CompuServe For Dummies, 3rd Edition, is the perfect reference for anyone who wants to figure out how to send e-mail, find files, research information, play games, chat with people around the world, and connect to the Internet from home or office. This completely revised book provides shortcuts for navigating through Versions 2.5 and 3.0 of CompuServe, sending and receiving e-mail messages and files over the Internet, and finding the news, facts, and programs that you really want!
Inside, find helpful advice on how to:
Download the hottest games, utilities, and business programs
Explore CompuServe's collection of special interest forums that cater to your hobbies and interests
Find out how to get the latest stock quotes, news, sports scores, and weather reports with the click of a button
Communicate with anyone around the world using e-mail, bulletin board messages, chat rooms, or CompuServe's CB simulator
Attend electronic conferences and chat with your favorite TV and movie stars, authors, musicians, and government officials
Play games online with people from all over the world
Write to pen pals around the world using CompuServe's foreign language translation features
Product Details
Paperback: 365 pages
Publisher: John Wiley & Sons Inc (Computers); 3rd edition (November 12, 1996)
I may be the only computer book author who hates computers. I love what computers can do but I hate the fact that they're so complicated, hard to use, unreliable, and downright troublesome. Besides writing computer books, I also enjoy performing stand-up comedy just to do something creative that involves human beings as opposed to machines.
I've been involved in computers, stand-up comedy, teaching, writing, and game designing for most of my life. In the computer industry, I've written over 50 computer books. Initially I focused primarily on Microsoft products such as Visual Basic and Microsoft Office. Later I switched focus to the Macintosh, iPhone, and iPad as I've watched the trend of computing shift from the PC/Microsoft dominated world to the mobile/Apple-influenced world. I've also shifted my programming focus from Delphi/Pascal and Visual Basic to Objective-C and LiveCode (a HyperCard clone) to create Macintosh and iPhone/iPad programs.
In the stand-up comedy world, I've been performing stand-up comedy for over 20 years, having appeared on A&E's "Evening at the Improv" and SiTV's "Latino Laugh Festival" along with appearing at the Riviera Comedy Club in Las Vegas. Currently I'm focusing my comedic writing skills towards occasional comedy performances but mostly towards screenwriting. You can read my screenwriting blog at The 15 Minute Movie Method (www.15minutemoviemethod.com). I've collected the best ideas from my screenwriting blog and condensed them into an e-book also called "The 15-Minute Movie Method," which is available as an e-book.
In 1992, I got my first cat and after reading a basic cat care book, I found that none of the advice offered had any basis in reality for dealing with the quirks and whims of a real cat. Based on that experience, I wrote a parody of a cat care book called "How to Live with a Cat (When You Really Don't Want To)." This book is now available as an e-book.
In the teaching world, I've taught at community colleges around San Diego as well as teaching at the University of Zimbabwe in Africa. Currently I teach an online Microsoft Word course through a company called Ed2Go.
In the writing world, I've written for several magazines including Computer Power User (CPU), Boardwatch Magazine, and Technical Analysis of Stocks and Commodities. I also write a weekly Macintosh column in an online computer magazine called ComputorEdge (www.computoredge.com). In addition, I've ghost written several books for real estate experts, stock day trading specialists, and network marketing millionaires. In 2008, I also helped San Diego State University's film department win their first student Emmy when they filmed my sitcom pilot, "Three of a Kind."
In the game designing world, I've created and published a game in 1983 called "Orbit War," which was published by Steve Jackson Games (the game is now out of print). The game simulated low orbital combat between satellites. I'm currently designing educational games for teaching various college level topics such as organic chemistry, calculus, and geometry.
I'm interested in always learning something new and combining my various skills and experience to stay ahead of changing technology and I enjoy writing about complex topics and making them easy to understand.