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Composing Interactive Music: Techniques and Ideas Using Max Paperback – January 26, 2001

ISBN-13: 978-0262731393 ISBN-10: 0262731398

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Composing Interactive Music: Techniques and Ideas Using Max + Max/MSP/Jitter for Music: A Practical Guide to Developing Interactive Music Systems for Education and More
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Product Details

  • Paperback: 364 pages
  • Publisher: The MIT Press (January 26, 2001)
  • Language: English
  • ISBN-10: 0262731398
  • ISBN-13: 978-0262731393
  • Product Dimensions: 6.9 x 0.8 x 10 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #1,271,810 in Books (See Top 100 in Books)

Editorial Reviews

Review

"Beyond a clear and thorough introduction to Max programming, ToddWinkler's Composing Interactive Music presents and explains acomprehensive theoretical framework encompassing the major issues inthe field." Robert Rowe , Music Technology Program, New York University



"Beyond a clear and thorough introduction to Max programming,Todd Winkler's Composing Interactive Music presents andexplains a comprehensive theoretical framework encompassing themajor issues in the field." Robert Rowe , Music Technology Program, New York University

About the Author

Todd Winkler is an award-winning composer whose works for interactive technology and mixed media have been performed at major international festivals. He is Assistant Professor of Music at Brown University, where he is Director of the MacColl Studios for Electronic Music.

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Most Helpful Customer Reviews

13 of 13 people found the following review helpful By calvinnme HALL OF FAMETOP 1000 REVIEWERVINE VOICE on March 24, 2006
Format: Paperback
MAX is an object-oriented graphical programming environment for creating music and multimedia used for over fifteen years by composers, performers, software designers, researchers and artists interested in creating interactive compositions. MAX reuses the patchable modular analog synthesizer metaphor. You build patches by placing modules on a graphic surface and connecting these modules together with patch cords. The connections represent paths on which values or signal streams are send between the modules. These modules are either processing units (arithmetics, timing, ...), data containers (tables, ...), system inputs or outputs (audio, MIDI, ...). MAX modules are called objects in the sense of Object-Oriented Languages. Objects can themselves be patchers, so that a patch has a hierarchical structure. Some objects have graphical interactive behavior and can be used as controllers, to change values in the patch, or as viewers, to display values computed by the patch.
In this book, Winkler mainly deals with the MIDI version of MAX running on the Macintosh platform. What makes this book so interesting is that it brings together much of the research that has been floating around various institutions and e-mail lists. It is also a fantastic introduction to both MAX and how it interfaces with both performers and computer programming. Winkler informs us that there is a growing future for the MAX environment. With the advent of increased QuickTime and Internet support, MAX is becoming one of the tools with which to enter the interactive programming world. Its strength is that one starts with simple commands and a blank sheet of paper, so to speak, not a grid or staff or piano-roll.
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10 of 12 people found the following review helpful By Tommy DOG (mrsvomit@geocities.com) on May 4, 1998
Format: Hardcover
This book gives one a clear and inspiring view into the Max language and the wide scope of work being done with this Macintosh software. My only regret is that I don't own two copies, one for the studio and one to read at home.
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2 of 3 people found the following review helpful By Reader/Viewer on February 17, 2010
Format: Paperback Verified Purchase
The downside of the book is that it was written before Max gained its DSP or video processing capabilities, but it's still useful for newcomers to the programming language. I wish I'd known the book was out there when I started to learn Max/MSP because I was a complete beginner at programming and it would have been a good companion to the tutorials. Winkler did a great job identifying useful topics and explaining them clearly and succinctly, I wish he would write an update to include MSP or even Jitter.
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By Tiago Neumann on January 21, 2013
Format: Paperback Verified Purchase
It's a very good book and i'm very happy in this investment. It's not a easy book to read, you realy need some kind of iniciation in interactive music and Max/Msp to get the best of the book.
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By Missionario Jose on June 29, 2010
Format: Hardcover Verified Purchase
It's a great book, providing a good historical background and solid foundation for experiments on this field.
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