Most Helpful Customer Reviews
14 of 15 people found the following review helpful:
5.0 out of 5 stars
One of the most useful tools TSR has ever produced . . ., February 8, 2000
By A Customer
This review is from: The Complete Book of Villains (Advanced Dungeons & Dragons 2nd Edition) (Paperback)
. . . in or out of AD&D. I say that because, although I don't DM anymore, I still use this book. The title is a bit deceiving-- although it's useful for creating villains, it can be used equally well for creating any sort of NPC, and almost as well for creating characters in any other role-playing system or none at all! This book takes characters off the paper and into flesh with a helpful system and ideas for creating backgrounds, motives, resources available, organizations, and abilities. One of the most useful guides for a DM.
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9 of 9 people found the following review helpful:
5.0 out of 5 stars
Superb spark for the imagination!, September 6, 1999
This review is from: The Complete Book of Villains (Advanced Dungeons & Dragons 2nd Edition) (Paperback)
Don't be fooled by the title. Although this book definately focuses on villains, there are tons of plain ol' good ideas in here that apply equally well to neutral or even good organizations and individuals. ANY focal organization or individual in your campaign can be truly fleshed out with some of the ideas presented herein. As always, you'll get more out of this reference if you contribute some of your own uniqueness to it. It makes a fantastic springboard for your own imagination to run rampant. Highly recommended!
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8 of 8 people found the following review helpful:
5.0 out of 5 stars
An Absolute Must-Have Resource!, August 19, 1999
By A Customer
This review is from: The Complete Book of Villains (Advanced Dungeons & Dragons 2nd Edition) (Paperback)
The Complete Book of Villains is, hands-down, the best resource book TSR ever produced. Ever. For a DM, this is a must-have, no matter what; it should be right next to the DM Guide on your bookshelf. It's like spun gold. After reading this book, you *will* be able to create detailed, memorable villains. I guarantee it. I created a villain for my Dark Sun campaign that people still talk about, five years later. And they never did fully uncover the secret of the organization behind him. CBV helps you build any kind of villain, from the single, brutish badguy to a cunning secret organization spread across your gaming world. Whether you "roll your own" or use one of TSR's campaign settings, this book is an absolute necessity. It's more important than even the book of monsters (whose title I dislike; I'm glad they're going to go back to calling it the Monster Manual) for creating a detailed, memorable campaign.
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