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Complete Warrior (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) Hardcover – December 1, 2003

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About the Author

Andy Collins writes and edits roleplaying games for Wizards of the Coast, Inc. His most recent credits include co-authoring the Epic Level Handbook and contributing to the
revision of the most recent edition of the Player's Handbook.

David Noonan's most recent credits include the D&D accessories Stronghold Builder's Guidebook and Hero Builder's Guidebook and the Urban Arcanaª Campaign Setting.

Ed Stark has been the Design Manager for the Dungeons & Dragons RPG line for more than three years. Before that he was a senior designer in several product groups, working on Birthright¨, Dragonlance¨, Planescape¨, and Alternity¨ projects. He is also a fiction author, with three novels and several short stories to his credit.


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Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast; 1st edition (December 1, 2003)
  • Language: English
  • ISBN-10: 0786928808
  • ISBN-13: 978-0786928804
  • Product Dimensions: 8.4 x 0.5 x 11.1 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (58 customer reviews)
  • Amazon Best Sellers Rank: #134,501 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

40 of 41 people found the following review helpful By Brad Smith on June 18, 2004
Format: Hardcover
The Complete series is WotC's new line of D&D 3.5 splatbooks (books devoted to a certain class or group). However, this line is more for concept rather than class; the Complete Warrior is not just for fighters and monks, since they have new combat options for everyone (even new spells).
There are three new core classes; the Hexblade, which looks okay but really does stink (its powers are too short in duration to be useful), the Samurai, who's more of a two-weapon intimidating fighter, and the Swashbuckler, who's a bouncy light fighter. There are also a LOT of prestige classes, many of which are reprints from previous books or Dragon magazines.
Unfortunately, the reprints, while sometimes necessary, are really kind of bland, and often lower the power level from previous incarnations. The new prestige classes, though, are usually pretty cool.
There are also a great many new and revised feats, and the same holds true; the revised feats pale in comparison to their previous versions, while the new feats are pretty good. Especially welcome are the Tactical feats, which allow the characters to set up situations and gain certain bonuses. For example, Elusive Target (my favorite) lets you avoid bonus damage from Power Attack from your dodge target, while Giantbane lets you emulate a certain elven archer's feats of climbing onto larger opponents. There are also weapon style feats, which seem to be mostly to encourage suboptimal weapon use. Neat in theory, but the return on investment isn't that great.
There are a few magic items, though not nearly as many weapon/armor types as one would think. There are also a few spells, and a few new domains for the included warrior-only pantheon.
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28 of 29 people found the following review helpful By Christopher Butz on December 20, 2003
Format: Hardcover
I don't know what everybody else is complaining about. This offering is excellent overall. Although much of the material is reproduced from previous releases, it is updated for 3.5 and there is a lot of original material as well. The three new base classes are well thought out and balanced. The samurai, of course, appeared in Oriental Adventures, but this samurai is changed (and, frankly, much more like a samurai than the original samurai), with the weapon empowerment ability being moved to the kensai prestige class.
Those prestige classes that are reprinted from previous works (Sword and Fist, Tome and Blood, etc.)have been updated and some of them have undergone such dramatic changes that they are the same in name only (like the Exotic Weapon Master). Many of the prestige classes are completely new, however.
The feat section includes many feats that were printed in the softcover books, but also includes some new ones. In particular, the weapon style feats and tactical feats are new and interesting additions. The last thing that stuck out was the inclusion of a warrior pantheon. This pantheon can be used in its entirety or god by god just to fill in the gaps in other pantheons.
As a whole, this was well-thought out and a happy addition to the 3.5 library. It is especially worthwhile if you have not purchased the softcover supplements (as I had not). I only give it four stars because--as always, it seems--this supplement suffers from numerous editorial errors. That, unfortunately, seems to be a problem that will forever plague D&D books.
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22 of 24 people found the following review helpful By M. Le Vine on December 27, 2004
Format: Hardcover
No, this book won't actually boost your character's Strength score and kick him/her up a level, but you'll feel like it did if you love playing warrior classes and start incorporating material from this supplement.

WHY IT ROCKS: The new core classes are neat and useful for more specialized warrior characters. The Samurai core class deserves special notice as a must-have for you Oriental Adventures fans, (and it improves markedly upon the "Master Samurai" prestige class concept originally introduced in "Sword & Fist"). For players that enjoy playing paladins and rangers but could care less about those classes' spellcasting ability, the book introduces variant concepts for those classes that replace spellcasting with other benefits. The prestige classes are myriad and marvelous. Some simply provide excellent 3.5 revisions of classes that originally appeared in the various "original" splatbooks ("Defenders of the Faith," "Masters of the Wild," "Sword & Fist," and "Tome & Blood" -- though I noticed no "Song & Silence" reprints), as well as the Forgotten Realms campaign setting and Dragon Magazine, but there are also several brand spankin' new ones to boot. Of the new prestige classes, it is important to note that most are short (3- or 5-level) classes that cover very specialized and interesting concepts, such as fighting with small weapons, natural weapons or no weapons, and even some that incorporate spellcasting classes and creatures with spell-like abilities into martial combat. The feats are great and well-thought out. While revisions of a number of familiar feats appear (mostly from S&F and MoW), a horde of new ones abound that even non-warriors will want to take advantage of.
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