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5 of 5 people found the following review helpful:
4.0 out of 5 stars
Pretty good, April 20, 1999
By A Customer
This review is from: The Complete Ninja's Handbook (Advanced Dungeons & Dragons Player's Handbook: Rules Supplement) #2155 (Paperback)
The Complete Ninjas Handbook is a good expansion to any existing campaign, although it cannot always be used. The best thing in it, is that there are good rules for Martial Arts. So instead of using the material in Combat & Tactics I prefers The Ninjas Martial Arts. A Ninja is truly a dangerous enemy if he chooses the right skills. A expansion on the Spy part of the Ninjas could be used, but thats just a detail.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
A great book to add ninja-flavor to any class, May 23, 2002
By A Customer
This review is from: The Complete Ninja's Handbook (Advanced Dungeons & Dragons Player's Handbook: Rules Supplement) #2155 (Paperback)
The ninja class can add a great new dimension to the campaign. Even if you don't want your character to be a ninja, the new proficiencies, spells, weapons, equipment, and advanced martial arts rules can add some real zing to any other class. I used this book and 'The Complete Book of Dwarves' along with the 'Player's Option: Combat and Tactics' to make an awesome dwarven ninja with incredible fighting ability. The chapters on playing and campaigning the ninja character is a must read for creating adventures that involve secrecy, and espionage.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Best Complete ... Handbook, March 7, 2002
By A Customer
This review is from: The Complete Ninja's Handbook (Advanced Dungeons & Dragons Player's Handbook: Rules Supplement) #2155 (Paperback)
There are many great handbooks out there for Advanced Dungeons and Dragons 2nd Edition, but this is the best. There are no classes more interesting or intriguing than the ninja and their secret life(one that perhaps not even the other players may know about) There are also many other great classes in this book. Try the Shinobi mages or fighters who rival any warrior or wizard of the same experience level. Even if you're not interested in playing a ninja or any of the other classes in this book, you can use the information to make exciting adventures, plots and NPC villains. Finally, the proficiencies and martial arts in this book are great for any character class you're using in your campaign. Whether you're a player or DM, you cannot continue to play without this book!
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