 5 stars
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Most Helpful Customer Reviews

6 of 7 people found the following review helpful By Jon Aleckson on October 15, 2009
Format: Hardcover Verified Purchase
Finally there is a "coffee table" resource book that creators of educational games and simulations can use to build mutual understanding and increase collaboration between all members of the development team and sponsors. Too often a professor or corporate client uses their powerful position to tell experienced and educated multi-media designers what elements and mechanics make a great simulation without intellectual discussion or the unpinning to support their assertions. Enter "The Complete Guide." Thank you, Clark Aldrich, for once again adding to our body of knowledge on this subject and thus improving the interactivity and educational effectiveness of this new way of "learning to be and do" as opposed to "learning to know" (simply forcing learners to absorb a lecture and memorize). Clark's work also stands out because he is brilliant, with a writing style that is witty and full of humor. His work can be fun to read (although I don't recommend trying to read this entire book). Clark is able to successfully accomplish this work of epic portions because he is not only a "student of simulations and games" but he actually practices what he preaches in the real world as a simulation designer/developer. [...]
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4 of 4 people found the following review helpful By Wissam Kahi on October 16, 2009
Format: Hardcover
If you are a serious game designer, then this book, in which Mr. Aldrich provides a comprehensive and exhaustive assessment of all elements and building blocks of sims, is must read. But beyond the community of people passionate about serious games, this book is a revelation to anyone interested in exploring the next generation in education, and understanding why and how sims can significantly improve and enhance traditional teaching ann learning.
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4 of 4 people found the following review helpful By Thomas on October 11, 2009
Format: Hardcover Verified Purchase
This book provides a much needed comprehensive overview of the current state of serious games and learning simulations. Mr. Aldrich also provides a common set of terms that will help training professionals connect when discussing the application of these new tools, critical to the future of learning. I highly recommend this book to anyone with a serious interest in the application of technology to human performance improvement.
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2 of 2 people found the following review helpful By Charles Palmer on February 10, 2010
Format: Hardcover
Providing equal parts overview, strategy guide, reference manual and framework, "The Complete Guide to Simulations and Serious Games" is a must have resource for developers and educators alike. Mr. Aldrich presents an impressive, non-linear, array of information that not only defines "WHAT is immersive learning" but also focuses on the HOW and WHY of the simulation development process. From pedagogy and learning goals, to case-studies and analysis, this book makes the case, and lays the groundwork for educational reform. It bridges the gap between educators and the game development community by providing tangible evidence on how sims significantly increase awareness, retention, and application of learned content.

Additionally, Mr. Aldrich has given the serious games/simulations community a comprehensive lexicon; providing a mechanism for facilitating meaningful conversations on concepts, structures, and approaches.
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