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The Complete Book of Villains (Advanced Dungeons & Dragons 2nd Edition) Paperback – May 3, 1994


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Product Details

  • Paperback: 128 pages
  • Publisher: Wizards of the Coast; Rules Supp edition (May 3, 1994)
  • Language: English
  • ISBN-10: 1560768371
  • ISBN-13: 978-1560768371
  • Product Dimensions: 10.6 x 8.3 x 0.5 inches
  • Shipping Weight: 12.8 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #427,235 in Books (See Top 100 in Books)

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16 of 17 people found the following review helpful By A Customer on February 8, 2000
Format: Paperback
. . . in or out of AD&D. I say that because, although I don't DM anymore, I still use this book. The title is a bit deceiving-- although it's useful for creating villains, it can be used equally well for creating any sort of NPC, and almost as well for creating characters in any other role-playing system or none at all! This book takes characters off the paper and into flesh with a helpful system and ideas for creating backgrounds, motives, resources available, organizations, and abilities. One of the most useful guides for a DM.
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10 of 10 people found the following review helpful By Christopher on September 6, 1999
Format: Paperback
Don't be fooled by the title. Although this book definately focuses on villains, there are tons of plain ol' good ideas in here that apply equally well to neutral or even good organizations and individuals. ANY focal organization or individual in your campaign can be truly fleshed out with some of the ideas presented herein. As always, you'll get more out of this reference if you contribute some of your own uniqueness to it. It makes a fantastic springboard for your own imagination to run rampant.
Highly recommended!
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11 of 12 people found the following review helpful By A Customer on August 19, 1999
Format: Paperback
The Complete Book of Villains is, hands-down, the best resource book TSR ever produced. Ever. For a DM, this is a must-have, no matter what; it should be right next to the DM Guide on your bookshelf. It's like spun gold.
After reading this book, you *will* be able to create detailed, memorable villains. I guarantee it. I created a villain for my Dark Sun campaign that people still talk about, five years later. And they never did fully uncover the secret of the organization behind him.
CBV helps you build any kind of villain, from the single, brutish badguy to a cunning secret organization spread across your gaming world. Whether you "roll your own" or use one of TSR's campaign settings, this book is an absolute necessity. It's more important than even the book of monsters (whose title I dislike; I'm glad they're going to go back to calling it the Monster Manual) for creating a detailed, memorable campaign.
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4 of 4 people found the following review helpful By Arkanabar on January 15, 2000
Format: Paperback
This book is useful for a GM in ANY system. Like the "Campaign Sourcebook and Catacomb Guide," it provides methods useful in any campaign, in any RPG. It focuses on designing villains who are memorable, engaging, and realistic. And it does a *very* good job of teaching you how to do so.
If you want a campaign with villains that just suck your players right in and get them seriously wanting to take on the villain for his own evil rather than the rewards they can get, you should buy this book.
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3 of 3 people found the following review helpful By A Customer on December 24, 1998
Format: Paperback
The Complete Book of Villains is without a doubt one of the most useful tools a GM can have, regardless of the game s/he is running. It helps you create engaging and believable villains sure to keep your players' attention over long-term campaigns. I have already used it to create some four villains and an interfering neutral NPC network. I don't expect to need any more recurring villains. It also helps address the problem every GM eventually seems to run across-- the PCs have been around so long that there's nobody they can't destroy in combat. The Complete Book of Villains helps you take the fight into non-combat arenas. Highly reccommended for any game master who wants engaging, reasonable, and threatening villains. Another excellent resource is GURPS Supporting Cast.
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5 of 6 people found the following review helpful By Alex on January 3, 2000
Format: Paperback
I found myself using this book over and over again in order to gain interesting hints on how to flesh out believable villains and other bogies. It gives clear, readily usable, and concise tactics of creation of everything starting with the antagonists and finishing with their dinner habits. Can be used in any system.
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4 of 5 people found the following review helpful By A Customer on September 17, 1999
Format: Paperback
I would have to agree with the posts listed before mine. It is a great book because it makes creating memorable villains that much easier, they can be whipped out spurr of the moment if thats what it takes. There has been many a time that I have underestimated how resourcfull my players would be and I would have to throw another enemy or two just to even things out a bit. But anyways, this book has helped me out quite a bit and every DM should own one( if you can get you hands on it that is.)
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