Most Helpful Customer Reviews
16 of 16 people found the following review helpful:
5.0 out of 5 stars
Best All-Around Class Handbook, December 1, 1999
By A Customer
This review is from: The Complete Thief's Handbook: Player's Handbook Rules Supplement, 2nd Edition (Advanced Dungeons & Dragons) (Paperback)
This is by far my favorite "Complete _____'s Handbook." Nearly everything in here is essential if you want to have a real thief, and not just a bunch of stats. The kits are some of the best I've seen. Other Handbooks have outlandish or just downright worthless kits (for instance, take that Ranger kit that turns you into a tree!). In this one, however, every kit is unique, and yet believable and fun to play. For a long time, this handbook was the only information available on Thieves' Guilds. If that's what you're after, however, I'd recommend Den of Theieves, which fleshes it out even more and provides all sorts of adventure possibilities. Round this book out with new equipment and magic items, and you have a classic.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars
Sure, what the hell, February 27, 1999
By A Customer
This review is from: The Complete Thief's Handbook: Player's Handbook Rules Supplement, 2nd Edition (Advanced Dungeons & Dragons) (Paperback)
I always enjoyed playing thief characters, and this book gives you something to think about. The proficiencies, equipment, guilds, kits, and personalities are all you'll ever need to have a realistic and interesting campaign. The book is slightly overdescriptive on the guild details considering it takes up half the book, though.
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6 of 7 people found the following review helpful:
4.0 out of 5 stars
New equipment, new kits, new rules (optional), November 7, 1999
By A Customer
This review is from: The Complete Thief's Handbook: Player's Handbook Rules Supplement, 2nd Edition (Advanced Dungeons & Dragons) (Paperback)
No longer a character class just limited to stealing and running. This book has a kit for all situations. New equipment, new items, and ideas for guilds, a nice spin on 1 of the basic 4 classes.
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