- Paperback: 128 pages
- Publisher: Wizards of the Coast; 2 edition (June 30, 1990)
- Language: English
- ISBN-10: 0880388188
- ISBN-13: 978-0880388184
- Product Dimensions: 10.7 x 8.4 x 0.4 inches
- Shipping Weight: 12.8 ounces
- Average Customer Review: 3.3 out of 5 stars See all reviews (28 customer reviews)
- Amazon Best Sellers Rank: #374,101 in Books (See Top 100 in Books)
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The Complete Priest's Handbook, Second Edition (Advanced Dungeons & Dragons: Player's Handbook Rules Supplement #2113 Paperback – June 30, 1990
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Top Customer Reviews
In short, ignore the sample priesthoods, or at least give them more spheres and/or abilities, if you want your players to still be your friends.
The rest of the book is good. It provides mythos creation guidelines, so if you don't wish to play in Forgotten Realms or Greyhawk, you can create your own pantheon and mythology using the guidelines in this book.
The kits are not all that great, one of them even relying on the heavily flawed Martial Arts system from the Player's Handbook. But with a little tinkering, you can use them. Just about everything in here needs a little work, but it's not unusable.
It's a good reference for DMs who are creating their game world. For players, they will probably get little use out of it.
The reader from Detroit was very right in saying that "the... specialty priests are vastly underpowered compared to the priests in any other AD&D work"; hence why it's necessary to tweak and add to them extensively. The powers are also so restricting that they're worth ignoring entirely; the only thing they'll do is make dozens of AD&D pantheons clones of each other.
The main purpose of this book is to give some ideas on what gods may exist and what their priesthoods are like. If you do buy this and use it in your campaign, however, DON'T USE ANY OF THE SPECIALTY PRIESTHOODS AS IS... It would be an insult to priests everywhere!
I don't play in Forgotten Realms anymore (there, the Faiths & Avatars book replaces this one, in the FR context only), but even when I did, I like the Complete Priest better. It details dozens of specific mythoi that are still general enough to manifest themselves in any kind of campaign--it gives themes and powers, but no actual deities, so you can import them however you like.
The Fighting-Monk kit is also the 2nd edition's answer to the 1st edition Monk class, and works just fine (but I recommend using the martial arts system detailed in the Complete Ninja's Handbook for that part of it).
First, the Faith creation system and specialty priests are vastly underpowered compared to the priests in any other AD&D work. You're better off using the class customization rules from Player's Option: Spells & Magic, or even raiding a world-specific work and tweaking the priests.
The kits are generally boring, and most are essentially identical to similarly-named fighter or wizard kits. The personalities are okay, but any experienced roleplayer won't need them, whereas an inexperienced player would be better off looking at potrayals of clergymen in general fiction for archtypes.
Finally, the equipment and combat rules are essentially identical to those in the Complete Fighter's Handbook.
In short, it isn't very useful.
Most Recent Customer Reviews
This has no cool cleric only items or specialty classes this book is a waste of money buy the other class books instead.Published 3 months ago by mrwinter25
Bought this supplement again after giving away the original one I bought in the nineties. Actually, ended up buying the 5th edition books and playing that instead of 2nd edition. Read morePublished 4 months ago by Jason Treadway